
Screenshots

Watch trailer on Steam ↗悠卡和她的夏天
阿鹿的alu · Published by 阿鹿的alu
Content notice: This game is a horror game and it includes implications of suicide, mental illness, and explicit violent scenes. Some scenes also contain sexual implications. Players who may feel uncomfortable with horror games or the aforementioned content are advised to approach the game with caution.
Last updated 27 Sept 2026
Youka woke up from her dream, but her heart was filled with unease: it was the same home as usual, but it had become incredibly strange due to the nightmare. She couldn't remember exactly what had happened, but it seemed that the reality before her wasn't so "real."
Adventure, Indie · More free games
Dive into the mysterious world of "Youka and Her Summer" as you navigate through an eerie and surreal environment. Experience the unsettling journey of a girl who wakes up to find her familiar surroundings transformed by nightmares, all under the creative direction of indie studio Alu's Studio.
About this game
Or perhaps, all of this is just her subjective judgement. The question remains: how can she truly wake up, or rather, where is she exactly?
In the game, players assume the role of Yuka, exploring and solving puzzles with her diary and instant camera. They navigate between the real world and the "Ideal" world, unraveling the mysteries surrounding Yuka's surroundings and ultimately discovering the conclusion of her story.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS:
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Fixing some bugs and lowering the difficulty level of the puzzle in Chapter 1.
I noticed that the difficulty of the puzzle game in Chapter 1 may be too high, causing players to give up. To address this issue, I will redesign the key puzzle in Chapter 1. Originally, it required finding three keys, but now it has been changed to only needing to find two keys, with the addition of a generator switch element. These changes will help guide players through the puzzle more quickly. Additionally, I have added some new guiding elements in Chapter 2 - Theoretical World. I hope that these adjustments will enhance the players' gaming experience.Read full article on Community Announcements (aludealu)Patch NotesOfficial
Fixing some bugs and lowering the difficulty level of the puzzle in Chapter 1.
I noticed that the difficulty of the puzzle game in Chapter 1 may be too high, causing players to give up. To address this issue, I will redesign the key puzzle in Chapter 1. Originally, it required finding three keys, but now it has been changed to only needing to find two keys, with the addition of a generator switch element. These changes will help guide players through the puzzle more quickly. Additionally, I have added some new guiding elements in Chapter 2 - Theoretical World. I hope that these adjustments will enhance the players' gaming experience.Read full article on Community Announcements (aludealu)Patch NotesOfficial
Fixing bugs and adding new maps within the game.
Because many players were getting lost in the first level's puzzle, the map has been updated with additional markers to indicate the player's location. Additionally, the school level now features information on the use and conversion of game items written on the blackboard, as well as a new puzzle that, while not complex, requires players to refer to the information on the blackboard.Read full article on Community Announcements (aludealu)Patch NotesOfficial
New flashlight function and language switching problem solution
Regarding the flashlight: Based on feedback, I found that using the instant camera flash as a lighting tool may have some limitations, especially after the game starts (during the search for the three keys). Originally, the purpose was to help players understand the flash mechanism, but the initial guidance and experience were not that good. So, on the path to find the second key, I added a flashlight. The flashlight is installed on the instant camera and consumes instant camera power every 5 seconds, with accelerated consumption during shooting. However, please note: destroying hidden items requires instant camera power, so turning off the flashlight function will prevent you from destroying hidden items. Language Switching Item: After the game starts, players will automatically receive a language switching item in their backpack because the game's language switching feature always fails. I am currently investigating the issue, so if the language switches back to the default language (Chinese), you can use this item to set it back. However, the contents of images themselves are not translated (such as diary content), so language switching will not affect them. Chapter Two Shop: The used instant camera film box can be turned into an "empty film box" and will be kept in the backpack. Although it can be discarded, I have added a shop feature where you can use these "empty film boxes" to exchange for items. Ways to generate empty film boxes: 1、Dropping from monsters 2、"Old film box" with a power level below 16 3、"New film box" with a power level below 16 In addition, if the number of films is less than 8 and the power level is 16 for the new film box, switching ammunition will convert it into an "old film box". The "old film box" can be combined with the “new film ”dropped by monsters to obtain a "new film box".Read full article on Community Announcements (aludealu)






