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Intravenous 2

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Intravenous 2 screenshot 1
Update 1.4.0 Trailer trailerWatch trailer on Steam ↗

Intravenous 2

Explosive Squat Games · Published by HypeTrain Digital · Official site ↗

Content notice: Violence, implied drug use, swearing & crude language.

Very Positive — 95% positive (4,781 reviews) · 55 achievements

Last updated 27 Sept 2026

Intravenous 2 is the ultimate blend of tactical gameplay and immersive storytelling. Will you embrace the shadows or confront your foes head-on? The choice is yours. Experience a new era of tactical stealth action. Save lives. Uncover secrets. Take vengeance.

DJCTQ 142 DLC available ↗Steam WorkshopFull Controller Support
-45%

£8.24

£14.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£8.24£14.99

Price history

4 Sept 2026Lowest: £8.24 · Highest: £8.2410 Oct 2026

Action, Adventure, Strategy · 2024 · More £5 - £15 games

Navigate Intravenous 2's immersive world as you choose between shadows or confrontation. In this 2024 action-adventure game, save lives, uncover secrets, and take vengeance with strategic gameplay.

About this game

A LOVE LETTER TO TACTICAL STEALTH ACTION


Enter the world of Intravenous 2 as Sean and Steve - an unlikely duo with a common mission: to save a life while taking down those responsible for Sean's predicament. Your choices define your path in this world of old-school stealth, hardcore tactical gunplay, and dynamic storytelling.

Key Features


  • Stealth or Firepower: Your approach is your choice. Sneak through shadows, tamper with lights, lockpick doors, or unleash a hail of bullets. The game adapts to your playstyle.
  • Two Protagonists: As Sean unravels the mystery of his father's kidnapping, Steve pursues his own leads, intertwining their fates in a gripping narrative.
  • Customize Your Skills: Progress your skills your way, whether it's mastering the art of stealth or becoming a gunslinging virtuoso.
  • Bullet Time: Sean's unique ability allows him to bend time, gaining an edge in tense situations.
  • Vast Arsenal: Choose from 29 weapons, 17 gadgets, and a range of ammo types to tackle challenges creatively.
  • Weapon Modification: Personalize every firearm with suppressors, laser sights, and more, tailoring your arsenal to the task at hand.
  • Responsive AI: Engage in intense battles with enemies who react to your actions, seeking cover, using tactics, and calling for backup.
  • Multiple Endings: Shape the story's conclusion through your decisions, your mercy, and your choices along the way.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, 64-bit
  • Processor: Intel Core i3-2125, AMD Phenom II X4 960 or equivalent
  • Memory: 2 GB RAM
  • Graphics: 512 MB VRAM, Radeon Vega 7/GTX 1030/Intel Iris 550 or equivalent
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Additional Notes: 1920x1080 Normal settings, 60+ FPS

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, 64-bit
  • Processor: Ryzen 3 3300X or equivalent
  • Memory: 2 GB RAM
  • Graphics: 512 MB VRAM, RX 460/GTX 1050/Iris Xe DG1 or equivalent
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Additional Notes: 1920x1080 High settings, 144+ FPS

Supported Languages

English, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Turkish, Portuguese - Brazil, Spanish - Latin America

Latest news

  • AnnouncementsOfficial

    Intravenous 3: Borderline Playtest Closed!

    Hey everyone!The Intravenous 3: Borderline playtest is now officially over.And first of all - thank you.Over the course of just one week, more than 5,000 players jumped into the playtest, shared their feedback, broke things in ways we never expected, and helped us make Borderline better.Thanks to your reports and feedback, we’ve already fixed more than 100 bugs during the playtest.That’s exactly why we wanted to put the game in your hands before release.WHAT’S NEXT?The playtest may be over, but you won’t have to wait long.Intravenous 3: Borderline launches on October 2!The full free prologue will feature two complete missions, meaning there’s still plenty you haven’t seen yet.Borderline is a completely free standalone prologue to Intravenous 3, built to give you a proper taste of Gideon’s story and the new gameplay systems we’re bringing to the next game.If you enjoyed the playtest or missed your chance to join it make sure to wishlist both Intravenous 3 and Intravenous 3: Borderline on Steam.Wishlist Intravenous 3: Wishlist Intravenous 3: Borderline: Every wishlist helps a lot and you’ll get a reminder as soon as Borderline goes live.Once again, thank you to everyone who played, reported bugs, and shared feedback with us.See you on October 2.
    Read full article on Community Announcements (Supertehteh)
  • AnnouncementsOfficial

    Intravenous 3: Borderline — Free Prologue Announced & Playtest Live Now

    Hey everyone!It’s been a while since we properly talked about what we’ve been building for Intravenous 3. Today, we finally have something substantial to show.We’re announcing Intravenous 3: Borderline — a completely free standalone prologue to Intravenous 3.Intravenous 3: Borderline launches for free on October 2. Wishlist now!And you won’t have to wait long to get your hands on it.The playtest starts today.INTRAVENOUS 3: BORDERLINENothing left to lose. No reason to hold back.Borderline puts you in the shoes of Gideon, a feared mercenary who narrowly survived his confrontation with Steve.Once hired to protect a corrupt politician, Gideon has now lost everything. What remains is a trail leading back to those responsible, and one simple motivation — revenge.Borderline tells its story across two full missions, giving you a first taste of Gideon’s story and the new direction we’re taking the gameplay in Intravenous 3.THE PLAYTEST IS LIVE NOWBut there’s another reason we’re talking about Borderline today.You can play one of its missions right now.We’re opening the current version of the game for a public playtest to see how its systems hold up once they’re in your hands.Your feedback will help us identify what works, what doesn’t, and what needs more work before Borderline launches for everyone.To get access, head to the Intravenous 3 Steam page and click “Join the Playtest.”The playtest will remain available for one week.After playing, you can leave your feedback in the dedicated thread on Discord.Join the playtest and jump in today.REVENGE HAS A NAMEIntravenous 3 is getting closer, and Borderline is the first proper opportunity to see what we’ve been working on.The prologue will be completely free, standalone, and available to everyone on October 2.For now, though, we want to hear from you.Gideon survived.For everyone responsible, that was the mistake.See you in the playtest.
    Read full article on Community Announcements (Supertehteh)
  • AnnouncementsOfficial

    Devlog #2 - Player Mobility

    Intravenous 3 continues to polish and build upon various gameplay mechanics present in the first two games, and one such feature is going prone. Previously, going prone meant reducing your visibility and breaking lines of sight at the expense of total vulnerability, should combat find you. Intravenous 3 builds upon prone by allowing the player to use all weapons and most gadgets while laying down. This presents not only new possibilities for combat, but also stealth - no longer do you have to get up to use the HSR-EMP or any other gadget that disrupts electrical devices. This means more possibilities when it comes to picking the right approach to any situation, while maintaining full combat readiness should an enemy spot you at the most inopportune moment. However, prone is not without it's drawbacks, and once you start reloading a weapon you commit to finish the reload fully. One other introduction is the ability to vault over low objects and climb over tall objects. In Intravenous 1 & 2, the player could only vault over certain low walls and climb over certain high walls. In Intravenous 3 it is now possible to vault and climb over most objects. From a level design perspective, this means that players will be presented with more opportunities to slip by undetected - no longer should you look at an open window as your only path forward, or rely on prone and sticking to the shadows to make the next move. Thank you for reading today's devlog, and stay tuned for the next one! Social media Twitter Discord community YouTube
    Read full article on Community Announcements (Supertehteh)
  • AnnouncementsOfficial

    Devlog #1 - Enemy Reactions

    https://store.steampowered.com/app/4383190/Intravenous_3/ With Intravenous 3, we continue to work on and polish the little things that made the previous two games fun. In Intravenous 1, enemies would react to noise made by the player instantly. This made certain elements of stealth rather annoying - the player would be punished for making the slightest mistake with an instant reaction. One of the improvements IV2 brought over IV1 were timed reactions to noise - the reaction depended on the type of noise and distance to the NPC. No longer were you punished with an instant reaction to noise the moment you made even the slightest bit of movement noise that just happened to be close enough to an enemy. Intravenous 3 expands on this - now, the time it takes for an NPC to react to noise made by the player depends on three more factors: the radius of the noise - the quieter the noise is, the slower enemies react to itenemy alertness state - relaxed enemies react slowly, but suspicious or alert enemies react quicker. Combat is where reactions are as fast as they are in Intravenous enemy stress level - an enemy may be alert, but not stressed - every time the player makes noise that is heard, or is seen, it increases an enemy's stress level - this is a system that was present since IV1, but has now been plugged into the noise reaction time. Given a high enough stress level, this can completely outweigh the other two parameters. These three new parameters mean that the player has a greater time window to finish any maneuver that would alert enemies. It is the type of behavior that makes sense - you wouldn't expect a relaxed person to react to the sound of a soft footstep as fast as someone who is in active combat.Lastly, yet another common criticism of Intravenous 1 & 2 was that should the player make enough noise, enemies knew exactly where it came from, regardless of how far away it was - this was mostly applicable to gunfire.And it is an absolutely valid point - it makes no...
    Read full article on Community Announcements (Supertehteh)
  • Patch NotesOfficial

    Version 1.4.12HF3

    Hey folks! This has been a problematic update and I apologize for that. What was added with good intentions in mind ended up causing more problems than benefit. Hotfix #3 finally takes care of all the issues it has caused. Remember to report any issues you run into! Thanks for reading, hope you're enjoying the game! Social media Twitter Discord community YouTube
    Read full article on Community Announcements (sрy)

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