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Running Through The Beat

Screenshots

Running Through The Beat screenshot 1
RTTB_Launch_Trailer_V2.0801 trailerWatch trailer on Steam ↗

Running Through The Beat

Tristan Chardat - Oderem, AGriin, Alexis Ly, Vincent Lucas · Published by OniricFray (Oderem)

Mixed — 67% positive (33 reviews)

Last updated 27 Sept 2026

Synchronize yourself on the music and Run Through The Beat!

Free to PlayDJCTQ l

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Indie, Racing · 2024 · More free games

Dive into Running Through The Beat, where precision meets rhythm in a high-stakes racing experience. Navigate the tracks by synchronizing your actions with the music, pushing your skills to the limit.

About this game

Make one with the music and Run Through The Beat!

This fast paced parkour game is scattered with obstacles, some of them move with the tempo of the music. Run, slide, glide on the walls and reach the beam of the end.

The obstacles

- Blue walls stop you.
- White is the ground.
- Yellow and Orange walls can be run on.



- Purple makes you faster when you slide on them.
- Red is moving on the Beat.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i5–12400F
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1050
  • Storage: 2 GB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Keyboard FIX

    Controls were made for French Keyboard only, the update to make it usable for QWERTY was erased with version control. It's back now! QWERTY and AZERTY usable, we'll let you personnalize your controls soon!
    Read full article on Community Announcements (Oderem25)
  • AnnouncementsOfficial

    RTTB is OUT NOW!

    Hope you'll like this experiment, might not be everyone cup of tea though, good luck!
    Read full article on Community Announcements (Oderem25)
  • AnnouncementsOfficial

    Devlog #1

    This article is about development of the game. I made some improvement on the game feel. To do so, I add a lot of little things to make the experience in more of an Ilinx game. Ilinx is a word used by Roger Cailloix to classify games. Ilinx games are about sense and feeling, vertigo and proprioception in a virtual world. Already existing Signs and Feedbacks Some signs and feedbacks were already existing: Speedlines The speedlines are used to make you feel the speed differences. When you walk longer, you walk faster. There is multiple signs about that but the speedlines are the most obvious ones. Without it, speed differences aren't easy to see and feel. Neon The neon in the world help player to feel distances. You cannot feel speed without marker that help you understand distance. These neons helps player feels his character going forward but also gaining speed. Music When you're slow, the music is incomplete and when you're fast, the music completes itself. The music is a reward for maintaining your speed. It helps you understand your actual speed too. New Signs and Feedbacks I added some new Signs and Feedbacks to amplify the game feel and help your understanding of the world and your position. Camera Shake When you're in the air and drop on the floor, I added a camera shake to make you understand that you touched the ground. Tilt cam When you're wallrunning, the camera will now tilt to make your understanding of your state. Am I wallrunning or not? FOV modifier The faster you go, the wider your FOV will be now. It will add to the feeling of speed. French Devlog!
    Read full article on Community Announcements (Oderem25)

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