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Watch trailer on Steam ↗From Glory To Goo
Stratagem Blue · Published by Stratagem Blue
Content notice: Frequent pixel violence
Overwhelmingly Positive — 96% positive (1,843 reviews) · 46 achievements
Last updated 27 Sept 2026
From Glory To Goo is a Sci-Fi survival RTS set on an alien world. Serve as humanity's bulwark by establishing a colony and supporting your colonists still in orbit. But beware, for The Goo, a relentless and shape-shifting force approaches from all sides, even above and below.
£9.99
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Price history
Simulation, Strategy, Early Access · 2024 · More £5 - £15 games
As humanity’s last hope, build and protect a thriving colony from relentless threats in From Glory To Goo. Released in 2024, this early access strategy game challenges you to survive against the shape-shifting Goo on an alien world.
About this game
Expand your colony in a hostile alien environment and ensure you can supply enough shelter, water and power to your colonists.

As your spacecraft is pulled in by the planet more Goo will be drawn to your colony. Hold back the waves and make the most of the time when things are quiet.
Recruit and build a variety of units, some unlockable through research or uniquely available to certain captains.
Expansion is the key to survival. Claim valuable resources, discover wreckage from previous doomed expeditions as well as native aliens to ally or destroy and other secrets to aid you in your fight.
More Features
Experience new strategic choices every time you play, with procedurally generated maps across different biomes.
Repairing and upgrading your colony ship is the key to survival. Send resources back into space to allow for new modules to be built like manufacturing zones, laboratories and an array of weaponry.
Choose from a variety of unique captains that gain experience and level up as the game progresses. Find and unlock new weapons, skills and passive abilities that will assist you in driving back The Goo.
Unlock more ships, captains and biomes when you complete objectives whether you win or lose.
Multiple factions with units and buildings you can use, ally or destroy depending on your captain and biome.





System Requirements
Will my PC run this? →Minimum
- OS: 64-bit Windows 10 or above
- Processor: Intel Core i5 6400 / AMD X8 FX-8300
- Memory: 4 GB RAM
- Graphics: Nvidia® GeForce™ GTX 460 or AMD® ATI Radeon™ HD 5870 (1GB VRAM), or AMD® Radeon™ RX Vega 11 or Intel® HD Graphics 4600
- Storage: 2 GB available space
Recommended
- OS: 64-bit Windows 10 or above
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
0.4b
Hey Everyone, This update contains some bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions.Sorry that this update's download size is a bit larger than normal. I had to build it on a different PC. Following ones should be back to the regular size.Bug FixesFixed building health adjustments applying twice for the TribesFixed Wardens when bought from the Operation Trader not appearing correctly in game.Resources will now be delivered to your pyramid while it's being upgradedSome small GUI fixesRead full article on Community Announcements (MillionMonkey)Patch NotesOfficial
0.4a
Hey Everyone, This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions.GeneralBattle Of Illian Verge - Weakened the robot combat waves somewhat. This should mean both sides will keep fighting longerBattle Of Illian Verge - Some terrain changes to ensure the 2 sides fight consistently and expanding doesn't put you under immediate pressure.Battle Of Illian Verge - Reduced the impact of difficulty on the size of the 2 side's waves and reduced the number of environmental enemies slightlyBug FixesFixed a case where save files weren't loading correctlyFixed poor positioning of tooltips across different resolutionsFixed the Tribes tutorial box not always disappearingFixed casting domain not appearing on the edges of large mapsFixed bridge required/spent mana cost not always being calculated correctlyFixed special items not costing anything at the forgeFixed a bug where workers would get stuck trying to deliver to the northern/southern tip of the pyramidRead full article on Community Announcements (MillionMonkey)AnnouncementsOfficial
0.4 is Live! - New Playable Faction, Graphs and More!
Hey Everyone,0.4 is now live! Thanks to everyone who helped to test it and offer suggestions while it was on the beta branch. As always, feel free to provide feedback and report any bugs you come across on Discord or the Steam forums.0.4 Patch Notes (Content Update #10)New Playable Faction - TribesThe Tribes are the game's 3rd playable faction. So far this faction brings: 9 new units28 new buildingsPyramid casting system replaces the SpaceshipNew captain skills and weaponsUnique GUI and loading screenExpanded soundtrackYou may want to play on a lower difficulty starting out as their mechanics are quite different to the other two factions. Alternative Laboratory units as well as more buildings, perks, spells etc will be added in future updates.New Captains The Shaman - Starts with powerful magic that can be used to destroy her enemies and aid your villages.The Chieftain - A varied group of advisors allows The Chieftain to specialize villages. Additionally, he has some elite units that replace your basic animal units.The Effigy - The Tribe's custom captainGraphsYou can now access in-game statistics from the menu and end-game screen. More will be added to these graphs.GUI UpdateMany of the panels in the main menu are being updated to better match the campaign's panels.Hordes Added The Tribes as a horde faction.Humans Unit tech upgrades are now available to unlock at the Forge in Survival modeUpdated the base Cyborg spriteRobots Reduced industrial module production to 6/9/12Increased some research unlock thresholdsMaps Improved enemy camp spawn locations on procedurally generated Elysium MonsIncreased tile fertility and space available to the player on Robots (Campaign)Quality of LifeAdded an option for smooth zoom, also allowing you to zoom out much further. This is not on by default as it will make the graphics look grainy due to mis-sized pixels.Added an option to mute unit voicesAdded some improved auto-cast AI. Some skills will now only trigger if enemies are group...Read full article on Community Announcements (MillionMonkey)AnnouncementsOfficial
0.4 Live On Beta Branch - New Playable Faction, Graphs and More!
Hey Everyone,0.4 is now available on a public testing branch (04opentesting). It is still in development and I expect it to remain on this branch for a few weeks as there are still some things to be added and balanced and so it can also be adjusted based on feedback. There are still some bugs, missing content, and placeholder art.I suggest backing up your currentGame.es3 file, as while unlikely, updates may corrupt your current unlocks. This update is also not backwards compatible currently if you want to roll back to 0.3. File path: %USERPROFILE%\\AppData\\LocalLow\\Stratagem Blue\\From Glory To Goo\\gameStats.Testing Branch Info Branch Name: 04opentesting Right Click "From Glory To Goo" in your Steam library -> Go to Properties -> Game Versions and Betas -> Select 04opentesting.Note: This is not the default testing branch. I will move 0.4 to that branch in a couple of days. I don't recommend playing the campaign for the first time on this branch as it hasn't yet been sufficiently tested for 0.4.I generally try to release updates to this branch every 1-2 days. So please provide feedback and suggestions.A huge thanks to everyone who has already been providing feedback on Discord and the Steam forums.0.4 Testing Branch (Content Update #10)New Playable Faction - TribesThe Tribes are the game's 3rd playable faction. So far this faction brings: 9 new units28 new buildingsPyramid/Magic system replaces the SpaceshipNew captain skills and weaponsUnique GUI and loading screenExpanded soundtrackI suggest you play on a lower difficulty starting out as they play very differently to the other two factions. I'd also suggest playing against The Goo as the new horde still needs balancing. Not all units and buildings are fully functional yet.New Captains The Shaman - Starts with powerful magic that can be used to destroy her enemies and aid your villages.The Chieftain - A varied group of advisors allows The Chieftain to specialize villages. Additionally, he has some elite units tha...Read full article on Community Announcements (MillionMonkey)Patch NotesOfficial
0.3j
Hey Everyone, This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions.This will likely be the last minor update before 0.4, as it will be moving to the open testing branch next week. CampaignHeatshield - On the 2 lowest difficulties, waves will now stop scaling up at a certain point. Added 1 extra geyser tile near the starting area.First Contact - The starting area now has a bit more room for building and I've reworded some tutorial text.Bug FixesFixed Robotics not showing effort gain if selected for placement and you mouse over SkygardensFixed Factory excess resources counting as boosted resourcesFixed mines not prioritizing empty factoriesFixed a valid building placement highlight appearing if trying to place outside the Robot GridRead full article on Community Announcements (MillionMonkey)






