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Watch trailer on Steam ↗Facehand
foolsroom · Published by foolsroom
Very Positive — 88% positive (103 reviews) · 34 achievements
Last updated 27 Sept 2026
Facehand is a synergy-driven roguelike deckbuilder with autobattling mechanics. Craft the perfect deck and chain card abilities to create wild combos!
£5.89
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Price history
Strategy · 2024 · More £5 - £15 games
Facehand challenges you to create powerful card combinations in this 2024 strategy game where each deck build matters. Experience the thrill of autobattling and synergy in every match.
About this game
Facehand is a synergy-driven roguelike deckbuilder where you chain card abilities to create wild combos.
- Theorycraft the strongest hand possible to break the game
- Ascending Grade system constantly adds new twists
- Unlockables add new content as you progress
- 70+ cards with unique effects and synergies
- 50+ relics that boost your hands in game-changing ways
- 30+ runes that combine with cards for limitless possibilities
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 64bit
- Processor: 1.8 GHz
- Memory: 1 GB RAM
- Graphics: Intel UHD 620
- Storage: 150 MB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Daily Score Calculation Update (1.0.3)
This update changes how the daily's score is calculated. Here are the changes: Daily Runs Daily Run score calculation has been updated to allow for a much larger range of values. This change will break previous daily leaderboards, but all future daily leaderboards will be more precise and allow better tracking of higher damage hands Bug Fixes Fixed a bug where the ‘Buy 200 items’ unlock condition wasn’t being triggered Fixed a bug where boss ability sometimes targetted an invalid position Adjusted how Hurt triggers work to stop some infinites Fixed a bug where sometimes the camera would get stuck far away, making everything uninteractable Fixed an issue causing crashes when certain numbers are displayed Fixed an issue where certain banned relics could appear during certain Grades Grade 19 boss abilities now change every round Fixed a bug where Firefighter spawned a Firetruck with incorrect statsRead full article on Community Announcements (foolsroom)Patch NotesOfficial
Bug Fixes (v1.0.2c)
This is a small bug fix update that fixes some issues. Fixed a bug where won daily runs were not stored in Run History Fixed a bug where Clown ability was not working properly when copying certain abilities Fixed a bug where Grade 15 Candles were not unremovable Fixed a bug where Grade 16 item shop was not working properly Fixed a bug where sometimes pressing the daily run start button did nothing Fixed a bug with Skull on infinite speed Fixed a bug where enemy boss abilities on dailies sometimes targeted different positionsRead full article on Community Announcements (foolsroom)AnnouncementsOfficial
Infinite Fast Forward (1.0.2)
This update introduces a new fast forward option that allows you to quickly skip through the battle! Fast Forwarding Revamped the fast forward UI Added a new fast forward option for infinite speed, which processes as many abilities as possible per frame General Improvements Attack and health text sizes will decrease if the number is large to try to prevent overlapping Swapped the ‘Stay’ and ‘Leave’ buttons on the confirmation popup that appears if you try to leave the shop with extra coins Adjusted a few card descriptions to be more readable Updated the projectile sprites that certain cards throw Bug Fixes Fixed an issue where game was crashing on launch for some people Fixed a bug where Partying caused crashes with certain buffsRead full article on Community Announcements (foolsroom)AnnouncementsOfficial
Balance Adjustments and Improvements (1.0.1)
Thanks to everyone for playing the game so far. This update brings some balance adjustments to certain cards, as well as some QoL improvements. Here is the full changelog: Balancing: Enemy scaling past round 25 has been increased significantly Dog: Ability’s attack buff changed from 3*level → 4*level Monocle: Ability changed from giving experience to ally behind → random ally Teacher: Ability changed from Activated: Give xp to all allies → Hand Played: Give xp to all allies ahead General Improvements: Round header now displays total number of rounds needed for a win (25 rounds) Added a confirmation popup if you try to leave the shop when you haven’t spend all your coins You can now hover over the emojis in the Daily menu to see what each one does You can also hover over the emojis in the Continue Run UI A new button has been added to the shop during daily runs to see what cards are available in the daily Added a new achievement for dealing 1e9 damage in one hand Heat value now displays with comma separators and scientific notation Bug Fixes School relic now correctly gives +3 experience Fixed issue where a cards' unlock conditions were not triggering (Remove 20 cards) Fixed a cards' unlock condition description being incorrect (Trigger 100 buffs in one turn → Level a Sick up to Level 4) Fixed bug where Bronze Medal relic triggered on the 2nd to last hand rather than on the last hand Fixed incorrect Beach relic description Fixed bug where new relics wouldn’t appear after buying a frozen relic Fixed incorrect Grade 5 modifier description Fixed bug where Waving Hand relic allowed certain once-per-turn relics to trigger multiple times Fixed some incorrect achievementsRead full article on Community Announcements (foolsroom)AnnouncementsOfficial
Facehand is out now!
Facehand has just been released! Go check it out!Read full article on Community Announcements (foolsroom)






