
Screenshots

Watch trailer on Steam ↗Mobile Droid Gumda
TWME Studio · Published by TWME Studio
1 user reviews — 100% positive (1 reviews) · 7 achievements
Last updated 27 Sept 2026
Build, upgrade, and research mechs, weapons, and components. Manage employees and expand your base. Explore and collect resources. Find wanted mechs, destroy them, and collect bounties. Explore the post-nuclear wasteland and make the choices you believe are right.
£8.50
Lowest price we've ever recorded
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Price history
RPG, Simulation, Strategy · 2023 · More £5 - £15 games
Embark on a strategic journey where you design and enhance your own mech fleet. Expand your base, manage resources, and make critical decisions in Mobile Droid Gumda, an immersive RPG from TWME Studio.
About this game
Your decisions shape everything.
Unleash hell on your enemies
Dodge attacks, intercept missiles, emit pulse waves, reflect lasers - there are various mech abilities waiting for you to discover. Choose the perfect combination of components and weapons to defeat undefeatable enemies.Make decisions - and live with the consequences
Everyone must live with the decisions they make.System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS:
- Processor:
- Memory: 4 GB RAM
- Graphics:
- Storage: 300 MB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
AnnouncementsOfficial
The Game Is Now Available
Let's scavenge in the post-nuclear world!Read full article on Community Announcements (The Worst Man Ever)AnnouncementsOfficial
The game will be officially released at 14:00(UTC+8) on October 29th!
After a year and a half of development and scriptwriting, the game is finally ready to meet everyone. This past year and a half can't be described as anything but incredibly tough. It wasn't just about the lack of funds and people, but also dealing with Unity crashing every now and then, and my own depression. This game received a lot of help from the open-source community (mostly in terms of art assets and fonts), and I've included their names in the game's credits. (Originally, I included links, but Steam doesn't allow it, sorry about that). The first month after release will be dedicated to bug fixes and optimizing user experience. If everything goes smoothly, we'll invest in developing extra storyline DLCs. If not, the maintenance period will be extended until there are no serious, malignant bugs in the game. (If the game goes completely unnoticed, there won't be any extra DLCs, o(╥﹏╥)o) One thing you can rest assured about is that both the game's systems and storyline are very complete. There's no content deliberately saved for DLCs. That's why I haven't even opened an EA. Finally, thank you all for your support. Releasing a game in the domestic market for the first time is quite daunting, and I hope everything goes smoothly.Read full article on Community Announcements (The Worst Man Ever)






