
Screenshots

Watch trailer on Steam ↗Bob's Mansion
Skydavis Games · Published by Skydavis Games
Mostly Positive — 77% positive (13 reviews) · 8 achievements
Last updated 27 Sept 2026
Bob's Mansion is a First-Person, Survival Horror, Adventure game where you use your skills to Run, Hide, Fight and Survive the darkness within your family home.
£4.29
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie, Early Access, Casual · 2024 · More under £5 games
Explore and survive in Bob's Mansion, an action-packed adventure where you run, hide, and fight your way through the dark corners of a family home. Experience early access from developer Skydavis Games.
About this game
Bob's Mansion is an immersive first-person horror game that takes you on a thrilling journey through the dark eerie remnants of your old family home. Take the role of Mike Jingle. A 22 year old guy, who one day receives a letter asking him to return to his family home. Now you return home to find your family missing. Use your Parkour skills to search the darkness and uncover the secrets that lurk within. Are you brave enough to face the unknown?
Key Features
Run, walk, climb and slide your way through the dark environment.
Hide against unstoppable creatures.
Fight monstrous enemies with a unique prototype weapon.
Survive and explore the mansion and uncover the secrets beneath.
Random Item Placement and Permadeath mode.
Bob's Mansion is an chapter based horror game. The story is revealed via cutscenes, environmental storytelling and secret notes. Are you brave enough to face the Darkness Inside?
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10/11
- Processor: Athlon 300GE - Intel Core i5-3330
- Memory: 2 GB RAM
- Graphics: GeForce GT 1030 - AMD FireStream 9370
- DirectX: Version 11
- Storage: 5 GB available space
- Additional Notes: System requirements may be subject to change in Early Access.
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11
- Processor: Ryzen 5 2600 - Intel Core i5-8400
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1070 - AMD RX 580
- DirectX: Version 12
- Storage: 5 GB available space
- Additional Notes: System requirements may be subject to change in Early Access.
Supported Languages
Latest news
Patch NotesOfficial
Security Hotfix
Earlier today, Unity (the game engine BM runs on) issued a high-severity security advisory, requesting developers to apply a new security patch. This update applies that patch. For more information, please refer to Unity's announcement: https://unity.com/security/sept-2025-01 Chapter 2 and New updates are still in development. If you have any issues with this patch please reach out on the community hub or at this email address. SkydavisGames@gmail.comRead full article on Community Announcements (Skydavis)Patch NotesOfficial
Darkness Rises Update
Chapter 1 Visual Update Chapter 1 now has new and improved props and assets. Loads Of New Props and Details had been added. {STEAM_CLAN_IMAGE}/44638014/cedc340fd1442a51bd9ce75febf6baa790e647b1.png {STEAM_CLAN_IMAGE}/44638014/2a1132a441a9e7a5d0bfbc3093a9bcda34f6a0a4.png FlashLight Improvement/h1] -Incressed Flashlight Size, Range and Intensity Multi-Objective Counter & Valve Improvements For any Objective that requires to do multiple things, they will now have a counter to show the total progress of the Objective. . Valves will now have a light to indicate whether or not the Valve is opened, closed or unusable. {STEAM_CLAN_IMAGE}/44638014/8f0604b739f57af5e6a6b5b35e76af5d6b3f040f.png {STEAM_CLAN_IMAGE}/44638014/6b8423c502cd88fac1a1f03b212546faaf9aa10c.png Puppet Rework {STEAM_CLAN_IMAGE}/44638014/0b66f007c512a5924b1b24cc5ec365ee4d5d6196.png Look-Back When the player follows the Puppets path, the Puppet will now turn around based on the distance to the player and the Puppets back Line Of Site. Walking and Crouching will lower the range the Puppet will turn back. This change makes the follow Puppet strategy less strong. Charge-Spotting In addition to the Look-Back the Puppets detention system has been reworked. When spotting the player the Puppet will need to charge up its detection to chase the player. This gives players a small window of time to break the Puppets Line Of Site to not get chased. This will only apply to Puppet stealth sections. Extra Changes The Puppet will now have a 3D audio source and a particle system attached to it. This will allow players to better track the puppets movement and Location. Skipable Cutscenes Cut-scenes can now be skipped by holding the interact key for a few seconds. There have been various small improvements made that are not listed here. That will be all for now. All Feedback and bug reports are appreciated. But Remember..... Bob is Watching...Read full article on Community Announcements (Skydavis)Patch NotesOfficial
0.1.5 Mid Chapter Update Devlog
Hello Everyone! First of all, thank you to all of you for trying out the game and giving feedback. Its about time to show whats the next step forward. What is a "Mid Chapter" ? A Mid Chapter Update is a large update to already existing chapters / content. Mid Chapters aim to improve the core experience before and after a Chapters Release. Meaning Chapter 2 will be released as a separate Update from this Update. So Now here are just some of the notable upcoming changes to the game. Keep In mind some things will be slightly changed and or altered. Chapter 1 Visual Update Chapter 1 now has new and improved props and assets. Here are some Images of the improvements. {STEAM_CLAN_IMAGE}/44638014/cedc340fd1442a51bd9ce75febf6baa790e647b1.png {STEAM_CLAN_IMAGE}/44638014/2a1132a441a9e7a5d0bfbc3093a9bcda34f6a0a4.png Multi-Objective Counter & Valve Improvements For any Objective that requires to do multiple things, they will now have a counter to show the total progress of the Objective. . Currently its hard to see the Valves and whether or not they have been already opened. To address this. the valves will now have a light to indicate whether or not the Valve is opened, closed or unusable. {STEAM_CLAN_IMAGE}/44638014/8f0604b739f57af5e6a6b5b35e76af5d6b3f040f.png {STEAM_CLAN_IMAGE}/44638014/6b8423c502cd88fac1a1f03b212546faaf9aa10c.png Puppet Rework {STEAM_CLAN_IMAGE}/44638014/0b66f007c512a5924b1b24cc5ec365ee4d5d6196.png Look-Back When the player follows the Puppets path, the Puppet will now turn around based on the distance to the player and the Puppets back Line Of Site. Walking and Crouching will lower the range the Puppet will turn back. This change makes the follow Puppet strategy less strong. Charge-Spotting In addition to the Look-Back the Puppets detention system has been reworked. When spotting the player the Puppet will need to charge up its detection to chase the player. This gives players a small window of time to break the Puppets Line Of Site to not get chased. This...Read full article on Community Announcements (Skydavis)Patch NotesOfficial
Patch 0.1.0.1
{STEAM_CLAN_IMAGE}/44638014/9d334b1db43ed8360e26f57ce72f7deefad6c0ed.png Additions - Added Brightness Setting Bug Fixes - Fixed a bug where the Puppet wouldn't delete the save when on True Nightmare DifficultyRead full article on Community Announcements (Skydavis)AnnouncementsOfficial
Bob's Mansion Chapter 1 Now Available
{STEAM_CLAN_IMAGE}/44638014/5938034c773116693170f1c35728072ac51ebc59.png Bob's Mansion Chapter 1 is Now available To play.Read full article on Community Announcements (Skydavis)






