
Screenshots

Watch trailer on Steam ↗Sporeborn Dark
ValiantLight · Published by ValiantLight
8 user reviews — 75% positive (8 reviews) · 16 achievements
Last updated 27 Sept 2026
Break out of a maze surrounded by darkness, infested with growths and filled with hideous monsters. Explore the randomly generated locations of the experimental zone to find something that will help you delay your doom. A dark, atmospheric, scary top-down horror roguelike
£0.95
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Adventure, Indie, Simulation · 2024 · More under £5 games
Navigate through a maze filled with darkness and monsters, seeking survival in Sporeborn Dark. Developed by ValiantLight, this atmospheric horror game challenges you to explore randomly generated locations for a chance at staying alive.
About this game
Every step the prisoner takes is met with an unsettling silence, and every sound echoes ominously, leaving him in a state of constant uncertainty and fear.
To survive and escape this dangerous environment, the prisoner must carefully search for necessities, tools, and even weapons that may offer a glimmer of hope or at least prolong the desperate struggle for survival.
Will you manage to find a way out in this maze or will you become another victim in this nightmare?
Aside from the dangerous creatures that may be waiting for you around every corner. Dark, cramped spaces where it's easy to get lost instill a fear that will keep you from keeping your sanity to get out of the place.
Will you be able to reconstruct the story of events by exploring locations and studying rare messages from those who were at the center of the incident?
- Top-down horror with pitch black darkness all around. Light is your best friend.
- Explore the rooms to find items that will help you live longer and maybe find out what happened here.
- Mutated creatures that are eager to take over your system.
- An oppressive atmosphere where every rustle is frightening.
- Random location generation for each new attempt to survive, creating a kind of maze. Will you be able to find your way out of it?
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 or higher
- Processor: Intel Core 2 Duo or AMD equivalent
- Memory: 4 GB RAM
- Graphics: Intel Graphics HD 2GB or equivalent
- Storage: 1000 MB available space
Supported Languages
Latest news
Patch NotesOfficial
v1.03 update!
Hi everyone! Over the past week, we've tried to implement as many things as possible for the best feel of the game. We hope that this update will make your experience of the game better! Big things: Added damage to monsters when kicking them https://i.ibb.co/TvRj60X/Kill-By-Foot.gif Fixed Berserk (big monster) getting stuck in passageways, now you can't hide from him there https://i.ibb.co/n76W6rh/Berserker.gif Added map for easy and normal difficulty https://i.ibb.co/kQwCwyM/Map.png Increased the distinction between difficulties and added a feature to enter your syd if you want to replay a level or speed through it https://i.ibb.co/YPDfLDp/New-Difficulty-Overlay.png Improved visibility of rooms with generators through floor markings https://i.ibb.co/Y3p7qSd/Marks-For-Generator-Room.png And added Steam achievements! https://i.ibb.co/ScXCGSz/Achievements.png Things are smaller: Added light indication for check panels in experiment rooms Moved the toilet in the smallest corridor so that you won't get stuck in it Adjusted monster death animations Increase the frequency of background music playing and increase its default volume Corrected blackouts in some rooms Corrected colliders of some furniture Fixed a bug where you could use 1 item multiple times Fixed a bug where all NPCs were dead when loading a save Balance: Slightly reduced the total number of items dropped Reduced the number of items dropped on Hard difficulty Revolver dropout increased slightly Reduced increase in hunger when running Well, good luck finding you a shotgun, and we'll go get some rest! Regards, ValiantLight teamRead full article on Community Announcements (ValiantLight)Patch NotesOfficial
Thank you and the announcement of the v1.03 update!
Hello everyone! With the release of Sporeborn Dark, we have gained a lot of valuable experience. It has not been an easy journey, the results of which we are now absorbing to become better! This has only been possible because of you, your support and feedback from you, for which thank you so much! It's been an interesting few days since release, we've tried to release critical patches as quickly as possible that improve the game experience by fixing some unpleasant issues and adding features that we didn't have time to release in time for the release. With this post, we - the ValiantLight team, wanted to thank you all once again and announce an update, in which we will also provide fixes for some unpleasant moments and add a few features. We are going to release this update at the end of this week, if all goes well :) Here's a quick summary of what's coming: - Addition of a map whose mechanics will be different from the difficulty selected - Adding steam achievements to the game - Improving the balance of the game on different difficulties - Fixing Berserk (a big monster), his animations and his getting stuck in passages - Fixing several unpleasant bugsRead full article on Community Announcements (ValiantLight)Patch NotesOfficial
v1.02 update
A feature that we didn't have time to add in time for release, but is now available: You can now select the difficulty level when starting the map It differs in the size of the map and accordingly the number of monsters, items and generators on it, as well as the number of inventory slots. We hope that the ability to choose the difficulty will improve your gaming experience!Read full article on Community Announcements (ValiantLight)Patch NotesOfficial
v1.01 here!
Thanks for your feedback, we've made some hot fixes based on it. We also added a few things that didn't make it to the release. So here's a short list of changes, just to keep you up to date: Big load optimization Small optimization of in-game process Remove the movement after death of monsters Limit spawn notes that are not important to the plot Fix lighting in the passageways Correct the animation of death of the main character Correct ammo drop from broken weapons Corrected NPC animations Adjust the difficulty of a large monsterRead full article on Community Announcements (ValiantLight)AnnouncementsOfficial
Sporeborn Dark developer broadcast
Here's the gameplay streamRead full article on Community Announcements (ValiantLight)






