
Screenshots

Watch trailer on Steam ↗Fairune: Fragment Isles
SKIPMORE, ESQUADRA,inc. · Published by Flyhigh Works · Official site ↗
Last updated 27 Sept 2026
Where did all the fairies go? Fairune: Fragment Isles is an action-adventure game where you follow Liana through her journey solving mysteries and puzzles from island to island.
Embark on Liana’s quest to uncover the disappearance of fairies across various enigmatic islands in Fairune: Fragment Isles. Navigate through adventure-filled challenges that blend exploration with intricate problem-solving.
About this game
Fairune: Fragment Isles is an action-adventure game where you follow Liana through her journey solving mysteries and puzzles from island to island.
■The Story
The three fairies of Fairune have gone missing! What’s happening to this world? Or maybe the more important question is, what’s about to happen? Liana and her trusty partner “Ancient Codex” are about to unravel the secrets of Fairune through their travels….

■The Characters
An energetic young lady “Motchmo”, the always calm and cool “Chromos”, a mysterious angel…. These characters that Liana meet on her way are bound to add color to her journey.

■The Game
・A puzzle solving action-adventure by Skipmore, creators of the titles Kamiko and Transiruby.
・Over 30 islands to explore!
・Lesser action, more puzzle solving!
・The islands are on the smaller side, so there’s no way you’ll get lost!
・Beautifully designed pixel art and chiptune music sure to please PSG fans!
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 or later
- Processor: Core 2 Duo or above
- Memory: 2 GB RAM
- Graphics: DirectX 11 compatible or above
- DirectX: Version 11
- Storage: 200 MB available space
- Sound Card: Supporting DirectSound
Supported Languages
Latest news
AnnouncementsOfficial
Photo Mode
Hello!There is a tiny spoiler ahead, so be warned!Sometimes, you may find yourself in need of a pen and paper while you’re playing a puzzle game.Look! A mysterious number has appeared from under the grass. Well, those of you familiar with Fairune will know this is to be expected.This is when Photo Mode comes handy. Snap a picture! Now you can look back to the screenshot whenever you need to.Use this function like your memo. Whenever you find suspicious numbers or symbols on the island, take a picture!※You can stock up to three pictures using Photo Mode.ーーーー Check out the previous title here to enjoy beforehand!ーーーーRead full article on Community Announcements (FHW_JP_STAFF01)AnnouncementsOfficial
Pushable Blocks
Hello!Pushable blocks are somewhat a staple in puzzle-solving action games, but here’s a little bit about how we’ve implemented them.Please have a look at the video below.Apart from being able to push blocks square by square…You can knock them with your sword to push them all the way back till they hit an end!Some blocks made of wood will break when you hit them with your sword!We’ve made several block puzzles to solve; we hope you’ll enjoy them!ーーーー Check out the previous title here to enjoy beforehand!ーーーーRead full article on Community Announcements (FHW_JP_STAFF01)AnnouncementsOfficial
Introducing the item “War Maiden’s Axe”
Today, I’d like to talk about an item that has become a staple of the Fairune series: the Axe. This time you won’t find it lying on the ground like in previous games. Instead, you’ll discover it enshrined within an ancient ruin. And it’s not just an axe - it’s a War Maiden’s Axe!※”War Maiden’s Axe” A legendary Axe that carves new paths!When you find suspicious looking trees… ※”These 3 trees here… Look different from the rest.” Try chopping them down.You’ll get a “Log” which is also another staple in the series! ※ ”Log” A nice, solid log that looks useful. Might burn if brought close to fire. The War Maiden’s Axe can also be used to fight monsters!I’ll continue to share bits and pieces without spoilers as much as I can!ーーーー Check out the previous title here to enjoy beforehand!ーーーーRead full article on Community Announcements (FHW_JP_STAFF01)AnnouncementsOfficial
Elevation
{STEAM_CLAN_IMAGE}/44743227/0bce0d8e765ae51a6b4d8e7b1b75da022fffb6d1.png The map we’re using is an evolved version of what we used in “Kamiko”. Some assets are created by directly improving on what was used in “Kamiko” so some of you may recognize them, or find some areas familiar. The time we had to develop “Kamiko” was relatively short, so there was a lot we couldn’t do. Elevation was one aspect we couldn’t implement. In “Kamiko” you could attack enemies on top of buildings from the ground, but this time, “height” is a factor so you cannot interfere with objects that are not on the same level. Here is a picture using “Kamiko” graphics showing how the map physics have changed. {STEAM_CLAN_IMAGE}/44743227/a259c549bdf8f3abcdb0c5faae0f684e87b437df.png ▲The arrow released by the player will hit the side of the building instead of the enemy on the roof. The elevation physics were implemented not just to create an accurate hitbox, but also to prevent puzzles and gimmicks from being accessed from different levels. In other words, it might be possible to access them even if there is a little distance as long as they are on the same level as the player… but that’s all we’re giving away for now. Still, puzzles using elevation aren’t necessarily compatible with 2D top view games, so we’ve used them in moderation. ーーーー If you’re interested in our arcade-like action game “Kamiko”, it’s available for download here! https://store.steampowered.com/app/1022480/KAMIKO/ ーーーーRead full article on Community Announcements (FHW_JP_STAFF01)AnnouncementsOfficial
Expressions
{STEAM_CLAN_IMAGE}/44743227/720e1d553ef2afd96d3374936de47917af28cc99.png The expressiveness of the characters in “Transiruby” during conversations had great reviews, so naturally we’ve done the same for Fairune 3. The drawings are a little smaller compared to Transiruby, but I think we’ve still managed to keep the characters looking vibrant. The character expressions are inspired by overseas CG cartoons for both titles. Japanese animations, for better or worse, tend to like using subtle expressions that are natural looking. Overseas cartoons however use exaggerated expressions often, and I find that refreshing; there is a lot to learn from them. The expressions also serve to enhance nuances to dialog that otherwise could be missed, making it easier to know the characters' personalities better. Just to let you know, Motchmo and Chromos have expressions like this. I’ll be adding lots of events where you get to see these in use, so I hope you look forward to it! {STEAM_CLAN_IMAGE}/44743227/28af25345ec1fd9006ab7d5dcd1bd2164c26927e.png ーーーー Interested in playing an adventure action game with a lively cyborg girl as a protagonist? “Transiruby” is just for you. Come check it out! https://store.steampowered.com/app/1522930/Transiruby/ ーーーーRead full article on Community Announcements (FHW_JP_STAFF01)






