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Watch trailer on Steam ↗Dino Tower Arena
OsKkarz_ · Published by OsKkarz_
Positive — 100% positive (45 reviews) · 16 achievements
Last updated 27 Sept 2026
OVERPOWERED DINOSAURS fighting to DEATH!!! Fight against unending waves of dinosaur enemies and get crazy upgrade combinations to become the strongest dinosaur in this arena shooter!
£3.39
Lowest price we've ever recorded
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Price history
Action, Indie, Casual · 2025 · More under £5 games
Battle through waves of dinosaurs in Dino Tower Arena, an indie action game where each upgrade propels you closer to dino dominance.
About this game
Dino Tower Arena is a action roguelite game where you can build your dinosaur with different abilities and put it into fights against waves of enemy dinos, upgrading it with new abilities, boosting its stats and unlocking new dinosaurs while advancing on the floors of the enormous Dino Tower!
Feature list
Get into intense fights against dozens of enemies!
Upgrade your dino between each level and become a walking catastrophy!
Get lots of different skills like poison, fire balls and assassin shurikens.
Unlock new dinosaurs and play with your favorite killing machine!
Upload your scores to a leaderboard and become the very best!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 8, 8.1 or 10
- Processor: Intel Core i3 3220
- Memory: 4 GB RAM
- Graphics: Compatible with opengl 3.3 or superior
- DirectX: Version 11
- Storage: 50 MB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
v1.3.0 - GRENADES, GAME INTERFACE CHANGES AND Q.A
This is a regular update regarding UI changes and important bug solving. What was changed on this version Enemies now have small health bars above them The aiming cursor is now more responsive, changing size and color when aiming on a enemy The game shop can now be operated with the keyboard Fixed the damage indicators to highlight when a critical hit occours Quality assurance changes Some changes were made to make the game more enjoyable to play, including: Limited how far the camera can zoom in when shooting enemies, Highly decreased how many sound effects can be played simultaneously, Decreased the maximum amount of damage indicators at the screen, Optimized some visual effects to reduce lag during gameplay, Adjusted the enemy spawn rate Now, less enemies will spawn on late levels, but the stronger enemies will appear more frequently.Grenade upgrade changed The grenade attack now has ammo just like the shot upgrades, starting with 3 and scaling by leveling up. Previously, the player had to wait a large cooldown between every single grenade shot, now the cooldown only occours when all the grenades are used.Read full article on Community Announcements (henriqueoscar121)Patch NotesOfficial
Small update - Bugs fixed
Bugs changed in this version: Fixed a collision bug in some enemy attacks that made them ignore walls. Fixed a crash when hit by the boss dagger attack Fixed the boss teleport particles that remained in place after the teleport ended. Fixed a bug that made the boss don't teleport when using the daggers Now you can hold E button to keep attacking instead of press it to every attackRead full article on Community Announcements (henriqueoscar121)Patch NotesOfficial
1.1.0 - QoL Update
QoL and UI:Texts that mention "meelee attacks" have been changed to "auto-attacks" to make it more intuitive.Now the cursor changes when accessing the settings to make it clearer that the mouse scroll is used.Settings can also be changed with the mouse click.Dialogs can now be advanced by pressing space or with the mouse click.The Current Floor / Wave UI was reworked so it won't overlap with the player's health bar anymore.Bug Fixing:Fixed a bug that made the final boss attacks still move and deal damage with the game paused.The final boss pursuit animation was freezed into the first frame, now the animation runs normally.The starting tutorial was sometimes skipped after selecting your dinosaur, giving some players the impression that there was no tutorial at all. This was fixed and now the tutorial will be played at the start of every run. Fixed a visual glitch that made enemy spawn animation run with the game paused.Fixed a bug that made some achievements be unobtainable and achievements be erased.Fixed an issue which made possible to reroll items for free when opening the summary after getting the 3 items from the shop.The game remained in English even when Español as selected as the game language. The localization now works properly.Developer Notes:Most of these changes were reports and suggestions from players who talked directly to me about them. If you have something to tell me about the game or want to talk to other players, you can join our official Discord serverRead full article on Community Announcements (henriqueoscar121)Patch NotesOfficial
Demo Update 1.1.2
Hello! DTA Dev here, with another update for the free demo. - This time, we have: There was an exploit that made possible to continue a run after dying - Fixed The max combo info was being uploaded wrongly at the leaderboard - Fixed Accessing the summary with venom orb equipped made the game crash - Fixed Nerfed minmi (spiked enemy) - More info bellow Minmi nerf: Minmi damage was reduced from 10% of the player max hp to 8%. Now there is a delay between it's multi-direction shots. Slowing them down will now increase the delay between their common shots. The speed of their spikes was reduced.Read full article on Community Announcements (henriqueoscar121)Patch NotesOfficial
Demo Update 1.1
Hey, DTA Dev here, and i'm announcing the first update of the Demo Version of the game! In this version, we have a new feature and a lot of bugs solved, yay! Bellow we have the list with everything that was changed with this update: Combos added: A new scoring feature, combos, where added to the game: Everytime you deal damage to an enemy, if you hit it again shortly after, you start a combo, which will increase with another hit. A combo works as a score multiplier, As your combo gets higher, the score got with each hit will also increase. The following errors are solved in this version: Cursor disappeared after dying - Fixed The game crashed when restarting after death - Fixed Buying the Venom Orb upgrade gave the Fire Ball upgrade instead - Fixed Venom orb didn't appear randomly at the shop after unlocking it - Fixed Bugged attack icons appearing after accessing the attack summary - Fixed The profile pictures at the leaderboard were show at a very low quality - Fixed Score counting as 0 after winning the game - Fixed Attack interval appearing aways as 1 second at the summary - Fixed Regeneration effect working when the game is paused - Fixed "New highscore" popup making the game crash - Fixed This version also brings these small changes: Ceratosaurus shot damage adjusted Now slowing down the ceratosaurus (red enemy) will delay their shots Pteranodon attack increase per level reduced - +33 -> +18 Now the leaderboard is accessible from the main menu Leaderboard interface reworkedRead full article on Community Announcements (henriqueoscar121)






