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Shadows Are Alive

Screenshots

Shadows Are Alive screenshot 1
Trailer Oct 2024 trailerWatch trailer on Steam ↗

Shadows Are Alive

Futura Games · Published by TheGamePublisher.com · Official site ↗

Mostly Positive — 76% positive (33 reviews) · 25 achievements

Last updated 27 Sept 2026

Enter the ever-changing world of Shadows Are Alive! Team up, channel epic alter-egos, and outwit "The Shift" in a series of shape-shifting maps. Relentless suspense, vibrant visuals, and unmatched strategy. Can you escape the Shift, or will you fall to his wrath?

Early AccessDJCTQ 10Co-opPvP

£5.89

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £5.89 · Highest: £5.897 Oct 2026

Action, Adventure, Indie, Strategy, Early Access, Casual · 2024 · More £5 - £15 games

Embark on a unique journey where your actions shape the game world. Team up with friends or play solo as you navigate through dynamic, shape-shifting maps designed by Futura Games.

About this game

Single Player or Multiplayer up to 5 players!

Step into the spooky world of Shadows Are Alive, where relentless suspense meets an ever-evolving survival horror. As the mansion's walls shift and secrets unravel, can you keep your wits about you?

Imagine: Teaming up with your friends for an adventure, you're a group of childhood heroes, exploring various locations and discovering danger. From a haunted mansion to a spooky carnival, unpredictable at every corner. But this isn't your typical hide-and-seek. Channel the powers of your alter egos. Whether that's a heroic firefighter, mastermind lockpicker, insightful psychologist, or the resourceful inventor. Pull on their abilities to survive the night. What's the catch? The dark entity known as "The Shift" is on your tail as you try to find your way out, and this entity plays for keeps.

Every turn unveils new challenges, every strategy you devise is put to the test. Keep your lantern close, it's your line of defense against The Shift's eerie "Shift Vision".

Will you escape the cluthes of the Shift or fall to his wrath? More maps are coming to prepare to get spooky!

Game Highlights:

  • Evolving Playgrounds: Randomly generated maps creates fresh thrills on every play-through, challenges, and pathways.

  • Aura or Nothing: Evade The Shift who's after your glow – the very aura that defines you in this shadow-filled world.

  • Vivid Imagery: A game world bursting with color and character—imagine if your favorite animated movie met the coolest survival game.

  • Shape-Shifting Pursuer: The Shift isn't just any foe; navigate their dual forms, both the tangible terror and its swift, smoke-like state.

  • Epic Team-Ups: Join forces, mix and match abilities, and strategize with friends in high-octane multiplayer sessions.

  • Hidden Depths: Behind each alter ego, lies a tale waiting to be uncovered. And The Shift? Its past is shrouded in mystery.

Shadows Are Alive promises a thrilling ride that's packed with adrenaline, strategy, and mystery. So, ready for a heart-racing, time-chasing, and mind-blowing adventure?

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 or later
  • Processor: Intel i5 or new-gen i3 / AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 1050 / Radeon RX 580
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 4 GB available space

Recommended

Recommended:
  • OS: Windows 10 or later
  • Processor: Intel i7 or AMD equivalent (AMD FX 9500+ Series)
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1660, 6 GB or AMD Radeon RX Vega 56, 8 GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 8 GB available space

Supported Languages

English*, Italian, German, Spanish - Spain, Greek, Japanese, Korean, Simplified Chinese, Swedish, Serbian, French, Portuguese - Brazil, Portuguese - Portugal, Malay
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Pain Patch

    A mini patch to address the following :Demonic Shift (Player version) induces more fear when Soul SiphoningDemonic Shift (Player version) bombs now spawn higher above groundNew pain animation when kids are teleportedClown tent big small bug addressedOther minor community reported bug fixes
    Read full article on Community Announcements (Team Futura)
  • Patch NotesOfficial

    Patch - Pain Upgrades

    A mini patch to address the following : Demonic Shift (Player version) induces more fear when Soul Siphoning Demonic Shift (Player version) bombs now spawn higher above ground New pain animation when kids are teleported Clown tent big small bug addressed Other minor community reported bug fixes
    Read full article on Community Announcements (Team Futura)
  • Patch NotesOfficial

    Major Update To The Demo :)

    We’re thrilled to bring you the latest update full of fixes and improvements, not to mention SINGLE PLAYER IS HERE !!! Community Feedback Fixes: - Various multiplayer network issues on both maps - Higher FPS and general performance improvements - Soft lock fixes - Movement improvements to players - Rock colliders fixed - 2x New AI 'Monster' Shifts added - Ability firing issues resolved - Happiness carnival gamemode, ripped out and replaced with a new task-based system - Single player added with AI enemies - New lobby tools for single player, difficulty and private games - Firefighter abilities are addressed with teleporting - New Shift smoke fart ability added - Problematic tasks and getting stuck have been addressed - Door colliders have been changed to make gameplay smoother - Intro scene Skip button now loads in the background while the map loads, giving a better experience after a short delay - Rides improved on carnival (Horses, Cups & Saucers, Stalls) Dev Fixes: - Single player mode added on both maps - A* algorithm AI monsters to hunt players and execute abilities on them - New end screen for Lion Tamer - Improved user flow on the carnival map - Fixed movement and logic behaviour on the merry-go-round Minigame - Fixed movement and logic behaviour on the Ferris wheel ride - Fixed a general behaviour issue on the stall Minigames - Fixed general multiplayer connection issues that impacted gameplay on all maps - Improved general user flow with a new guidance system to help newer players who felt lost before - Implemented new NPC enemies to improve single-player and co-op gameplay - Improved controls and behaviour of the bumper cars on the carnival map - Fixed an issue that caused the in-game volume controls for proximity chat not working properly - Upgraded lobby and matchmaking system - Lockpicker and Psychologist now speak when you use voice chat, other characters soon will - Fear shows on Lockpicker and Psychologist's faces as it increases - New van keys task ...
    Read full article on Community Announcements (DIDACUS)
  • Patch NotesOfficial

    Last minute fix :)

    Quick change to a basement door we missed accidently :)
    Read full article on Community Announcements (Team Futura)
  • Patch NotesOfficial

    Huge Update - We Listened, We Fixed! Single Player + Streamer Challenge

    We’re thrilled to bring you the latest update full of fixes and improvements, not to mention SINGLE PLAYER IS HERE !!! Community Feedback Fixes: - Various multiplayer network issues on both maps - Higher FPS and general performance improvements - Soft lock fixes - Movement improvements to players - Rock colliders fixed - 2x New AI 'Monster' Shifts added - Ability firing issues resolved - Happiness carnival gamemode, ripped out and replaced with a new task-based system - Single player added with AI enemies - New lobby tools for single player, difficulty and private games - Firefighter abilities are addressed with teleporting - New Shift smoke fart ability added - Problematic tasks and getting stuck have been addressed - Door colliders have been changed to make gameplay smoother - Intro scene Skip button now loads in the background while the map loads, giving a better experience after a short delay - Rides improved on carnival (Horses, Cups & Saucers, Stalls) Dev Fixes: - Single player mode added on both maps - A* algorithm AI monsters to hunt players and execute abilities on them - New end screen for Lion Tamer - Improved user flow on the carnival map - Fixed movement and logic behaviour on the merry-go-round Minigame - Fixed movement and logic behaviour on the Ferris wheel ride - Fixed a general behaviour issue on the stall Minigames - Fixed general multiplayer connection issues that impacted gameplay on all maps - Improved general user flow with a new guidance system to help newer players who felt lost before - Implemented new NPC enemies to improve single-player and co-op gameplay - Improved controls and behaviour of the bumper cars on the carnival map - Fixed an issue that caused the in-game volume controls for proximity chat not working properly - Upgraded lobby and matchmaking system - Lockpicker and Psychologist now speak when you use voice chat, other characters soon will - Fear shows on Lockpicker and Psychologist's faces as it increases - New van keys task ...
    Read full article on Community Announcements (Team Futura)

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