
Screenshots

Watch trailer on Steam ↗CyberPigeon
Brian Voll · Published by Brian Voll
Last updated 27 Sept 2026
Take control of CyberPigeon, the ultimate cybernetic avian warrior, as you engage in intense battles against swarming drones and formidable bosses. Adapt to the ever-changing environment, collect power-ups and weapons, and rise to the top of the leaderboard in this thrilling aerial showdown.
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Action, Indie · 2024 · More under £5 games
Engage in high-flying battles as CyberPigeon, adapting to challenges and collecting upgrades. Rise on the leaderboard in a thrilling showdown with swarming enemies and formidable foes.
About this game

Prepare for an electrifying experience in CyberPigeon, a dual-stick shooter set within a dynamic battle arena. Take control of CyberPigeon, the ultimate cybernetic avian warrior, as you engage in intense battles against swarming drones and formidable bosses. Adapt to the ever-changing environment, collect power-ups and weapons, and rise to the top of the leaderboard in this thrilling aerial showdown.

CyberPigeon plays similar to any other dual stick shooter game. Using a gamepad, CyberPigeon is moved with the 'Left Stick,' and aims with the 'Right Stick.' Holding the 'Right Trigger' to fire. With a Mouse and Keyboard, CyberPigeon is moved with the W, A, S and D keys, along with aiming and firing with the mouse. "CyberPigeon" is a score-attack based game. The goal is to get as high of a score as possible, and have fun!

Energy Shield - The shield/HP bar will recharge after a few seconds of not taking any damage.
Stomp - While holding ‘Down,’ CyberPigeon will enter Stomp-Mode. It’s a quick way to damage/destroy enemies when surrounded.
Overcharge - CyberPigeon's shield will overcharge when in contact with a shield tile with less than full HP or when exiting the shop. CyberPigeon will be temporarily invincible as it destroys anything around it.
Dash - CyberPigeon's dash will make the player temporarily invincible and will cause damage to enemies. A fast way to escape.

Mouse & Keyboard - W, A, S, D to move, Left Click to Fire. Right Click/Space to Dash. Enter/ESC to Pause.
Gamepad (Based on Xbox Controller) - Left Stick to move, Right Stick to aim, Right Trigger/Right Bumper to Fire. A/Left Bumper to dash. Start to Pause.

Coins - Collect these to purchase new items in the shop which will occasionally open during the run.
Fledgling - Every 100 coins you collect, a Fledgling Egg will appear from the top of the screen. Collect them for extra points.
Ammo - Power weapons have limited ammo. Destroying enemies will give some back.

Instant Shield - When CyberPigeon hits 1HP, it will immediately recharge. (One-time use)
Shield Recover - Faster Shield recharge times. (Permanent item)
Double Damage - Inflict more pain on the enemy drones. (Permanent item)
Speed Increase - Gotta go fast! (Permanent item)
Double Coin - Every collected coin is worth two. (Permanent item)
Invincibility - Become invulnerable for a short amount of time. (Temporary Item)
Triple Shot - Shoot in three directions at once. (Temporary Item)
Spreader - Fast paced, inaccurate weapon. (Temporary Item)
Firework Launcher - Short-Range, powerful attack. (Temporary Item)
Grappling Hook - Long-Range, instant takedown. Will also launch CyberPigeon (like Zelda Hookshot). (Temporary Item)
CyberSword - Throw it for fast takedowns, or automatic melee attacks. (Temporary Item)
Fire Spirit - Helper that shoots fireballs. (Temporary Item)
Water Spirit - Helper that will go ahead of you and drop water. (Temporary Item)
Leaf Spirit - Helper that shoots razor leaves. (Temporary Item)
Life Spirit - Helper that surrounds CyberPigeon in a circle of damaging hearts. (Temporary Item)

Drone - Basic enemy that likes to zap you.
Missile Drone - Shoots slow-paced projectiles.
Homing Drone - Once this one locks on, you'll want to destroy it as soon as possible.
Spiker Drone - Shoots a short burst of spikes.
Blocker Drone - Shoots a short burst of blocks.
Springer Drone - Shoots a short burst of springs.
Spikes - Stay away from these.
Boss Battles - Randomly occurring after each level, these bosses become more challenging the higher the level.

Stray Skies is the tentative name for this arena. The arena’s walls will collapse and re-generate with each level upgrade. Enemies and boss battles will progressively become more challenging, you’ll even see new types of enemies appear in later levels.

The shop will open occasionally throughout the run. You'll see an icon plus an arrow pointing to it. The Shop is located off screen to the right and center. You'll see three random items that you don't have in your possession available for purchase. Each item box has 10 HP, destroy to collect the item - assuming you have enough coins for it. Otherwise, your attacks will just bounce off. Also, please don't upset Max, I don't want to tell you what happens if you do.
Note: CyberPigeon is still in active development and is being released as Early Access. A lot of things have been changing over the last few months as I attempt to balance and add more objects and events into the game. I've tried to make this as bug-free as possible, but I'm still finding and fixing as many as I can. As this is the first demo I'm releasing to the public, I'd love to hear thoughts, opinions and general feedback on the game. Release date is unknown at this stage. Please remember this is a very early preview of the game, graphics and objects are subject to change.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows
- Processor: Intel 11th Gen Core i5
- Memory: 8 GB RAM
- Graphics: Intel Iris Xe MAX or Better
- DirectX: Version 11
- Storage: 200 MB available space
- VR Support: No
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Change Log v1.0.0
*Removed Background Blur option and added a Credits button into the Options Menu *Misc Bug Fixes Known issues: Playstation controllers may not work properly. The game may continue to poll for new controllers when attempting to use one (every second, the game pauses for a moment to look for a controller).Read full article on Community Announcements (Brian)Patch NotesOfficial
Change Log v0.3.0
(Bug Fix) Fixed Collisions with the Fire and Leaf Blocks. CyberPigeon no longer has to move away and come back to activate them. The player can just fly right into them to keep them activated. (Or shoot them) (Bug Fix) The Shop's Item Description Box no longer displays "Invincibility - Time:" sometimes after an item is purchased. (New) Shop Item - HP Increase. This item costs 100 coins, it will increase CyberPigeon's Health Points by 5, for a maximum of 30. (New) Themed Levels - Ocean Theme, Volcano Theme and Forest Theme. There is a 1 in 4 chance of one of these themed areas appearing on a level change. These levels change up the game a little bit, here's what happens in each theme : Ocean Theme - CyberPigeon has limited air supply. To refill, move to one of the air bubbles. Volcano Theme - Avoid the falling rocks. There's also extra bomb and lava tiles. Forest Theme - It's dark. Move close to one of the lamps to light the area up a little bit. Oh, and watch out for the ghosts! (New) Endgame - Beat Level 9 and access a new Bonus Level. Earn some extra points here!Read full article on Community Announcements (Brian)Patch NotesOfficial
Change Log v0.2.0
The level is now procedurally generated, resulting in a completely different experience each time. If the engine detects there isn't enough blocks, it will clear the board and try again. Generated blocks can now be destroyed by firing at them. New interactive blocks - Lava Block, Water Block, Fire Block, Leaf Block and Bomb Block Element system has been introduced. Example - If water touches a Shock Block or enemy static attack, it will be conducted and can hurt CyberPigeon. Spirit Helpers attacks now collide properly with the level blocks. Reduced the amount of times you have to fire at a television in the shop. And increased the time that the image showing you what to do is available. Slightly longer cooldown for the dashing ability. Plus a new animation for when CyberPigeon is recovered. Coin Block will now only give 10 coins. The generated levels usually result in a lot more coin blocks appearing. Coins spawning on the field now have an increased catch area. Change Log will now appear in-game throughout the development period in the Options menuRead full article on Community Announcements (Brian)Patch NotesOfficial
Update
v0.1.3.2 Notes NPCs will no longer always be present. Still currently just the one available, but now they have a random chance of appearing at a random point during the game. Leaderboard should be able to show more than 15 scores now.Read full article on Community Announcements (Brian)Patch NotesOfficial
Update
v0.1.3.1 Notes Added new animations for Dashing Ability Removed millisecond timer. Added an NPC to the Shop. Currently, it's the only NPC and will always be there. Though in future updates, the NPC will randomly show up, and there are more characters planned. Added a temporary graphic to show the player how to interact with shop item boxes. Minor bug fixesRead full article on Community Announcements (Brian)






