
Screenshots

Watch trailer on Steam ↗The Projection Room of Malka Spitzer
Fortunus Games · Published by Fortunus Games · Official site ↗
Content notice: There are several implied references to sexual activity, but nothing is shown.
Last updated 27 Sept 2026
The Projection Room of Malka Spitzer is an atmospheric, psychological RPG adventure that delves into the depths of the mind. Unravel the enigmatic maze of dreams, confront inner demons, and challenge your perception of reality.
Action, Adventure, Indie, RPG, Free To Play, Casual · More free games
Embark on a journey through the enigmatic dreams of Malka Spitzer, where confronting inner demons and challenging your reality are key. Dive into an atmospheric adventure from indie developer Fortunus Games that blends action, adventure, and RPG elements in a free-to-play format.
About this game
Note: This game is a work of fiction. Any resemblance to real people, events, and locations is purely coincidental.
Note 2: I wouldn't have been able to finish this game without the help of my friends and the RPG Paper Maker community. Shoutout to Tete Depunk (@tete.depunk on IG), R.N. Roveleh (@helevorn_bor on IG), and The Digital Container (@cid331 on IG and Twitter) for all of your help. Check out my website to see the full list of credits, including music credits. The music for the trailer is Alexander Nakarada's royalty-free "Moon."
System Requirements
Will my PC run this? →Minimum
- OS: 7/8/10
- Memory: 512 MB RAM
- Storage: 600 MB available space
Supported Languages
Latest news
AnnouncementsOfficial
Play Testing Phase to Continue for the Next Few Months
{STEAM_CLAN_IMAGE}/44493760/8766c88660d0198ef26715512dd71b3064e040d0.jpg I know the trailer said that the game will be out on Itch and Steam in August, and it will be - it's already on Steam and Itch as a playtest. (Mac version will come soon, once the current version has been thoroughly tested). I originally thought that the game will be finalized by the end of August, but that's not possible due to: 1) the loading and saving issue. Because I've removed the ability to save, playtesters have to find time to sit down and play through the whole game in around 40-70 minutes. 2) me and my playtesters' schedules. It's best to wait until everyone has played through the whole game and noted areas of improvement before the final release. Things to consider/edit during playtesting: 1) Whether the beginning monologue needs to be rewritten. Right now, it seems to be too "spoilerish." Malka should be less aware that she's dreaming. 2) Whether the instructions to interact and move around are clear enough. As of the most recent update, I have included clear instructions at the beginning of the game about how to move (WASD), how to access the menu (Escape), and how to interact with objects (Enter). 3) Whether the enemies are too tough. I've toned down the enemies since removing the ability to save, but I still need feedback about whether they're easy enough to beat without causing too much frustration/too many replays.Read full article on Community Announcements (fortunus.games)AnnouncementsOfficial
Testing phase has started!
For those who are interested in trying the game out, you can now download and test the game on Steam! Currently am in the process of fixing the bugs that pop out when I and others test the game.Read full article on Community Announcements (fortunus.games)






