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Orin

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Orin

Jumit · Published by Jumit

Last updated 27 Sept 2026

Orin is a fast-paced metroidvania inspired by the story of a valiant warrior in the enchanting Eldoria. Explore mighty ruins, fight malevolent enemies, and forge unexpected alliances in this captivating world.

Free to PlayComing SoonDJCTQ 10Full Controller Support

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Action, Adventure, Indie · More free games

Embark on a valiant adventure as you explore ancient ruins and battle foes in Orin, an indie metroidvania from Jumit. Forge alliances and uncover the mysteries of Eldoria.

About this game

Venture into the depths of Eldoria


Beneath the enchanting realm of Eldoria, a shadowy menace looms. One man is compelled to descend. Embark on this epic odyssey and discover the unyielding love of a father as he battles through the shadows to rescue his beloved daughter, Freya.

Orin is a timeless 2.5D fast-paced metroidvania that takes you on a journey through treacherous landscapes, diverse tribes, and the depths of a father's heart. Traverse perilous platforms, unravel ancient puzzles, and battle malevolent forces; forge alliances with curious creatures and uncover long-lost truths buried deep within.



Orin's content


  • Precise 2D Controls: Dodge, dash, and shoot through waves of adversaries with precise controls that reward skill.
  • Telekinesis: Control objects in your surrounding to make them work in your favor.
  • Relics: Personalize your journey with your favorites. Harness the ancient relics known as Pralin, each offering unique powers and abilities.
  • Powerful Abilities: Evolve your skills with powerful abilities. Gain spells, strength, speed, ammo, super boots, blazing dashes, cape shield, telekinesis.
  • Expansive Interconnected World: Explore the sprawling world of Eldoria, replete with forgotten ruins, overgrown wilderness, and decaying cities.
  • Mapping Tools: Enhance your journey with mapping tools. Acquire compasses, maps, and pins to master Eldoria's ever-changing landscapes.
  • Captivating Score: The haunting, intimate score by Mathew Mozzoni accompanies you on your journey, echoing the majesty and sorrow of a world brought to ruin.
  • Father's Journal: Record every twisted foe you encounter and build your legacy as a relentless hunter.
  • 120+ Enemies: Face ferocious beasts and vanquish ancient knights on your quest through the kingdom. Track down every last twisted foe and add them to your Hunter's Journal.
  • Epic Boss Battles: Challenge 15 epic bosses, from ferocious beasts to ancient knights. Prove your mettle as you face each formidable foe.
  • Speed running mode: When the game is finished 100%, you acquire the cape of doom, which enables you to use infinite dashes.

    A Hand-Crafted World of Enchantment


    In the mystical realm of Eldoria, the world is meticulously sculpted, breathing life into a captivating, moody universe. Its depths are teeming with the eerie and the unknown, where each denizen is meticulously brought to life through the artistry of traditional 3D animation.

    Every uncharted domain you traverse is a masterwork of beauty and peculiarity. Here, you'll encounter a tapestry of curious creatures and enchanting characters, each designed with care and animated by hand. Immerse yourself in the mesmerizing sights and unravel the enigmatic secrets concealed in the unexplored corners of this mesmerizing world.

    For the Discerning Adventurer


    If you relish classic gameplay, relatable yet haunting characters, epic adventures that test your mettle, and a world that exudes gothic splendor, then Orin beckons. Embark on this extraordinary journey now!



Orin's team

  • Theo Mellon - 3D design, UI design, world design, art direction
  • Yuriet Miranda Rodríguez - 3D design, UI design, world design
  • Mathew Mozzoni - composer, sound design
  • Daylen Mas - Marketing and research
  • David - game Design, development, production, original idea

System Requirements

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Minimum

Minimum:
  • OS: 8

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Elevator Platforms & Living Conversations!

    Hey Orin fans! 👋We've been hard at work adding some exciting new features that'll make exploring the depths even more immersive. Let's dive in!🛗 New Elevator Platform SystemNavigate vertical shafts like never before! Our new lever-operated elevator platforms bring a classic Metroidvania puzzle element to the game.How it works:Find a lever near a platform shaftPull it to summon the elevator to your positionRide up or down to reach new areasLevers at both ends let you call the platform from either sideThe platforms feature smooth rope-and-pulley visuals that react as you travel, complete with satisfying mechanical sound effects. Some areas will require you to think about which lever to pull first!Perfect for those "how do I get up there?" moments.💬 Dynamic Dialogue SystemCharacters now feel truly alive! We've completely overhauled our conversation system using Yarn Spinner, and the results speak for themselves (literally).What's new:Dynamic Expressions - Characters react in real-time as they speak. Watch their faces shift from curious to surprised to determined as the conversation unfoldsExpression Commands - >, >, > - each character has a unique set of expressions that match their personalitySmooth Transitions - No more jarring face swaps. Expressions blend naturally as dialogue progressesNPCs now feel like they're actually in the conversation with you, not just reading from a script.🎯 What This Means for GameplayThese systems work together to create more memorable moments:Discover a hidden elevator shaft blocked by destructible blocksMeet an NPC who hints at what's below with a worried expressionPull the lever, descend into the unknownFind secrets, lore, and maybe a boss or two...🔜 Coming NextMore character expressions and dialogue branchesAdditional platform puzzle variationsNew areas designed around vertical explorationWishlist Orin on Steam if you haven't already - it really helps us out!Drop a comment below: What kind of puzzles would you like to see with the el...
    Read full article on Community Announcements (jumit)
  • AnnouncementsOfficial

    🎮 Dev Roast Round 2: We Took the Hits and Leveled Up 🔥

    🔥 Dev Update — Roast Round Two: We've Applied Your Feedback! 🔥Hey everyone!A few days ago, we shared an early clip of our Metroidvania project and asked for honest feedback over on Reddit. The community delivered — and in true Metroidvania fashion, we went back, explored the weak points, and unlocked some upgrades.Today, we’re excited to show you a new short gameplay clip that reflects many of the improvements you asked for. Animations, lighting, visual clarity — we tackled it all (well, as much as possible for this round!).🎬 \ (insert YouTube or Steam video link)🔍 What's New in This Clip?🕹 Better Lighting — We brightened things up where needed while keeping the mood intact. 🧍‍♂️ Clearer Interactables — Breakable chests and key objects now have subtle highlight layers. 💥 Improved Effects — Impact feedback is starting to take shape with particles and subtle shake. 🎨 Style Pass — Still a WIP, but we’re starting to hone in on a more cohesive visual identity. 🧭 Community-Led Direction — All thanks to your honest comments and roasts 😅🔥🗨 Some Highlights from the Feedback:“Animations are bricked up like an incel in a room with Sydney Sweeney.” — @BeardiusMaximus7 (the roast king)“Lighting improvements look great... Visual style is a bit mixed up — feels medieval and sci-fi at once.” — Reddit feedback“Much clearer. Great job. Cohesive, yes — just not screenshot-worthy yet, but that’s fine.” — @bluestjordan👀 What’s Next?We're heading into art-focused Discord servers to dive deeper into visual design and animation. There's still a long road ahead — but every bit of feedback is helping us shape this into something special.If you’ve got thoughts on how it feels in motion or what stands out (good or bad), drop them below! Or even better — roast away.Thank you for following our dev journey. Your support and feedback mean the world. ❤️— Jumit Games
    Read full article on Community Announcements (jumit)
  • AnnouncementsOfficial

    Exciting New Marketing Addition for Our Upcoming Metroidvania!

    Let’s keep diving into Jumit family’s new acquisitions! Today, we’re excited to introduce you to our digital marketing expert, Daylen. She’ll be gathering feedback on what you’d like to see in our new Metroidvania, so we can deliver exactly what our community wants. Collaboration Born from Fascination “As a lifelong fan of Metroidvania's parent genres, I’ve always been captivated by what makes these games so special. My mission is to dive deep into the community, understand its desires, and ensure that Orin delivers on those expectations. We’re committed to creating a game that resonates with the Metroidvania community. By listening to your feedback and analyzing your preferences, we’re able to shape Orin into the best possible experience.” A Self-Made Digital Marketer Daylen didn’t follow the traditional path into marketing. She’s been self-taught since she began her B.Sc. in Biochemistry at the University of Havana. {STEAM_CLAN_IMAGE}/44506110/3d2c9bbf483da3b60edd3cfcd0f367e31ce3b6eb.jpg “I started exploring the world of digital marketing in my second year of college. I taught myself the basics, which later helped me land my first clients during the COVID-19 lockdown in 2020. I’d say my greatest learning experience came from facing the real world before I was 'completely ready.' There’s nothing like making big mistakes, learning from them, and constantly improving to become who you aspire to be." “I’m also a cat lover and proud cat mom. I enjoy great films—mostly American, I’ll admit—and I’m obsessed with staying up-to-date by listening to podcasts. Lately, I’ve become a huge fan of Orin and have been racking up hours playing the test version. But to see just how good I am, you’ll need to watch the video!” Stay Tuned! Curious about the video she’s talking about? Check out our latest post on our social media channels! We invite you to hear what this cat lover has to say. She claims to be pretty good at Orin’s demo… but we’ll let you discover the truth behind that s...
    Read full article on Community Announcements (daylen.merit)
  • AnnouncementsOfficial

    NEW BOSS! Meet Gorou, the boss you'll hate, and his creator, THEO

    New BOSS out of the oven in our metroidvania indie game: Orin ⚡Breaking! We have a brand-new BOSS. We invite you to discover one of our first, most relevant bosses, Gorou and 🥁 the rock star behind the modeling. Gorou, our new boss's 3D Model {STEAM_CLAN_IMAGE}/44506110/d99f11f7ed8dad0f583daf6b14739d483ead0554.png {STEAM_CLAN_IMAGE}/44506110/a563b807040b93c089c7a3a63190cd0662c24ac8.png Final render!! {STEAM_CLAN_IMAGE}/44506110/a0575a0692824c18d4abe5e176195285b8751c37.png Gorou is the one who rules at the enigmatic yet beautiful, Shadow Gate Region. He's the leader of the Dunkels tribe. This tribe is widely distinguished by their ability to manipulate shadows to their convenience. They can camouflage themselves, move silently, and create illusions of light and darkness. So... the next time you feel like something just moved in your room at 3:00 AM, be careful, warrior, could be a Dunkel snicking around by Gorou's orders. BTW, SPOILER: get ready to hate the guy. Hopefully that won't happen, as Gorou and the rest of Dunkels' tribe he commands will be rather busy. Wonder why? Well, it turns out Gorou himself stands as a powerful adversary to the main character, our great Orin, leveraging his immense strength and leadership skills to challenge him. Jumit Games' Family is Growing {STEAM_CLAN_IMAGE}/44506110/6f606c3daf1d94982f9cd6704f77722189190c0e.jpg Now we got you covered on Gorou, but... who's the star behind this creation? The great Theo, our new 3D artist. Hardworking and passionate, he brings up tons of enthusiasm and smiles to the Jumit Games' family, that continues to grow! Theo works tirelessly to deliver exceptional art to our project at the time he studies Architecture at college. We are deeply proud of him! Your support matters! Please do not hesitate to send us feedback on what you'd like to enjoy with Orin. Also, keep an eye on the updates. We'll be posting our progress regularly, so also can give us a follow on media channels. We want you all to be part of...
    Read full article on Community Announcements (daylen.merit)
  • AnnouncementsOfficial

    New dev log: DOTween region name presentation, example implementation.

    🎉 New devlog! 🎉 In this dev log, we implement a simple animation to present the entry rooms of a region ala Hollow Knight, while we teach how to reuse a DOTween animation components into your scripted Sequences. This is very useful to iterate very fast during your animation processes while having full control of the tweens generated by the visual editor. You will need DOTween PRO: https://dotween.demigiant.com/getstar... (Highly recommended) Cheers, Team Jumit
    Read full article on Community Announcements (jumit)

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