Skip to content
Geeky Alien
Gravity Strike

Screenshots

Gravity Strike screenshot 1
Gameplay preview trailerWatch trailer on Steam ↗

Gravity Strike

Eugene Gataulin · Published by Eugene Gataulin

Last updated 27 Sept 2026

Physics based action game. Use gravity forces to manipulate dynamic objects to destroy your enemies.

Free to PlayComing SoonDJCTQ 6Full Controller Support

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Indie, Simulation, Early Access · More free games

Embark on a physics-driven journey where every move relies on mastering gravitational forces. Navigate through challenging levels as you develop strategies to defeat enemies in this innovative indie game from developer Eugene Gataulin.

About this game

The game is under active development and more information will appear over time. Follow and Wishlist. This will help you not to miss important updates.

Planned features:

  • PLAYER: control physical entity (ball) with cool gravity abilities. Need to survive in the arena with different dangers.
  • ENVIRONMENT: dynamic environment with hundreds/thousands of dynamic objects to play with.
  • OBSTACLES: different destroyable interactive structures like buttons, gates, brick walls, heavy debris, decorative objects.
  • ENEMIES: some nasty enemies with gravity abilities to chase player and try to destroy. Some enemies can change physics behavior and impact player's trajectory.
  • ABILITIES: more diverse physics abilities like a gravity shield, tornado, zero gravity field, gravity traps, orbital gravity and more.
  • LEVELING: kind of progression. Player gain some experience points and spend them to increase some parameters like mass, max energy, health, regeneration, gravity force and etc.
  • REPLAYABILITY: roguelike approach. Game session will be different each time, progression, enemies, game flow can be randomized and generated each session.
  • TARGET PLATFORMS: now I'm focused to run smooth on Steam Deck and PC. It already works really well, thanks to my old prototypes. Now I will stick only with these platforms and will think about something else in future, if project will be in good condition and I will not stuck again.

    I really want to make this game as a toy, all you need to just play and get fun. No complex rules, story, dialogs, just a pure gameplay with a lot of chaos and destroy.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i3 2.00 GHz or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX950 or higher
  • Storage: 1 GB available space
  • Sound Card: Any

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Critical project change

    Hexagold project development stop {STEAM_CLAN_IMAGE}/44550067/8101bba065750d32a29d0621f79f58adf4e9399f.png Hello there. I spend some time to try manage my Hexagold ideas for a long time, maybe 2-3 years. I would finish my initial idea, but now I'm stuck with it. Working solo on projects like that require a lot of extra energy to put inside. Also need always to learn new technical stuff to gain progress. Now I feel there is no point to continue with the same approach, I really should change my plan and scope of features, I should focus more on gamedesign. So, right now I decided to pause Hexagold project. It's not cancelled, but right now I have not enough confidence I spending my time properly, I need to restart this project later when I become more skilled and be able to manage development process. Back to my passion physics project {STEAM_CLAN_IMAGE}/44550067/87e13e8ed2d3e19cf042c6ccaa6e9b74f632496c.png Probably you saw some strange screenshots with sphere and colored cubes. It's not a bug, this is one of my fist pet projects from times when I just started to learn Unity and programming. I decided to breathe new life into it. Frankly, I really love physics games with gravity. Please watch these videos. They can help you understand main idea: https://youtu.be/iY5FgRYcGWI https://youtu.be/e3wHuFS4TZs https://youtu.be/mo_ocbOHi00 https://youtu.be/DeQwfM8dFOs Full Youtube Playlist What my plans on this Gravity project? So, I have some cool ideas and I believe I have enough skills to implement them. I already spend dozens of hours to play my Gravity game, it's just make me feel good when I playing. I hope you will love it too. General feature list at the moment: PLAYER: control physical entity (ball) with cool gravity abilities. Need to survive in the arena with different dangers. ENVIRONMENT: dynamic environment with hundreds/thousands of dynamic objects to play with. OBSTACLES: different destroyable interactive structures like buttons, gates, brick walls, heavy debri...
    Read full article on Community Announcements (GenEugene)
  • AnnouncementsOfficial

    Version 0.2.03 Audio

    0.2.03 - AUDIO Features added simple audio system added music added volume sliders to settings menu added sounds randomization added sounds to menu buttons added sounds to units steps for each cell type added sounds to skills added sounds to unit death added sound to unit grade construction added sound to gold collection added sound to game buttons Changes fixed back menu button in game level fixed building rotation to damage source 0.2.02 Features added filling save slot info from disk added button for open save folder added button for saving settings to disk added button for loading settings from disk added button for loading default settings from preset Changes fixed app info HUD in bottom right corner Join Discord Community - https://discord.gg/heMxJhTqCz Follow on Twitter - https://twitter.com/EugeneGataulin
    Read full article on Community Announcements (GenEugene)
  • AnnouncementsOfficial

    Version 0.2.01

    0.2.01 Features added settings menu with interactive options added resolution setting added fullscreen setting added vsync setting added framerate limit setting added framerate setting Changes improved save and load menu 0.2.00 Features added map editor (for development) added test maps added save system and test buttons added camera start position on map Changes reworked main menu combined main menu and game menu simplified cell visibility logic changed cells exploration approach, revealed cells remain visible all time Other improved performance Join Discord Community - https://discord.gg/heMxJhTqCz Follow on Twitter - https://twitter.com/EugeneGataulin
    Read full article on Community Announcements (GenEugene)
  • AnnouncementsOfficial

    Map Editor overview

    In this video I tried to show my custom Map Editor with some simple features for constructing small maps. Plan to add feature to draw Lands with simple mouse drag like with Brush. Join Discord Community - https://discord.gg/heMxJhTqCz Follow on Twitter - https://twitter.com/EugeneGataulin
    Read full article on Community Announcements (GenEugene)
  • AnnouncementsOfficial

    Version 0.1.26

    Features added chase ai action added retreat ai action added gold pickup ai action added inverse bool to ai action response curve added ai action delay after action executed added check enemies with lowest health in view Changes reworked ai actions api with behaviours Other activated temporary king preset for test Join Discord Community - https://discord.gg/heMxJhTqCz Follow on Twitter - https://twitter.com/EugeneGataulin
    Read full article on Community Announcements (GenEugene)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.