Skip to content
Geeky Alien
Crown of Kings

Screenshots

Crown of Kings screenshot 1
From Dungeon Crawler to Kingdom Builder trailerWatch trailer on Steam ↗

Crown of Kings

Almighty Games · Published by Almighty Games · Official site ↗

Last updated 27 Sept 2026

A low-poly third-person dungeon crawler where you explore procedurally generated dungeons, collect loot, rank up followers, and build your legacy through combat, strategy, and kingdom management.

Free to PlayComing SoonDJCTQ 10Full Controller Support

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Adventure, Indie, RPG · More free games

Embark on a journey where every step could be your last in Crown of Kings. Explore vast, procedurally generated dungeons, gather loot, and grow your followers into powerful allies in this unique blend of action, adventure, and RPG elements from Almighty Games.

About this game

Crown of Kings is a third-person dungeon crawler where you rise from the grave to reclaim a kingdom. Start from a humble village, delve into procedurally generated dungeons, and gather gear, loot, and followers. With no character levels, your power comes from your equipment — degrade or lose it, and you feel it.

Master the art of survival, uncover your forgotten past, and challenge the undead Lich King. Then journey to a fallen city, rebuild your legacy, and ascend through Wealth, Power, and Notoriety. Lead loyal followers, grow your estate, and prepare for war.

In the final act, you rule as King. Command your armies through a strategic Campaign Table, assign ranked followers to liberate enemy-held lands, and shape the future of the realm through conquest and leadership.

Will you survive the dungeons... or build an empire from the ashes?

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i5 6600K / Ryzen 3 1300
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 1060 or Radeon RX 580
  • DirectX: Version 11
  • Storage: 300 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: i5 3GHz or Ryzen 5 3GHz
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 1060 or Radeon RX 580
  • DirectX: Version 11
  • Storage: 300 MB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Crown of Kings Update v0.29 – Modular Damage and Map Overhaul

    Crown of Kings – Act I Update v0.29Here's another development update for Crown of Kings. Version 0.29 has been a productive milestone full of system upgrades, polish, and structural improvements that bring the game another step closer to release.Modular Damage EffectsEach damage type now carries unique visuals, sounds, and game-play consequences. Fire burns, force can knock enemies back, acid corruption can damage equipment, and so on. This change adds a lot more identity and feedback to combat. I’ll continue balancing and fine tuning as development continues, but the foundation is solid.Map and Document OverhaulMaps now have a real purpose. Using a map item reveals that dungeon floor’s layout, chest locations (color coded by content), keys, entrances, and exits. The fog of war is also removed, letting players see the entire floor map's unexplored areas.The document trader in the village now gives better rewards for parchment stacks, and scrolls remain rare finds among the papers scattered through the dungeons. Documents like Wills and Deeds don’t serve a purpose yet, but will become valuable in Act II.NPC Dialogue NudgingThe Gossiper NPCs now greet the player with small gestures, a throat clearing sound, and a subtle animation and text prompt to draw attention. This helps make sure players who enjoy story content won’t miss them, while those who prefer to skip can still move freely.Breakables... Sure to BreakCrates and barrels now break exactly as expected. If you swing at a breakable object while facing it, it will register every time. This makes looting smoother and removes the frustration of missed hits.Backpack Feedback SystemInventory messages are now queued so none are skipped. Important messages like inventory full, quest rewards, or silver gains will always display clearly, one at a time.Visual and Technical ImprovementsThe village map now uses a 2D top-down texture instead of a second camera, improving both performance and appearance.The grass shader has b...
    Read full article on Community Announcements (Almighty Games)
  • AnnouncementsOfficial

    Crown of Kings Compendium - An Official Wiki is now Live!

    Crown of Kings CompendiumAn Official WikiNow Live!We’re excited to announce the launch of the Crown of Kings Compendium, the official Wiki for Crown of Kings. This new online resource is developer-curated and designed to provide accurate, up-to-date information to support your adventures.What You’ll FindEnemies and their stats and abilitiesQuests and Dungeons (and the enemies within)Items and where to find themImbue items and recipes to enhance your gearWhy an Official Wiki?Instead of scattered notes across forums or fan pages, everything is collected in one place. The information is accurate, organized, and synced directly with the actual stats used in the game. Think of it as your adventurer’s handbook to the world of Crown of Kings.The Wiki is available here:https://www.almighty-games.com/crown-of-kings/wiki/
    Read full article on Community Announcements (Almighty Games)
  • Patch NotesOfficial

    Demo Update v0.28 – Act I is complete with Boss Battle Arena and Lots of Polish!

    Crown of Kings – Demo Update v0.28Polishing Act I & Facing the Lich KingThis update brings Act I of Crown of Kings closer to completion. The focus has been on polishing, world detail, and finishing the long-awaited Lich King boss battle — the true climax of the first act. Alongside new battle arena, functional systems, and visual/audio polish, this is one of the most substantial updates yet.The Lich King Battle – Act I FinaleTrue Boss Arena: The Lich King is no longer just an intro cutscene — he’s a fully-fledged Act I boss.New Quest Giver: Appears after completing all 4 Act I quests, sending you to the mountaintop ritual site.Protective Sphere Mechanic: Lich King cannot be damaged directly — destroy 5 magical devices (Fire, Cold, Poison, Acid, Earth) using imbued weapons to weaken him.Summoning Chaos: The Lich King raises waves of skeletons, zombies, mummies, deadguard, wights, slime fiends, and more. Force Field and Mass Death scrolls become invaluable here.Final Clash: Once the devices fall, the Lich King’s shield shatters — it’s you vs. the King. Defeat him, and all his minions die with him.Arena FeaturesAcid pit hazard that punishes leaving the battle area.Repurposed ritual circle from the game’s intro (the well is still there, now with secret functionality).Panoramic view overlooking the village below.Hidden treasure chests and easter eggs (including 5 rare imbued scimitars and Mass Death scrolls).Post-Battle World ChangesMountaintop storm dissipates, replaced by peace once the Lich King is slain.Reactivating the quest resets storm effects and Lich King’s presence.Switching back to earlier quests cancels the Lich King encounter, restoring peace.Hidden Quests & Quest ItemsEscape Route (Secret Quest):Triggered by jumping into the ritual well during the boss fight.Starts you deep in the dungeon on Floor 3 with objectives (collect skulls, slay mummies).Reward: 6,000 silver if completed — but simply finding an exit still gets you home alive.The Lich King’s Crown (Q...
    Read full article on Community Announcements (Almighty Games)
  • Patch NotesOfficial

    Demo Update v0.27 – Game Name Change, Sticky Arrows, Targeted Shots & Lots More

    Enemy combat behavior has been reworked from the ground up. This update improves targeting, flanking, dodging, fleeing, ranged logic, and much more. Also includes big fixes for combat feel, collision, and clarity of special effects. Oh — and the game is now officially Crown of Kings.Smarter Enemy Combat TacticsEnemy Targeting TacticsEnemies now select positions around the player rather than charging head-onSimulates flanking and group tactics instead of a crowded front-row mosh pitBefore attacking, enemies close in on a staging position nearby, then advance — this prevents all enemies from bee-lining at onceFlank TacticsFixed animation stuttering caused by competing strafe/walk blendEnemies now pause briefly after reaching flank range, instead of instantly strafingCooldowns added for changing strafe direction after collisionsFlank range now respects both minimum and maximum distanceCollision with obstacles will disrupt flanking and trigger cooldown resetsDodge TacticsEnemies now roll in the direction they’re facing (instead of always facing the player)Dodging now triggers even when an enemy is mid-action (e.g., attacking, aiming, summoning)Chance to dodge increases as enemy HP dropsLatency fixes for dodge-related scriptingFlee TacticsFleeing enemies now find safe zones far enough away to regenerate healthIf the player pursues too closely, the enemy can be forced out of Flee stateIf regeneration doesn’t kick in within a few seconds, the enemy will seek a new safe zoneOnce healed or timeout expires, enemies return to patrolRanger TacticsCompletely rewritten for improved AI pacing and reduced overheadEnemies with ranged weapons now behave more tactically and less chaoticallyStomp AttackIncreased damage to make Stomp attacks feel threateningStill telegraphed with ample time to dodge — but punishing if ignored!Ranged Attack Overlap FixEnemies can no longer shoot while performing other actions (like melee)Prevents payloads from spawning with no animation or logic contextN...
    Read full article on Community Announcements (Almighty Games)
  • AnnouncementsOfficial

    From Dungeon Crawler to Kingdom Builder – A New Vision Unveiled

    A New Name, A Bigger VisionThe game you knew as Go Deep or Go Home is now officially titled: Crown of Kings. This is more than just a name change—it's a statement of intent. What began as a simple tech demo has evolved into a fully-fledged fantasy RPG with ambition, structure, and story.From Asset Packs to AdventureWhen I first started this project, I wasn't even building a game. I was creating modular 3D environment assets, such as dungeons, terrain sets, interiors for the Unity Asset Store. Sales were slow, so I decided to showcase them in a game jam entry, which quickly turned into a simple dungeon crawler. There was no story, just randomly generated dungeons and some basic gameplay. I called it Go Deep or Go Home, a fitting name for what it was.I put the early version on itch.io, added a logo and a basic page... and nothing happened. But I wasn’t done yet.Enter: The Almighty ControllerAt the same time, I was developing a third-person character controller system from scratch. I had big plans for it. I hoped to possibly sell it, teach it, or expand it into a toolkit. I called it The Almighty Controller, and it changed everything.When I plugged it into the demo, the transformation was immediate. Smooth movement, responsive input, and just enough juice to make the game feel right. Suddenly, the game had legs, so I kept going.Steam Demo & Dormant PotentialIn October 2024, I launched the first public demo on Steam. It was a big step forward: new systems, traps, enemies, loot, save functionality, character creation, and more. I scoped the content carefully, and made sure the full game and demo had their own separate pages. But without marketing or outreach, the demo has remained quiet, waiting to be discovered.The demo is still being updated, but fully playable, and I encourage you to try it out.The Birth of Crown of KingsAs I kept developing, something unexpected happened. I found the story. It started to take shape as a three-act structure:Act 1: Classic dungeon craw...
    Read full article on Community Announcements (Almighty Games)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.