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Slime Siege

Screenshots

Slime Siege screenshot 1

Slime Siege

Press F · Published by Press F

1 user reviews — 100% positive (1 reviews)

Last updated 27 Sept 2026

Level up, find perfect item combinations, mow down hordes of slimes or fail trying! Slime Siege is a vibrant tower defense with rogue-lite elements. Strategize and create unique item builds for every map to endure the onslaught. How long can you survive?

Early AccessDJCTQ 10

£11.79

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £11.79 · Highest: £11.7911 Oct 2026

Indie, Strategy, Early Access · 2024 · More £5 - £15 games

Embark on a strategic journey in Slime Siege, an indie game where each map demands new builds and levels. Test your survival skills against endless waves of slimes in this early access experience from Press F.

About this game

Slime Siege is a hard Roguelite Tower Defense.

Pop slimes, level up and pick strong item combinations that will allow you to survive.



With 5 different weapon types, 7 elements, 40+ upgrades you'll have many ways to overcome the challenges.

Unlock more weapons and upgrades as you complete the quests, use the gold to strengthen yourself between the runs.



Complete challenges unique to each map and get even more items!



Starting tip: focus on collecting weapons of a certain element or type with the appropriate upgrade.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: i5-10600K
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 1060
  • Storage: 500 MB available space

Supported Languages

English*, German*, Spanish - Spain*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Simplified Chinese*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    1.2.0 - March 28

    "Disable upgrades" challenge on Ice Map now works as intended Fixed memory leaks - the issue was tied to an external plugin we're using to optimise the game's performance. I've applied fixes, but we'll continue to monitor if more issues will arise Optimised the game by introducting pooling systems to various vfx and enemies spawns. There's still more that we can do in the future Nerfed statues upgrades - they were simply much more powerful than anything else Game is now going to be progressively more difficult past wave 30
    Read full article on Community Announcements (Testimony)
  • Patch NotesOfficial

    Major Prerelease Update

    Lots of optimisations Game's graphic is updated to be more stylised UI is completely reworked Game sounds are completely reworked About 15 new upgrades were added Map difficulty is changed to map challenges with appropriate rewards Waves difficulty, logic and pacing were changed - now everything'll be much harder and, in our opinion, more fun Better main screen Bugfixes
    Read full article on Community Announcements (Testimony)
  • Patch NotesOfficial

    Slime Siege Demo Build Update

    First of all, thanks to everyone who've played our demo! We're feeling anxious that people actually like our game and we will continue making improvements based on your feedback. Right now we're planning to continue fixing the game and to add a better upgrades system sometime soon. After that, the release will follow shortly Demo Build Patch Notes: Slimes now spawns in bunches, making it less chaotic and more obvious what kills you Fixed discord link Difficulty % is now shown for map configuration to better explain correlation between the gold rewards for the map and it's difficulty When you lose the game, you'll now see the Upgrades button. This way you won't need to go back to main menu and continue straight away Made small improvements to how initial resolution is chosen. Might be changed again due to weird engine's behavior Gameplay difficulty is adjusted - forest is now a bit easier on 10-30, other maps are redesigned in their difficulty aswell Each map now has "Game Mode" displayed. We're planning to have more than just Siege mode, so we wanted to showcase it ASAP UI is now looking properly on 1:1 resolution Damage and Attack Speed upgrades now give +15% instead of +10% Screen shake is removed. Instead of the screen, the tower will be shaking when it's taking the damage, or when the boss is coming. In game's menu you can now check the Quests and Technology tab to easily understand what upgrades you have available Fixed a bug when progress wasn't being accessed on restarting the game. Please let share any bugs you've found or any feedback you have in steam or in our discord!
    Read full article on Community Announcements (Testimony)
  • Patch NotesOfficial

    Small Patch

    Fixed sounds - music and sound are more in sync now Added vsync options - unity was setting vsync to work every second frame causing 30 fps lock Made best resolution and refresh rate selected by default
    Read full article on Community Announcements (Testimony)

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