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Divine Frequency

Screenshots

Divine Frequency screenshot 1
Divine Frequency | The Indie Horror Showcase 2023 trailerWatch trailer on Steam ↗

Divine Frequency

Abraxaes · Published by Hellforge Studios · Official site ↗

Content notice: Contain Intense Violence, Blood and Gore, Enemy Dismemberment and Strong Language.

Last updated 27 Sept 2026

A bewildering tale of a trashcan hobo's rise to becoming the universe's most effective security software.

Free to PlayComing SoonDJCTQ 16

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Adventure, Indie · More free games

Embark on an intriguing journey as you control a humble trashcan hobo who evolves into the universe's premier security software. Navigate through challenges and uncover the mysteries of Divine Frequency, developed by Abraxaes.

About this game

Story

You are invited to the seat of the World's consciousness. But first, you have to get out from whatever hole your actual physical body is in...

Features

  • Weird, Uncanny Worlds

    Dive through layers of ever-mounting darkness. Discover secrets, brave optional encounters, and piece together the story of the world before you. Break through the thin glass of the ordinary into unstable realities beyond the Perimeter.

  • A Particular Narrative

    Not everything is out to get you. Discover a deep and surreal tale of cosmic horror, existential conundrums, and off-kilter characters. When you stare into the abyss, the abyss more often than not maniacally cackles back.

  • Visceral Combat

    Exterminate grotesque and malevolent lifeforms with an arsenal of devastating firepower. Unleash strange psionic attacks to dominate your foes. But be ready, for your enemies are equally capable of tearing you apart.

  • Deep Character System

    Divine Frequency offers three primary character archetypes and a variety of weapon modifications, letting you commit to or mix them to your taste. The game will react accordingly to your choices, and present unique challenges and discoveries for each.

  • Optional Elite Boss Encounters

    Challenge the Meso-Divinities of the World. Confront your adversary in tense arena duels that require consistent timing and execution.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows Vista
  • Processor: 2.4 GHz Dual-Core
  • Memory: 2048 MB RAM
  • Graphics: OpenGL 3.3 Compatible
  • Network: Broadband Internet connection
  • Storage: 1 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Quad Core 2.4 GHz
  • Memory: 8192 MB RAM
  • Graphics: OpenGL 4.0 or Vulkan Compatible
  • Storage: 1 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Last Patch Before Early Access

    Hello Hobomancers, we hope you all had a terrific and wonderful Next Fest!We are dropping one last patch for the demo before Early Access (that magical number is getting ever closer!) This small patch contains quality of life changes that are mostly aimed towards new players trying the game for the first time (primarily getting lost in the beginning). And a moderate rework of the Low Vibration (Strength) start. Low Vibration (Strength) ReworkNo longer needs to do complicated combo setups. Can now caveman your way through all your problems by hitting them with basic melees. Power punching can be charged up separately. Hitting enemies with basic melees also amplify the damage this attack will do. Fixed blocking not triggering a build up for a Retaliation Attack. IT'S PRETTY STRONG. MIGHT BE OVERTUNED TBH.Heals from killing enemies increased from 30 to 50. Removed Toxin and Rad. cleanse on kill. All melee attacks for this class now works in Duels. Quality of Life Changed 'Auto-Repair Spray and Auto-Repair Device' name to just 'Repair Spray' and 'Repair Device'. "Auto" implies it's used automatically, but is clearly not the case. Better on-boarding tutorialization for item usage and repairing weapons.Moved brightness option to a higher up place in the menu - given that most players going to the menu are looking for this. Level AdjustmentAdded blockages and lighting to funnel and guide the player in particular directions. Adjusted world geometry to lessen disorientation in black/white zones. And that will be all for now. We hope you enjoyed Divine Frequency!! We absolutely cannot wait to deliver this game to your hand. The wait has been agonizing for us just as much as it has been for you! But as always, we do not want to butcher a first launch, this game needs to be prestine on launch. Thank you all once again for your ongoing love and support, it means the world to us! Until next time!!
    Read full article on Community Announcements (Genghis Khan (Project Lead))
  • Patch NotesOfficial

    Divine Frequency 2026 Update

    Greetings, fans and fellow eldritch horrors of the internet. We have some sh*t to talk about.As most of you may have known, we dropped an early access announcement video and went radio silent for the entire year. Let me begin by expressing my deepest and most humble apology to all of you who have been waiting patiently for the game. This would not be possible without your support and I cannot thank you enough for riding along with us for this journey. We are approaching that Early Access date ever closer. But before we get into that, let me explain what transpired with full transparency.So what happened? (We took 2 major L's)The loss of a great friend and team member.On the midnight of April 1st, 2025 (cruel irony), I received the news that our lead writer and lore-master, Pablo 'Artistical' Lamprea, had tragically passed away, later confirmed on his discord account via his girlfriend. This came as a shock to all of us and consequently almost ended all my desire to continue working on the game.Our man Artistical was the fuel that kept my creative fire burning for the game. We would remain in contact regularly to discuss many aspects of the game world, from why the Divine Frequency is devouring the world to the timeline that led up to that event, or why psi is the residue consciousness from another universe that allowed reinterpretations of the current laws of reality. We've had many long hour calls discussing, brainstorming and crafting the world that you'll be experiencing soon. Anytime I wasn't sure of a design choice I made, I knew I could always rely on him for consultation.His role didn't end there though, he also took the responsibility of writing the majority of in-game dialogues, item descriptions, and notes/computer logs to help lessen the load of the incredibly demanding task that is creating a quality video game. What made this event so difficult for me to stomach in particular was the sheer unfortunate timing of it. About 3 weeks before Artistical's pass...
    Read full article on Community Announcements (Genghis Khan (Project Lead))
  • Press Coverage

    The demo for this upcoming horror-RPG-FPS built in the Doom engine might already be the most terrifying thing I play all year, and I can't wait for more

    I knew I was in for a stomach-churning time with Divine Frequency's demo after I finally acquired my first weapon. I came up to a fenced hallway in the game's vast industrial underbelly and spied an ominous figure looming way down the hall. The light above it cut out, I turned around, and there it was: a horrible faceless mannequin an eyelash's length away... Read more.
    Read full article on PC Gamer (Ted Litchfield)
  • Patch NotesOfficial

    Divine Frequency demo update

    Greetings Hobos, First off, thank you to everyone to has played the demo for Divine Frequency. There has been a huge amount of effort sunk into this game over the last couple years (and the mod before that) and it's been incredible to see that work pay off seeing everyone enjoy the game. Genghis and co have managed to dream up this wild crazy experience and somehow bring it to life in the most visceral way possible, in GZDoom no less. But now to business! Presenting patch notes What happened to my save? Unfortunately changes to the core games files in GZDoom will render old saves incompatible. This is currently an unavoidable thing so if you were in the middle of a play through you'll have to restart unfortunately. Gameplay Changes: -Added weapon degradation to the Trench Gun. It can still fire at zero durability to stay true to its Reliability perk. Increased the damage at maximum durability to compensate for this. -Added a tooltip that describes the item effect when looking at items -Added the ability to bind inventory items to quick use hotkeys -Added a 4th way to defeat Ascendant Champion (Super Secret) -Slightly redesigned the Giant Killer Cell encounter to encourage being nosy Quality of Life: -Added a stronger visual feedback for Parry Window detection during Duel (Wits exclusive) -Increased Emergency Light's radius by 20% since you guys love it so much -Moved the tutorial prompt closer to the center of screen -Added both crouch hold and toggle to the keybind option menu -Added secondary fire to the keybind option menu -Added a HUD scaling option -Added a game over screen -Added the ability to change crosshair color -Bug fixes (You don't wanna know the depths of these...) ----The most prominent one being the black screen bug, should now be fixed (hopefully) Failed Attempts: -Failed to add the ability to keybind inventory ui function ( Use Item || Drop Item ). This is due to engine limitation, the game can't read raw inputs in the UI context the same way as it...
    Read full article on Community Announcements (Bridgeburner)

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