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Boxing Simulator

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Boxing Simulator screenshot 1
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Boxing Simulator

Rahu Studio · Published by Rahu Studio

Positive — 81% positive (16 reviews)

Last updated 27 Sept 2026

The core idea of this game is to simulate a boxer's arms and upper body movement with the movement of your mouse, precisely and intuitively. All you need is a keyboard and a mouse, then you can experience this immersive and hardcore simulation of a real boxing fight!

Early AccessDJCTQ 10PvP

£4.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £4.99 · Highest: £4.994 Oct 2026

Action, Indie, Simulation, Early Access, Sports · 2025 · More under £5 games

Boxing Simulator challenges you to simulate a boxer’s upper body with your mouse for a hardcore fighting experience. Dive into this action-packed and detailed sports game developed by Rahu Studio.

About this game

The core idea of this game is to simulate a boxer's arms and upper body movement with the movement of your mouse, precisely and intuitively.

Think of a real boxing fight — you won’t have QTEs, parrying systems, or combo lists. All you can rely on is the precise control of your body and fists, so that your punches land in the right places at the right angles, and your head barely escape from your opponent’s fingertips. If you've ever wanted this hardcore experience, then this is the right game for you!

The rotation of the character's upper body is directly mapped to your mouse positions, and the arms are controlled similarly — just hold the left (or right) mouse button to let the character know which arm should be moved.

Sounds complicated? Don't worry — the controls are extremely intuitive. Wanna perform a right uppercut? Simply hold the right mouse button and move the mouse down-right to charge, then quickly move it top-left — just like how you’d throw the punch in real life! After a few fights, you'll find that controlling your character feels just like controlling your own body. (It is highly recommended that players go through the in-game tutorial first, where all of this is clearly explained.)

Dive into our game, where every punch, dodge, and movement is at the tip of your fingers - literally! Embrace the challenge, let your intuition guide you, and become the boxing legend you were meant to be!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-6300HQ
  • Memory: 8 GB RAM
  • Graphics: GTX 960
  • DirectX: Version 12
  • Storage: 3 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel(R) Core(TM) i9-11900H
  • Memory: 16 GB RAM
  • Graphics: GTX 1080 Ti
  • DirectX: Version 12
  • Storage: 3 GB available space

Supported Languages

English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese

Latest news

  • Patch NotesOfficial

    Update notes for release 2026/01/31

    Main updates: Added multi-language support Added graphics, camera, and audio settings Added a new map for tutorial mode Added some "simple" crowds to boxing ring map Fix the camera clipping issue for first-person mode Improved hit feedback and hit effects Improved hit indication with indicator Improved control experience Change score counting to the 10-point must system Other stability improvements More details: In this update the animations are refined to feel smoother, as a trade-off, the accuracy of punching is a bit affected. Please let me know if you'd prefer this direction. Also many thanks for all the comments and supports! You’re absolutely right that the pvp functionality needs to be refined. I’m currently experimenting with reducing the amount of data transferred during PvP matches to improve performance. However, since the game requires continuous control over punch movement, this approach does not fit perfectly with traditional PvP replication systems, which limits how much it can be optimized. As this is my first game project, there are currently technical constraints on how much I can improve the PvP performance. That said, I’m continuing to explore more possible solutions. In the next release I'll focus more on improving the championship experience to make it more challenging, while also fixing existing issues as much as possible. Thanks again for playing and supporting the game — please stay tuned!
    Read full article on Community Announcements (Rahu)
  • Patch NotesOfficial

    Update 2.0

    1. Added controller support (for Xbox gamepad), covering in-game actions but not for menus. But still, mouse and keyboard is the recommended input methods. 2. Refined tutorials with icons and better description. 3. Refined damage calculation. 4. Refined control experience (better hooking control logic, increased hooking speed, reduced straight speed). 5. Adjusted AI behaviors. 6. Small bugs fix.
    Read full article on Community Announcements (Rahu)
  • Patch NotesOfficial

    Update 1.1

    1. Changed the main menu music to a less noisy one and lowered the volume 2. Released the frame rate upper limit to 144 FPS (previously 65 FPS). But this only applies to the single player mode. For multiplayer mode the frame rate is clipped at 59 FPS for stability and avoiding jitters. Now PvP mode should be smoother. 3. Added a small hit indicater around the cross hair to indicate if player has successfully hit the head or belly 4. Jab and cross angle corrected when upper body is at low position 5. Reduced max stamina drain speed 6. Reduced max stamina drop when HP drops 7. Reduced base damage rate but increased damager scaler at low HP and SP, so less chance to have "heavy strike" at the beginning of the fight 8. Refined tutorial to deliver more information
    Read full article on Community Announcements (Rahu)

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