
Screenshots

Watch trailer on Steam ↗Witches' Hallow
League Factory · Published by League Factory
6 user reviews — 83% positive (6 reviews)
Last updated 27 Sept 2026
Witches' Hallow is a top-down arena game where you fight against hordes of creatures as a witch who can use up to 5 weapons. Choose one of the witches, develop her as you wish and explore 3 different spooky areas! Don't forget to stay alive while doing this!
£3.39
Lowest price we've ever recorded
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Price history
Action, Indie, Early Access, Casual · 2023 · More under £5 games
Embark on a thrilling journey through Witches' Hallow, where you command a witch in early access, mastering various weapons and navigating treacherous areas. Develop your character and survive hordes of foes in this unique top-down arena experience.
About this game
In a dark and gothic universe, 8 witches with different abilities are masters of hunting creatures. They encounter creatures that wage war against them in three different places. They continue to fight, exploring the spooky mansion, the desolate forest, and the stone tower. After each encounter with the creatures, they gain the right to move to a new room. There are also different options for character development while fighting.
The player can choose only one of the witches and regulates the development of the witch he chooses according to his wishes with the options available to him. He can use 5 weapons at the same time and the player has the freedom to choose to develop them. On the other hand, he encounters different creatures in each place and discovers the dark secrets of the places.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7+
- Processor: 2 Ghz
- Memory: 4 GB RAM
- Graphics: 128MB, OpenGL 3+
- Storage: 1470 MB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Witches' Hallow Patch Announcement v0.16
Greetings Wizards! We are here today with many new changes on Witches' Hallow specially about visual/interface upgrades! We want you to feel better user experience and we are working on it everyday. Gameplay Adjusted some creature sizes. (We will continue to update it with your feedbacks) Improvements have been made in optimization. 5 new items have been added. UI/Visual Improvements New animations added to all buttons. New animations have been added to the Main Menu screen transitions. An animation has been added to raise awareness as the player's health decreases. Added an indicator to show how much damage the player has received as their health decreases. Added settings tab to the pause screen. October Priority To-Do List: Achievement/Progress table. This way, you can discover new content by earning achievements in the game. Visual refresh of the pause screen. A "BOSS System" will be added with end-of-level monsters suitable for each map. Damage balancing. We will add new items. Visual arrangement of the roadmap screen for your progress process in the maps. If you have any feedback or suggestions, please feel free to join our Discord server. We value your input and we are always looking for ways to make our game better. We thank you for your support! LF Studio TeamRead full article on Community Announcements (League Factory Studio)Patch NotesOfficial
Witches' Hallow Patch Announcement v0.14
Greetings Wizards! We are here today with many new features that will affect the progress of our game. Gameplay The health values of enemy creatures have been corrected. Adjustments have been made to weapon damage. The difficulty selection screen has been activated. There are now four different difficulty levels available. You can test yourself with opponents who will challenge you more. New magical items have been added for you to add to your inventory. A new detailed "settings" screen has been added. Minor bugs have been fixed. New creatures have been added to each map. (Total of 14 new creatures) UI A map selection screen has been added. Animations have been added to the difficulty selection screen. The level up reward screen has been updated. October Priority To-Do List: Achievement/Progress table. This way, you can discover new content by earning achievements in the game. Visual refresh of the pause screen. A "BOSS System" will be added with end-of-level monsters suitable for each map. Damage balancing. We will add new items. Visual arrangement of the roadmap screen for your progress process in the maps. If you have any feedback or suggestions, please feel free to join our Discord server. We value your input and we are always looking for ways to make our game better. We thank you for your support! LF Studio TeamRead full article on Community Announcements (League Factory Studio)Patch NotesOfficial
Witches' Hallow First Technical Announcement v0.13
We are aware of the small bugs in Witches' Hallow, and we are working hard to improve it. We will be releasing daily hotfix patches to address any issues that arise. We apologize for any inconvenience this may cause. We appreciate your patience and understanding as we work to improve the game. If you have any feedback or suggestions, please feel free to join our Discord server. We value your input and we are always looking for ways to make our game better. We thank you for your support! LF Studio TeamRead full article on Community Announcements (League Factory Studio)






