
Screenshots

Watch trailer on Steam ↗The Galaxy Rider
Pixelbois · Published by Pixelbois · Official site ↗
Last updated 27 Sept 2026
Welcome to The Galaxy Rider! Cruise the cosmos as a space taxi driver! Your mission? Get rich while carrying passengers between planets. Ready for an out-of-this-world ride?
Action, Indie, Casual, Racing · More free games
Embark on thrilling interstellar journeys in The Galaxy Rider, where you'll race through the cosmos as an indie-driven space taxi. Navigate diverse planets to pick up passengers and amass wealth in this action-packed, casual ride.
About this game
In The Galaxy Rider, you're not just a player – you're the captain of your very own cosmic spaceship!!! As you drive your spaceship through the vastness of space, you'll find yourself traversing a variety of stunning planets.
The fast-paced gameplay is augmented by the Synthwave soundtrack that accompanies your every move. As you weave through asteroid fields, glide over alien landscapes, and navigate wormholes, the music will have you feeling like you're living in a retro-futuristic dreamscape.
The Galaxy Rider isn't just a game; it's an escape into a world of neon and nostalgia, where every moment is an opportunity for adventure. Whether you're a seasoned gamer or new to the cosmos, this game offers excitement, challenge, and a heavy dose of retro charm.
So, are you ready to become the ultimate space taxi driver? Prepare for a journey that will have you blasting through galaxies, picking up and dropping off passengers, and carving your name among the stars!!!! Wishlist and follow The Galaxy Rider now and discover the future of intergalactic travel!
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Any CPU released after 2018 should be good enough
- Memory: 8 GB RAM
- Graphics: Integrated graphics should work
- DirectX: Version 11
- Storage: 300 MB available space
Recommended
- OS: Windows 11
- Processor: AMD Ryzen 5 5600H
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 3060 is waaaaay more than enough
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 1 GB available space
- Additional Notes: Prepare for some interstellar synths.
Supported Languages
Latest news
AnnouncementsOfficial
DEV.PLAY
Some of you who followed PalmRide during it's development, may know that it attended Dev.Play about 3 times. Now it's time for The Galaxy Rider to shine. Tomorrow, October 5th, the Dev.Play sale page will be up and running, and The Galaxy Rider will be one of the games on the page, along with other fresh Eastern European games. For those who don't know, Dev.Play is an Eastern European Games Conference organized by the Romanian Game Developers Association (RGDA). It's an annual event where gamedevs meet, drink, do play testing, attend lectures, seek investors and talk about game development in general. {STEAM_CLAN_IMAGE}/44535411/ac9452d255cd9d0047076e036f4d919c6bbcc0bb.png Another event worth mentioning is DevKnights, an event where gamedevs meet and bring builds of their games for others to play. The next DevKnights is also tomorrow, and I (SilviuShader) will bring a build of this game there. So if you are in Bucharest, you might want to come & say hi, or play the game. {STEAM_CLAN_IMAGE}/44535411/08cb7db2aa907494ed2de076debcd73a9793bb87.jpg That's it for this update. For devlogs & updates, please join our Discord server: https://discord.gg/NgZ3ygb8N5Read full article on Community Announcements (SilviuShader)AnnouncementsOfficial
Let's talk about Unity....
As some you may have heard the news (check this if you haven't), Unity suddenly decided to charge $0.20 for each install of the game. This fee has to be paid by the developer of the game directly to Unity.. quite like a subscription model. This applies to all games that generate more than $200k in revenue and have more than 200k downloads. I doubt that The Galaxy Rider will reach these numbers, but other game developers are affected by this change. This change mostly affects the mobile markets, where charging 20 cents per install is insane. Since The Galaxy Rider is being made using Unity, I think I have to share my thoughts and actions about this too. So, let's get this straight, what happens to The Galaxy Rider? Well, nothing, it is still in development and we'll still be using Unity for it, as it most likely won't be affected by the change. This doesn't mean we agree with Unity's decision. Changing the rules in the middle of the game is something no game developer can agree with. If they did it this time, there's nothing stopping them from doing it again, and next time, our games may be affected too. I also think that the installs number being estimated by the Unity Runtime "UsInG Ai" Is an even dumber idea, prone to vulnerabilities and exploits. I don't agree with this, and I believe that the number should be sent to Unity by the stores, not directly estimated by the application. I would've jumped on the game developers hate train and start working from scratch on The Galaxy Rider using another engine if.... THE GAME WASN'T ALREADY STARTED FROM SCRATCH 4 TIMES. If I start it from scratch again, it may never see the light of day. That's why we are still working on it using Unity. It's a compromise between finishing the game and protesting against a greedy company. Will we be using Unity for future after the release of The Galaxy Rider? Most likely NO. The only thing that could make us use Unity for future games too is if they remove the install fee, they apologiz...Read full article on Community Announcements (SilviuShader)






