
Screenshots

Watch trailer on Steam ↗Solar War
Andrew M. · Published by Andrew M.
Last updated 27 Sept 2026
The planets have orbited peacefully for countless millennia. But then… BOOM! Now all orbital bodies are free to move independent of gravity (and they can respawn when defeated too.) You're The Earth… good luck!
£6.69
Lowest price we've ever recorded
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Price history
Action, Indie · 2025 · More £5 - £15 games
Explore a universe where planets defy gravity and respawn. As Earth, navigate chaotic space in this innovative indie action adventure from 2025.
About this game
Solar War! A fast-paced, space-themed, shoot-em-up, bullet hell, arcade style game where players attempt to shoot and weave through a horde of enemy planets in a bid to survive just a little bit longer.
Why planets? Because why not?! You won't see a single spaceship in this game, for we're thinking about bigger things!
(With all this planet talk in this game, we've made the main player be the entire Earth.)
Features
Every game has to include a list of features, otherwise, it isn't really a game at all! Solar War can't be left out, we have our own list of features as well! These include:
Numerous distinct planetary objects spread throughout multiple star systems, with their own quirky behavior! (And some of them are based off of real astronomical objects!)
Power cubes that can grant useful powerups when collected!
Random events and spawns can change things up for better... or for worse. (Usually worse though...)
Ruthless bosses that are designed to be challenging! (And annoying. Yes, very annoying.)
An upgrade store with upgrades that will help you survive just a little bit longer! (But not much longer. No refunds.)
Action-filled gameplay that has you shooting and weaving for hours at a time!
Numerous difficulty options, for those that want to spice things up a little bit...
Fun Options ensure that the game always remains fresh chaotic!
And finally, a high score system! Compete with your friends and see who can get the most points!
Runs will continue to last indefinitely, as long as the player is skilled enough, and the game is merciful enough. (Players that are not proficient at the game will find that their runs take a lot less time!)
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- Processor: Intel Core i3-4170
- Memory: 500 MB RAM
- Graphics: Nvidia GeForce GTX 570
- Storage: 200 MB available space
- Additional Notes: Yes, this is all 10-year old hardware
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
AnnouncementsOfficial
Solar War is Available Now!
Solar War is now available for purchase. And as promised, there will be a 25% discount for the next 7 days. I mean, it is the 17th of March, and I did say that I would release today! (Though depending on where you live, it may already by the 18th...) And honestly, I don't really have anything else to say. This is just a release announcement, what else is there to say other than "The game is now released, go play it!" Until next time! -AndrewRead full article on Community Announcements (aim.mcmeans)AnnouncementsOfficial
The Demo is to shut down on March 16th
The demo version of the game is going to shut down by end of day March 16th. My reasonings are: Generally, when both the full release and the demo of a game are available, the demo is expected to look and feel exactly like the full game (though with limited features, we don’t want to be giving the game away for free!) However, the current demo of Solar War is missing some key QOL features that are going to ship in the full release, so it is not an accurate representation of the full game. So, I’m going to make the demo unavailable right before I make the full game available. If you’ve already downloaded the demo, you should still be able to play it. If you’re seeing this and still want to download the demo before it goes offline, now’s your chance! If you’ve missed the demo, don’t worry! The period between the demo going offline and the full release of the game should be very short (less than a day), so the full game will be available for purchase very shortly, if not now. Everything coming to Solar War v1.0 I’m going to use the remainder of this post to advertise all of the cool things that are coming to Solar War v1.0. New Solar Systems and Tour Mode You already know about the one and only Sol. But now, there are 2 new solar systems that you can attempt to conquer! Alphy Centauri may appear to be a hospitable binary star system, but the system is actually riddled with annoyances that are sure to ruin your day. Epsilloni comes with only 5 main sequence planets… along with 50 moons that those planets will release. You can fight the solar systems individually, or you can fight all of them in the new-fangled Tour Mode, that allows you to hop from system to system! A bunch of difficulty options We’ve completely reworked the difficulty system. In the demo, there were 4 difficulty options: Relaxed, Standard, Challenge, and Insane Mode. When one was selected, it would set a bunch of variables that control things like how fast planets spawn, how often powerups spawn, what ...Read full article on Community Announcements (aim.mcmeans)AnnouncementsOfficial
Development Blog #7
Greetings, Earth dweller! You and your other fellows may be living your ordinary lives on this lump of rock, but little do you know, your planet BECAME ONE WITH JUPITER!!! {STEAM_CLAN_IMAGE}/44711830/916318189c6f32d12bb1d79578da3a05abfef21f.png But oh, don’t worry about that! As your planet engages in a dance of death that it is most certainly bound to lose, immerse yourself instead in the new arcade game Solar War, and all of the features that it has to offer! About the release date of my game Solar War is releasing on March 17th. I teased in the trailer that I was aiming for March 21st; however, that was still my “best guess” based on how everything was going. For once, things actually went faster than anticipated (they usually go slower), so I’m bumping it up to March 17th. Since this is in the middle of the Spring Sale, there will be a discount on launch as well. It is a mere coincidence that this release just so happens to be in the middle of a seasonal sale. I definitely didn't actually aim for it! The demo will shut down around that time as well… for reasons that will be mentioned in another post, coming soon. Perhaps it’s because all of the players in the demo kept becoming one with Jupiter, and I wanted to break that curse? {STEAM_CLAN_IMAGE}/44711830/916318189c6f32d12bb1d79578da3a05abfef21f.png I finally get to talk about the Upgrade Store! I mentioned in Development Blog #1 nearly 10 months ago about something called an “Upgrade Store”. Well, it works exactly how you think it does… it upgrades The Earth! I changed the interface since I first mentioned it. I was originally going for a graphical interface, but as it turns out, I suck at making graphical interfaces. So I made a text-based interface instead, something I suck *less* at. {STEAM_CLAN_IMAGE}/44711830/f9e9d2e2545ab892a68b48bab7fd86fc3a348d91.png I think I did a pretty good job! Anyhow, in order to buy things, you have to collect something called a “Space Rock”. They can be obtained by defeating pl...Read full article on Community Announcements (aim.mcmeans)AnnouncementsOfficial
Development Blog #6
Hello! You are currently reading one of my development blogs. I write these development blogs so that I can talk about my game, Solar War. (If you’re not here for Solar War, then something’s gone terribly wrong!) This is the 6th development blog in a series that need not be read in any particular order. (Mostly because I don’t care.) This development blog will talk about difficulty options; there have been some major changes because I felt that 4 difficulty options were just a bit too lacking! The New and Improved Difficulty 4 difficulty options are simply not enough! This clearcut and simple system (Relaxed, Standard, Challenge, and Insane Mode) leaves the potential for players to find one difficulty too easy and another too hard! This has to change!!! Obviously, I needed to make a more intricate system; simple just isn’t my style! So, instead of pressing a difficulty option to start the game, the difficulty options get their own screen! {STEAM_CLAN_IMAGE}/44711830/57fc5b26236e79a5e0b6c4a45089a355702f8762.png To start the game, you simply press that “Start Game!” button on the… game landing screen? I don’t really have a good name for that screen… Over 70 trillion difficulty options!!! You heard that right, there are over 70 trillion difficulty options. Each one of these 12 difficulty sliders found on the previous screen can be adjusted independently from each other, leading to this absurd amount… There’s no way I can test them all, so there may be a few that are broken… Don’t worry, the 4 initial difficulty modes won’t be going away, they’ll still be there. These modes are now “presets”, pressing them will set all of the sliders to be options that these game modes happened to set these sliders before, you just didn’t know about it. I may add an option to save more presets, however, that’ll be something that comes after 1.0. These presets can be set beyond the values that Relaxed and Insane mode set them, leading to even harder or easier difficulties than was possib...Read full article on Community Announcements (aim.mcmeans)AnnouncementsOfficial
Development Blog #5
Welcome, everyone, to yet another development blog, where I pour my heart out to the bleak empty void! I’ll be talking about more shiny new features today in a desperate bid to get more people to buy this game!!! All jokes aside, this development blog will be quite long; I have a LOT to talk about. Some of the highlights include: The third solar system, and a method to tour through all of these solar systems instead of sticking with a single solar system until you wear out and die. The Third (and final, for v1.0) Solar System will be called Epsilloni Welcome to Epsilloni! Although this solar system may be a bit lacking in planets, there is still plenty to see, because each of those planets has a ridiculously large amount of moons. Seriously, who put them all there??? (Spoiler alert: it was the developer) As you can probably see from the description I put in the last paragraph, this solar system puts a lot of weight into its moons. How much weight? Well, here come the statistics! Epsilloni will include 5 main sequence planets. These planets can spawn moons, of which there are… 47 in total. (10 of which are annoyances, but still!) There will also be rare events, and 8 (regular) bosses were also thrown in because I felt like it. The main sequence planets themselves are large gas giants (with the exception of Crisp, which looks suspiciously like Mercury…), and likewise are slow-moving and come with a lot of health. Most of the moons come from these gas giants, with a record-setting 14 moons from Gargantua, which also happens to be the largest planet in the game, boasting a size twice that of even Jupiter! Rather than share a bunch more boring facts about this solar system, I’m going to instead shut up and show you a bunch of pictures instead. {STEAM_CLAN_IMAGE}/44711830/afa9b0f93d0a64e0871a4d2038000721bfe462e9.png Caption: Here’s some of the planets! {STEAM_CLAN_IMAGE}/44711830/63469ab8987e47f8b3775346286e8b6984618df6.png Caption: Here’s some more planets. {STEAM_CLAN_I...Read full article on Community Announcements (aim.mcmeans)






