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Watch trailer on Steam ↗Technocide
Dextrous Games · Published by Dextrous Games · Official site ↗
Positive — 92% positive (24 reviews) · 26 achievements
Last updated 27 Sept 2026
Technocide is a vertical scrolling shoot 'em up with a heavy emphasis on player weapons and abilities. You must not let enemies past you and reach your mothership! You will need quick tactical thinking as you weigh your weapons' strengths and weaknesses against your enemies and their positioning.
£9.99
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Price history
Action, Indie · 2024 · More £5 - £15 games
In Technocide, pilot a ship through perilous vertical levels, outmaneuvering foes and deploying powerful weapons. Quick thinking is key as you navigate the intense shoot 'em up experience.
About this game
THIS IS A SHOOT 'EM UP, NOT A DODGE 'EM UP
This game is about shooting swarms of enemies before they can reach your mothership. This is not a bullet hell where you need to dodge hails of bullets and patterns. Don't get complacent though, enemies will return fire. A well placed shot could ruin your timing and let that pesky missile drone through.
ROGUELIKEY RUNS
Damage to the mothership is permanent, and if it's destroyed, you start from the beginning. Going for repairs will pass up extra cash or shiny new equipment. Procedurally generated runs deliver a constantly fresh experience, from level selection and bonuses to the enemy combinations within, they will rarely be the same.

ULTIMATE CONTROL, TACTICAL FREEDOM
Take control of an entire arsenal of weapons and gadgets. You will be like a flying swiss army knife, picking the right tool for the job at the right time. There are always multiple solutions available for any situation. It will be up to you how you spend your limited resources in each level.
OVERKILL
Pump excess lead into your enemies and see them explode into chunks of deadly shrapnel that can take out even more enemies. Get style points for chaining kills.
TAKE A WINGMAN
Two-player co-op locally with controllers and keyboard. You can even play on the same keyboard (n-key rollover recommended)!
A SCI-FI CALAMITY
The Artificial Scientific Discovery Intelligence has gone rogue. In control of a massive facility with full fabrication capabilities, it constructed itself rockets and lifted off into space. It is now raiding nearby human settlements with swarms of drones for resources, presumably to further science at an unprecedented rate. End the menace before the entirety of human civilization is in ruins!
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: 2 Ghz dual core processor
- Memory: 1 GB RAM
- Graphics: Radeon HD 7690M / GeForce 830M
- DirectX: Version 10
- Storage: 330 MB available space
Recommended
- OS: Windows 10
- Processor: 3 Ghz quad core processor
- Memory: 1 GB RAM
- Graphics: Radeon R9 270X / GeForce GTX 1050
- DirectX: Version 10
- Storage: 330 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Update 1.3.2
Fixed the "Data Overload" equipment causing enemy drones to spawn invisibleFixed automatic scroll getting stuck in the (ship/shop) equipment menuRead full article on Community Announcements (tokepoke)Patch NotesOfficial
Update 1.3.1
Security UpdateRead full article on Community Announcements (tokepoke)Patch NotesOfficial
Update 1.3.0
Starting planet selectionYou can now start your game from a planet you've previously reached, skipping earlier planets and possible rewards. The appropriate weapons are unlocked. You still get one equipment from your previous run.Not available in Expert modeSimulation test levelLearn to use your weapons and equipment in a risk-free simulation, launched from within the ship/shop menu. You can even try out newly bought equipment and sell them back at the same price after the test if you don't like it. Equipment resale value still drops to half after playing a real level.LocalizationAdded 10 languages: Finnish, French, Italian, German, Spanish, Japanese, Russian, Portuguese (Brazil), Chinese (Simplified), KoreanEquipment rebalancingBFR-1000 ammo 2 -> 3Slag Gun ammo 8 -> 10Wormhole Generator cooldown 30s -> 25sBrightness setting for enemy dying flashing effectFixed bugs with setting up 2-player controlsFixed a rare bug with explosionsMinor visual changesRead full article on Community Announcements (tokepoke)Patch NotesOfficial
Update 1.2.3
Adjusted shop offers Adjusted enemy warning frameRead full article on Community Announcements (tokepoke)Patch NotesOfficial
Update 1.2.2
Changed the enemy warning indicator to look less like a lock-on or targeting reticleRead full article on Community Announcements (tokepoke)






