
Screenshots

EVENTS
Vivarium Interactive · Published by Vivarium Interactive
Last updated 27 Sept 2026
Events is an anomaly-style horror game of vigilance and pressure. Monitor cameras, memorize every detail, and report to Management. Miss a single anomaly, and threats will escalate—along with Management’s displeasure.
Navigate through the suspenseful corridors of Events, an indie horror experience from Vivarium Interactive. Keep a sharp eye on the cameras and remember every detail to avoid Management's wrath and escalating threats.
About this game
Events is an anomaly-style horror game that places you under contract with Management to monitor multiple live camera feeds across homes and businesses. Your role demands sharp memory, constant observation, and precise reporting as you work to keep each location under control.
Report what’s off: things that are missing, misplaced, or subtly altered.
Identify breaches: intruders, disturbances, or anything that doesn’t belong.
Satisfy Management: your performance is always under review, and failure has consequences.
The anomalies will grow more disturbing the longer they remain. Will you maintain focus through your shift, or let something sinister slip past unnoticed?
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit 22H2 (version 19045.3693) or newer
- Processor: Intel Core i5-8400 / AMD Ryzen 5 1600
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580 8GB
- DirectX: Version 11
- Storage: 20 GB available space
- Sound Card: Windows Compatible Audio Device
- Additional Notes: The game utilizes UE5 Lumen and Ray Tracing technology. For lower-end hardware, it is recommended to reduce the graphic settings (shadows, post processing, etc) and/or enable DLSS/FSR. Additionally, the game has ultra-widescreen support.
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit 22H2 (version 19045.3693) or newer
- Processor: Intel Core i7-9700 / AMD Ryzen 5 5500
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 3060 / AMD Radeon RX 5700 XT
- DirectX: Version 12
- Storage: 30 GB available space
- Sound Card: Windows Compatible Audio Device
- Additional Notes: SSD Required. The above specifications were tested with DLSS/FSR enabled.
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Events Demo – October 16, 2025 Update & Patch Notes
Thanks to a ton of feedback, there has been some significant changes made in the upcoming demo build. Report System ReworkThe Reporting System has been reworked to avoid further confusion about how it functions. It will now always send a report type of good or bad (no more “empty clicks,” a.k.a. LMB not reporting) when sending a report request (LMB).Previously, it was assumed that reports could only be sent if there was an active anomaly, which was never the case.The original system was intentionally a bit more complex and confusing, but I’ve simplified it for peace of mind. (Sorry for the headache!)Training / Tutorial ChangesThe Training / Tutorial level has received a drastic nerf to make it easier for players to complete.A new option now appears during the “Begin Training?” prompt and when clicking on “Select Location” that lets you skip training entirely if you haven’t completed it yet. You’ll still receive the rewards as if you had finished training.Additional minor fixes and adjustments.New Player HintsAfter completing or skipping the Training / Tutorial, players will now receive a one-time hint prompt explaining how to access the in-game Shop.This was added to help players who missed the README instructions or forgot how to reach it. You can always open the README file on your desktop anytime.Threat Spawn Timers & Grace PeriodIncreased the initial grace period before threats begin spawning by 50% on Easy and 30% on Hard. This gives players more time to get familiar with the normal layout of everything.Increased the Threat Spawn delay range by 40% on Easy and 25% on Hard to make pacing more manageable across difficulties.Bug FixesApartments level (Hard difficulty) – Fixed a minor bug with the Fusebox System where array data wasn’t consistently selecting and triggering switches, often showing all switches as green (turned on). The system should now correctly disable randomly selected switches. (RIP master switch-only flippers)Additional minor bug fixes.Thank yo...Read full article on Community Announcements (contact)






