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Deep Dark Space

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Deep Dark Space

Just Making Games · Published by Just Making Games

4 user reviews — 50% positive (4 reviews) · 39 achievements

Last updated 27 Sept 2026

Deep Dark Space is a Phasmophobia-like 4-player online co-op horror experience set in space. Explore abandoned stations, gather clues, and uncover the monster lurking in the dark. Trust no one — paranoia runs high as hidden betrayals threaten your survival.

DJCTQ 14Co-opPvP
-65%

£3.18

£9.09

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£3.18£9.09

Price history

3 Sept 2026Lowest: £3.18 · Highest: £3.183 Oct 2026

Action, Indie · 2025 · More under £5 games

Embark on a chilling journey through abandoned space stations as you gather clues and face the monster lurking in the dark. Trust your teammates but beware of hidden betrayals, all in this Phasmophobia-like co-op experience from Just Making Games released in 2025.

About this game

You are a member of the exploration and investigation team. Your job is to collect enough evidence about the monster that has attacked the station. Venture across derelict stations and planets. Find a way to survive monster's attacks.

Remember that biomorphs can corrupt one of your team members into working on their side! Beware betrayal! As a corrupted player you are on the quest to disrupt and trick other players into thinking that it's another type of a monster.

Other players can vote against suspicious player. Enough votes will result in quick and painless death.
Keep your friends close, but enemies even closer!

  • Identify more than 20 monster types with unique traits and personalities!

  • More than 5 maps available for exploration.

  • Experience immersion with realistic graphics, high interactivity and fine tuned sounds.

  • Your voice is recognized and understood by the monster and can even be stolen and used against your team!

  • 4 difficulties including custom one to tailor your own experience.

  • Space is Deep and Dark place to go alone. So, bring friends, or join open lobbies!

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: Intel Core i5-4590 / AMD Ryzen 5 2600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1060 6gb / RX580
  • DirectX: Version 11
  • Storage: 15 GB available space
  • Additional Notes: Microphone

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: Intel Core i5-10600 / AMD Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 2070S 8gb / RX 6700-XT
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 15 GB available space
  • Additional Notes: Microphone

Supported Languages

English*, Russian, French, German, Spanish - Spain, Portuguese - Brazil
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Fractal Abyss Update!

    Hello players! Finally, I've finished with random levels feature. There is one new map available after the update called "Fractal Abyss". This map has following features:It comes in 3 sizes - small, medium and bigThis map consist of random rooms wielded togetherGenerators spawn randomly within rooms and look different compared to other mapsMinimap shows staircases for better orientationI've also introduced some optimization tweaks in the patch. Honestly, I'm not sure what I want to do next, as the game didn't meet certain sales goals and people don't write much what they like and not like within the community hub, so I'm at the crossroads.If you have any suggestions or feedback, please feel free to post it to the community hub!
    Read full article on Community Announcements (Dieax)
  • AnnouncementsOfficial

    June minipatch

    Hello everyone, here's the list of fixes I've introduced in this patch:Tentacles hitboxes are increased x2Inferno map bug with medical facility waypoints fixedFixed temperature map icon on Stargate Magellan map.Player characters steep offset has been reduced slightly, so now it's much harder to accidentally get on top of some objects.Fixed few other minor bugsI continue to work on random levels and plan to release them in the end of the summer this year.
    Read full article on Community Announcements (Dieax)
  • AnnouncementsOfficial

    Difficulty Tuning Continued

    I see that there're still some confusing moments and bugs in the game, so I've tried to fix that. 1. Monster can now only interact with objects that are in the same room as the monster. (Except the practice room, because it's a special safe map) 2. Temperature fluctuations should be easier to spot now. 3. Hive's "many" interactions ability within hunt alarm proximity will now try to interact with at least 4 items. 4. Quantum entanglement delay to appear decreased from 120 seconds to 10 seconds. So, now you can be sure that monster was there recently, not 2 minutes ago. 5. Buffed Oxygenic "Silent Steps" corruption ability from muffling monster steps by 30% to 70% 6. Teleportation corruption ability should now correctly reset monster state if he's chasing corrupted player. 7. Valves "no-smoke" mode threshold increased x2.0, fixed some places where rotation speed was old and slow. 8. "Generators are broken" sound will not play when repaired now. 9. Fixed other minor bugs. If you have any suggestions or feedback, please feel free to post it to the community hub!
    Read full article on Community Announcements (Dieax)
  • AnnouncementsOfficial

    Game Difficulty Overhaul

    Game Difficulty Overhaul So, looks like the game in current state is too hostile for new players. To address these issues I've made a massive overhaul over most aspects of the game. Patch notes: 0. New players start the game with $2000. All current players receive a $2000 bonus. 1. Oxygen valves leakage was too unfriendly for most players. Monster interactions with valves will not affect oxygen in the room anymore. Now only broken oxygen generator and rooms without oxygen by design (open space room on Solveig for example) can cause asphyxiation. Oxygen generators now have a light indicator to better see when it's off or on. 2. Head traps now have limited duration - 45 seconds. 3. Temperature repair system has been simplified. You no longer need 2 people or camera in front of the temperature monitor to fix the temperature. All temperature monitors are now replaced with a console that allows 1 player to fix it on the spot. Temperature monsters now show the evidence more often. Chance to break temperature generator on round start has been decreased from 50% to 33%. 4. Valves rotation speed is increased x2.0. 5. Biomaterials to look for Low-carbon evidence have spawn rate increased by 30%. Now you need only 2 biomaterials to check for the evidence. 6. Random items spawn rate is increased by 30%. 7. Radiation in rooms have been simplified. Before, some rooms had high radiation by default. Now, all rooms have low radiation by default. Radioactive monsters now show the evidence more frequently. 8. All generators status panel has been introduced to check them from the ship. When any generator is broken you're getting an announcement within the ship. 9. Quantum Entanglement area is doubled. Particles spawn rate is increased by 75%. 10. Stimpack now also gives you a speed boost of 15% for 5 seconds! 11. Journal hints are now shown when mouse cursor is over the button. 12. Night Vision battery capacity has been increased x2.0 to 45 seconds. 13. Quantum Lamp now works for 6 min...
    Read full article on Community Announcements (Dieax)
  • Patch NotesOfficial

    Practice Room map and difficulty fixes

    1. Flashlight power has increased x2 - game is too dark sometimes, so flashlight fix should help with it. 2. Practice Room Map - a new very easy map has been added, where you can investigate the monster and test stuff. All equipment is provided on the map. You can still die there theoretically, but you won't lose any items if you have taken any. 3. Head traps and floor traps no longer spawn on Easy difficulty on all maps
    Read full article on Community Announcements (Dieax)

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