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Horizon To Crinoa: Have Faith in Radiance -Prototype-

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Horizon To Crinoa: Have Faith in Radiance - Prototype- Gameplay Trailer trailerWatch trailer on Steam ↗

Horizon To Crinoa: Have Faith in Radiance -Prototype-

Second Morning Works · Published by Second Morning Works · Official site ↗

Mostly Positive — 73% positive (37 reviews) · 15 achievements

Last updated 27 Sept 2026

Horizon To Crinoa: Have Faith in Radiance -Prototype- is a small scale prototype anime style, action RPG with high speed, stylish action game combat mixed with in depth RPG stats, abilities and systems inspired by classic JRPGs! Show us just how much flair you can bring forth!

Free to PlayDJCTQ 141 DLC available ↗Full Controller Support

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Adventure, RPG · 2023 · More free games

Embark on a dynamic adventure where quick reflexes meet deep character development. In Horizon To Crinoa: Have Faith in Radiance -Prototype-, explore an anime-styled universe filled with engaging battles and intricate RPG elements.

About this game

Horizon To Crinoa: Have Faith in Radiance -Prototype- is a small scale, prototype, anime action RPG showcasing some of the general ideas, aesthetics and gameplay style we’re hoping to achieve with our future game projects! It’s a high speed, stylish, action game with major RPG elements, skills and abilities inspired by classic Japanese RPGs!

Follow the simple story of our main character, Yellette, set in the world of Crinoa, on a small excursion in order to find ingredients for cooking. What was assumed to be nothing more than a simple quest, transforms into more trouble than she could have seen coming!

Make your way through a small section of the Island of Ezelpor, where the local Jeletan Season has spread wild Jeletan throughout, and take down the few species of these beasts you find with cool, stylish combos and flair!

Main Features:

-Stylish Action Gameplay

By chaining skills together with the game's unique systems and mechanics, you can unleash devastating combos and skills on enemies to show off your abilities in order raise your 'Flair Meter' higher and higher for better rewards!



-Active Character Switching and Assists
For this prototype, you will be able to control and play as two characters; the fully fleshed out main character, Yellette, and the simpler character, the Jeletan, Ermli! By tapping the 'character switch' button you can instantly switch characters in the middle of a combo or chain to further extend your combos and show just how much flair you can pull off with the techniques available!

Furthermore, by holding the "Switch" button, combos can also be extended by instantly calling your non controlled party member to activate an assigned "assist skill" for them to perform on a target.



-Simple story with in depth lore and an in game glossary
Though the story is simple and sweet, it is used to set up the personality of Yellette, our main character, and to further set up the world and setting around her for future titles. Enjoy the voiced main story cutscenes and partially voiced sidequest stories to get a true feel for our characters and world! And then delve into the many terms, places, people and ideologies of the world of Crinoa!



Venture into the World of Crinoa and show us just how stylish you can be and just how much flair you can bring forth as a 'Hero of the World'!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 64 bit, Windows® 11 64 bit
  • Processor: AMD Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1650
  • DirectX: Version 11
  • Storage: 7 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Horizon To Crinoa Patch 1.48

    Fixed:-Fixed bug causing infinitely increasing stats when switching styles during battle.-Fixed objects that were transparent when they should be solid. -Fixed a bug causing certain items to be picked up multiple times when it should only be picked up once. -Fixed a bug causing certain areas of the map not to load when loading a save data in the City Of Twilight. -Fixed a bug causing certain percentage boosts to physical and magical resistance/damage to be incorrect amounts. -Fixed a bug causing enemies not to spawn when using the "Retry" option after losing a battle.*Additionally, if the player continued playing after this occured, enemies will no longer react or attack, this has been fixed. -Fixed a bug causing players to immediately encounter an enemy if they saved on an enemy spawn point. Changed:-Adjusted the minimum camera turn limit for lowering the camera to prevent floor clipping bugs. Added:-Added a failsafe for when enemies fall through the map and cannot be attacked. After some time, enemies in this state will automatically die when far enough from the player.
    Read full article on Community Announcements (Noctis_Fatehart)
  • Patch NotesOfficial

    Horizon To Crinoa Patch 1.47

    Fixed:-Fixed a bug causing stats to permanently decrease when switching styles in battle. -Fixed a bug causing certain equipment to have no stats when selecting an empty accessory slot.-Fixed a bug causing certain equipment to appear equipped even when not currently equipped. -Fixed a bug resulting in HP/EP stats not properly reflecting actual stat values in battles. -Fixed a bug causing certain audio to play even if audio settings are set to 0. -Fixed a bug causing the default gamespeed to be faster than normal after using "Turbo Mode".-Fixed a bug causing certain chests to give incorrect items when opened. -Fixed a bug causing the player to get stuck on certain invisible walls. -Fixed a bug causing the "Post Processing" setting to remain off when loading a save data or new area after toggling it off.Changed:-Added new chests and item pickups to the "City of Twilight" zone.
    Read full article on Community Announcements (Noctis_Fatehart)
  • Patch NotesOfficial

    Horizon To Crinoa Patch 1.46

    Fixed:-Fixed missing collisions near the 'Grave of Ezelpor' on the Ezelpor map. -Fixed a bug causing objective markers to disappear from the camera at certain angles, even if the location was in view. -Fixed a bug causing multiple battles to occur at once if multiple enemies were touched at the same time when outside of battle. -Fixed a bug that would sometimes result in a battle being unable to end even when all enemies are defeated. -Fixed a bug causing text to appear instead of a button icon in certain scenarios. -Fixed a bug in which certain save data would not load correctly due to missing data.*Caused by two pieces of equipment; "Liberator's Ribbon" and "Saver's Ribbon". Please requip these items to reset their abilities. -Fixed a bug causing certain cutscenes to continue playing on their own without any input. -Fixed a bug causing certain objects in Ezelpor to disappear. -Fixed incorrect grammar and spelling errors in dialogue in certain scenes. -Fixed a bug causing certain menu options to be unselectable when using a controller or the keyboard to navigate to them. -Fixed a bug causing certain animations to act oddly in certain cutscenes. -Fixed a bug causing the opening movie to perform strangely in some scenarios. Changed:-Changed how party members interact with the player while outside of battle. *Previously, the player could completely and totally leave the NPC members behind. Now, after a certain distance, the NPC members will automatically teleport to the player's position to keep them close together.
    Read full article on Community Announcements (Noctis_Fatehart)
  • Patch NotesOfficial

    Horizon To Crinoa Patch 1.45

    Fixed:-Fixed a bug causing cutscenes and a battle encounter to occur at the same time. -Fixed a bug that increased game size.
    Read full article on Community Announcements (Noctis_Fatehart)
  • Patch NotesOfficial

    Horizon To Crinoa Patch 1.44

    Fixed:-Fixed a bug causing some objects to lose collision while in the Memory City. -Fixed a bug causing certain audio to overlap rather than scale its volume properly. -Fixed some spelling and grammatical errors in certain Collection Entries. -Fixed a bug that would cause the player's movement to be bugged after a 'Quest Completed' or 'Party Member Joined' event occurred. -Fixed a bug causing the victory screen for "Ermli" to have movement when there should be none. -Fixed a bug causing Yellette to remain broken when controlled by the CPU.-Fixed a bug spawning NPC party members outside of the combat zone. Changed:-Adjusted the audio volume of various SFX.-Adjusted the UI for a new party member joining the party. -Increased the maximum resolution for all textures, old resolutions can be made via texture settings. Previously, in order to reduce memory load, textures had a smaller maximum resolution, leaving some textures blurry when playing the game at 1080 or above. Now, all textures can be viewed in their full resolution when selecting the 'Full Resolution' option in the system settings. Default settings remain at 1/2 resolution. -Adjusted the display size of certain text viewed in UI and menus. Additionally, added text size scaling to various text windows that automatically adjust text size to remove text overflow. -Adjusted the text and descriptions in various skills, collections, tooltips, realizations and items.-Slight Optimization Changes to account for increased texture resolution.
    Read full article on Community Announcements (Noctis_Fatehart)

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