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Watch trailer on Steam ↗Shadowveil: Legend of The Five Rings
Palindrome Interactive · Published by THQ Nordic, Palindrome Interactive, Amplifier Studios · Official site ↗
Mostly Positive — 75% positive (495 reviews) · 84 achievements
Last updated 27 Sept 2026
Train unique samurai, embark on missions, and play the cards dealt each run on an epic roguelite adventure in the Legend of the Five Rings universe. Each defeat opens new strategic skill tree options and more powerful cards to face the growing threat in the Shadowlands.
£20.99
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Price history
Adventure, Indie, RPG, Strategy · 2025 · More £15 - £30 games
Delve into the Legend of the Five Rings universe as you train unique samurai and embark on missions, facing threats in Shadowveil’s epic roguelite journey. Each run opens new strategic paths and powerful cards to master.
About this game


You are the commander. Your role is to focus on the big picture, make the big decisions, and let your forces handle the execution of them. Make impactful decisions on how to guide the expedition's journey through the Shadowlands, who to bring, what cards to equip, what new paths to unlock and build your strategy to achieve your long-term goals.
Gather and equip both ability and item cards to your samurai, making them even stronger as you progress. Building powerful synergies/combinations between your party members will be crucial in determining the outcome of each battle.
Recruit new samurai, unlock new classes, level up and improve along different paths to grow your party stronger for each run. As your party grows in ability and size, you will be better equipped to face the dangers that lie deeper in the Shadowlands.
Deploy your scouts wisely to reveal the secrets of each path and determine the best route through the treacherous Shadowlands. Each path presents unique opportunities and challenges, offering greater rewards or more formidable adversaries. As you delve deeper, the surroundings become increasingly twisted, corrupt, and intricate.
See your glorious planning pay off as your samurai execute your strategies in battle, without the need for real-time micromanagement. Positioning, who you send into battle, and what abilities and items you equip will shape your party's ability to be victorious against the many enemies you face along your journey.

Legend of the Five Rings (L5R) is a shared gaming universe set in Rokugan, a rich fantasy setting inspired by the samurai cinema of Akira Kurosawa and the history and folklore of Japan, China, and other Asian nations. In Rokugan, shapeshifters, dragons, and gods walk beside mortals, and warring samurai clans clash for power and prestige, duel for love and revenge, and defend against the demonic invasion of the Shadowlands. Since the collectible card game debuted in 1995, L5R has been adapted into a Living Card Game, several tabletop roleplaying games, board games, novels, art books, and a graphic novel. Shadowveil: Legend of the Five Rings is the first-ever video game set in the realm of Rokugan.

System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit
- Processor: Intel Core i5 2500 / AMD FX-4350 or equivalent
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1070 / AMD RX 580 with 6GB of VRAM or equivalent
- DirectX: Version 12
- Storage: 10 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Shadowveil Patch 1.1.1 - The Last Expedition
Greetings Samurai Welcome to 1.1.1 update brings additional QOL and bugfixes, but this will be the last patch for the entire game. It’s been a privilege to work on Shadowveil, its been an absolute blast to take part of the Legend of the Five Rings universe, and the team eternally grateful to you, our community for supporting us in creating and launching Shadowveil. Thank you for playing Shadowveil: Legend of the Five RIngs, and hopefully we see each other soon in another context. Take care and goodbye. With love, The team at Palindrome Interactive Patch Notes Version number 1.1.1.19063 Added Added a unique 3D model and portrait for Yasuki Nobitsugu Added a small VFX outline to map crab to differentiate it better Added QOL: Barricades now have HP and can be destroyed (5 hits), if enemies can’t reach your units they will target barricades {STEAM_CLAN_IMAGE}/45127025/147b91e7c0ac966b3e13228a27da21f8785d222c.png Updates Scouting parties button should now have a tooltip even when not unlocked ”Shifting Currents” healing breakdown should now correctly show a percentage instead of just a number Updated LLG sounds Updated percentage of nezumi favor gifting to show the correct percentages at all times. Updated enemy loadouts so enemies can now spawn in mixed compositions Updated the speaking order of the Lost Library Guardians to better fit the cinematic the first time you encounter them Replaced reward in Ancient Practice side quest, as the experience gain was never supposed to be there. Additional Duty Slot upgrade icon is now the same size as all the other upgrades Ability “Battering Ram” changed to match text Balance Nezumi favors now get more expensive the more of them you get, and you can only get one per shop visit Chapter 9 shouldn't give extra Embark Slots Critical Fixes (Crashes/Softlock) Fixed issue where loading a save with different items would lead to a crash Fixes Fixed character bar at the bottom of the screen no longer overlaps quest UI Fixed run summary not...Read full article on Community Announcements (Palindrome Filip)Patch NotesOfficial
Shadowveil Patch 1.1 - Closing a chapter
Greetings Samurai My name is Filip and I’m the Game Director of Shadowveil. Welcome to 1.1 our first major update which should make the game it's best, listen to the video where I also talk about some important news, so please watch the entire video. This patch should help the game feel more complete, give more build/experimentation opportunities and hopefully just feel better! However with patch 1.1 also comes the closing of a chapter. Patch 1.1 will be the last content patch for the game. We have one additional patch planned, 1.1.1 that brings additional QOL and bugfixes, but that will be the last patch for the entire game. It’s been a privilege to work on Shadowveil, its been an absolute blast to take part of the Legend of the Five Rings universe, and the team and I are eternally grateful to you, our community for supporting us in creating and launching Shadowveil. Thank you for playing Shadowveil: Legend of the Five RIngs, and hopefully we see each other soon in another context. Take care and goodbye. With love, Filip and the team at Palindrome Interactive Patch Notes - 1.1 Version number 1.1.0.18999 Added Added 18 new ability cards (3 per class) Added 1 item component Added 9 item combinations Added Heroes of the Wall screen in magistrate to commemorate our speedrun winners (congratulations!). Added new 3D meshes to Lost Library Guardians Added 6 new alternate portraits to match the randomized meshes to increase differentiation. {STEAM_CLAN_IMAGE}/45127025/125b8746e71870986e5d7c67207328245194a6b8.png Updates QOL: Added ability to skip event text QOL: Updated so UI should be visible on 16:10 aspect ratio screens (for example Steamdeck) “Spirit repulse” knockback is now 1 tile as stated Updated card breakdown on ability “Bloodthirst” and “Invigorating Heat” Card order in codex has been updated Changed so that objective marker shows on next step when advancing in missions Updated so the combat is considered as completed when Madoshi Necromancer dies, even if a sum...Read full article on Community Announcements (Palindrome Lars)Patch NotesOfficial
Shadowveil Patch 1.0.6 - Patch Notes
Greetings from Rokugan! We've just released Shadowveil Patch 1.0.6! This patch includes a rework of the achievement system which should enable everyone to gain achievements correctly! Version number 1.0.6.18819 Added Added some missing quest item icons Added a icon for “entering sub-maps” node Updates Updated how achievements are calculated and rewarded, this should fix achievements issues. If you have already unlocked an achievement it should now pop as soon as you start the game, or in the watchtower! QoL. Map improvements: Quest nodes are now different if they lead to a separate quest map or not; Shadowveil entry and exit nodes should now be way more clear and easy to understand. Updated tooltips for several node types. Balance: “Corrupted Spirit Champions” no longer has a dash and are slower ”Madōshi Necromancers” summon spirits more often. ”Lost Sentry” is now the only Lost that applies “Rot”. Changed: Rot reduces healing 50%->80% Critical Fixes (Crashes/Softlock) Fixed a potential crash related to rewards Fixed a potential crash related to fortitude Mission should no longer add objectives after they are completed that could lead to softlocks Fixed a potential crash in run summary Fixed a crash turning in missions Fixed loading issues related to worldmap that could cause a crash Fixed issues with map generation that could crash the game Fixes Fixed various popup issues Fixed issue where bosses could appear in cutscenes Fixed The Oni should not start the Chapter 5 fight under the ground and player characters are more likely to be hidden during the cutscene Fixed Combat Summary UI background no longer flashes when opened Fixed issue where UI would disappear from the tutorial Fixed issue where UI would disappear when entering The Shadowveil Fixed issue with the Character bar Fixed issue where the wrong item was shown in event “The Broken Altar of Kuni Hatsuki” Fixed issue with backup save slots Fixed issues with VO dissapearing Various VFX tweaks How to report a b...Read full article on Community Announcements (Palindrome Lars)Patch NotesOfficial
Shadowveil Patch 1.0.5 - Patch Notes
Greetings from Rokugan! 1.0.5 just launched, and with it, a lot of improvements to the game! Version number 1.0.5.18698 Added Added QoL: Retraining button. You can now retrain your characters so that you have more freedom in how you build your party. Retraining refunds all level-ups except character specific masteries and the class itself. Retraining costs one goblin skull per level above lvl 5. Added warning to restart the game when selecting certain graphics options Added 6 portraits for our hero characters {STEAM_CLAN_IMAGE}/45127025/945d66c1df1a124eac2e371a890fb1403f304158.png Optimization Further optimized textures Fixed lag spike when dragging first unit Updates QoL: Hovering nodes can now be inspected to show more information to the player Updated so the sibling will now be healed to 10 health if your party wipes but you win the combat Update the Hida Warbanner to show a new unique Hida Mon Updated mission “Hidden Stashes” now only requires you to reach “The Cache” once. Balance: Critical heals are not as effective Political capital gain has been nerfed Critical Fixes (Crashes/Softlock) Fixed potential softlock in Chapter 6 during an event Fixed potential softlock when loading savefiles in our out of the Shadowveil that led to no available nodes Fixed a potential softlock in tutorial Fixed potential softlock when clicking escape rapidly Fixes Fixed Return to Watchtower confirmation text is now correct Fixed so Gate shouldn't allow player to Embark with more units than slots. Fixed multiple stage quests are reset upon avoiding to claim the rewards in the designed order Fixed so the sibling can't be removed from party in chapter 9. Fixed the Oni Lord is no longer blocked from attacking units in melee range when standing in a smokescreen Fixed issue where completed status could show on non accessed missions Fixed “Battlefield Scavenging Method” should now actually give you items and abilities when you make camp... like it says it does. Fixed potential fix for wo...Read full article on Community Announcements (Palindrome Lars)Patch NotesOfficial
Post Launch Report - Patch 1.1, Speedrunning contest and updates
Game Director Filip talks about the first month of Shadowveil, and the upcoming updates and content additions. Check it out in this video: Patch 1.0.5 (coming soon™). Added highly requested QoL: Retraining your characters. Fixing rare / harder-to-replicate crashes New portraits to our hero characters! Sneakpeek: Hiruma Kage {STEAM_CLAN_IMAGE}/45127025/d763f2d3193bb2d10d5a5f5cf64e89f6156e9c39.png Patch 1.0.6 Fix for the Achievements not popping correctly Additional polish Patch 1.1 - Content Patch 1 New ability cards for all classes New item components (and item combinations) New alternate portraits for all classes More to come! We hope this gives a glimpse of what is on the horizon. Of course, we are working on every aspect of the game, from bugs, balance and QOL, and as mentioned, the Discord community has been super helpful. Be sure to also check out the ongoing Speedrun Contest, where the winners will have their names added to the game and Legend of the Five Rings lore! Click here for more info, or visit the #speedrun channel in the Shadowveil Discord. If you want to join the conversation, be sure to visit the Shadowveil Discord, we hope to see you there soon! With love, The Palindrome Interactive teamRead full article on Community Announcements (Palindrome Lars)











