
Screenshots

Watch trailer on Steam ↗Nazizombie's Slayer
Ousiron · Published by Ousiron
Content notice: Nazizombie Slayer features intense cartoon violence, blood gore and strong language.
5 user reviews — 80% positive (5 reviews) · 10 achievements
Last updated 27 Sept 2026
Hardcore top-down pixel shooter with action-adventure elements. Play as a mysterious adamantium mercenary and immerse yourself in the game's dark history.
£6.69
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie · 2025 · More £5 - £15 games
Nazizombie's Slayer challenges you to navigate dark corridors as an adamantium-clad hero, blending top-down shooting with adventure in Ousiron's indie game.
About this game

Nazizombies Slayer is a hardcore top-down pixel shooter. Complete guild tasks, buy equipment, kill your enemies, solve level challenges, follow the development of the plot and enjoy the gameplay.

- Stealth. Move slowly behind enemies' backs to avoid making noise and being seen.
- Use mines and grenades to freeze enemies, poison them, or deal damage. Combine them to get new effects and new abilities.
- Change and upgrade your costumes to increase your stats.
- Increase your capital. Trade items found in levels at the bar.
- Find secrets in the levels and solve simple puzzles.

The state of Zeichland declares war and starts fighting against the whole world. This is a terrible and uncomplicated situation for all mankind, but not for mercenaries, who see it only as an opportunity to earn money. The story is told on behalf of a mysterious mercenary from Big Earth, who arrived in Lower Zeich and settled in the newly opened branch of the Lanor Guild. You will have to fulfill the guild's tasks and follow the consequences of what is happening.
System Requirements
Will my PC run this? →Minimum
- OS *: Microsoft® Windows® 7 / 8 / 10 / 11
- Processor: 2.4 GHz Intel Core 2 Duo or better
- Memory: 1 GB RAM
- Graphics: OpenGL 3.2 compatible GPU with at least 512MB of VRAM
- DirectX: Version 9.0c
- Storage: 1 GB available space
Recommended
- OS *: Microsoft® Windows® 7 / 8 / 10 / 11
- Processor: 2.8 GHz Intel Core 2 Duo or better
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2 compatible GPU with at least 2GB of VRAM
- DirectX: Version 9.0c
- Storage: 2 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
Tomorrow our game, Nazizombie's Slayer, will see the light of day
The day is almost here. Tomorrow, November 5th, our very first game, Nazizombie's Slayer, will see the light of day.It's hard to put into words this mix of excitement and awe. We're just a small team of 2-3 people and don't expect to set the world on fire, but for us, this is a huge and important step. We sincerely hope you enjoy what we've created.Thank you for being with us on this journey.Read full article on Community Announcements (Ousiron)AnnouncementsOfficial
DEMO is released
Hi all! We are pleased to announce that a demo version of the game is available on Steam right now. It is available on Windows and Linux platforms. The demo version will be playable throughout the next week. Please leave your review about the game. This is very important!Read full article on Community Announcements (Ousiron)Community & EventsOfficial
Participation in the festival Games to be
In October Steam is planning to hold a festival "Games to be", where games with a demo released by that time will be able to participate. NZS is planning to participate. This means that the game will have a demo version.Read full article on Community Announcements (Ousiron)AnnouncementsOfficial
Cut mechanics
A lot of time has passed since the beginning of development, and since it is a dynamic process, it was not without changes in the already implemented mechanics or the failure and subsequent sawing out of mechanics. We will talk about such mechanics now. 1. Cut out the mechanics of rewinding time forward Previously, levels were supposed to have multiple time triggers. That is, triggers that only activated at certain times. Which resulted in the player constantly having to wait when restarting the level. This problem was realized and partially solved by adding a new mechanic - fast-forwarding time in any safe zones. Now the level design has changed and it was decided to get rid of most of these time triggers. After that this mechanic became simply unnecessary. 2. Cut out the mechanics of opening the door by watching in-game ads This mechanic was relevant when the game was not yet planned to be released on Steam. Back then, we were only thinking about releasing it on Google Play. After we realized that the game was starting to get more complex and become more like a desktop game, we changed and cut out all the mobile features. 3. Changed the mechanics of changing into enemy uniforms Originally it was supposed to be possible to kill any enemy, take off his clothes and dress up in them. But later it turned out that this is not what we would like to see in the final score. As a result, this mechanic was changed. It was added 3 toRead full article on Community Announcements (Ousiron)AnnouncementsOfficial
Localization
Hello everyone This is the first announcement and I would like to thank everyone who added the game to the wishlist. It is quite important to promote the game. Localization This announcement will be about localization. There will be two languages available at the release of the game - English and Russian. We also plan to translate the game into other languages in the future. But if someone has a desire to translate the game into your language, we will be only glad. Please write to us for further cooperation - qodux.corp@gmail.com.Read full article on Community Announcements (Ousiron)






