
Screenshots

Watch trailer on Steam ↗Afterlife
Material Stone Games · Published by Material Stone Games
9 user reviews — 89% positive (9 reviews)
Last updated 27 Sept 2026
He who is chosen as a hero must take a test. Pass the test to gain power of hero, and return to the original world.
Indie, Strategy, Early Access · 2023 · More free games
Embark on a strategic journey as you're tested to become a powerful hero in Afterlife. With early access, explore deep strategy gameplay from Material Stone Games.
About this game
Objective
The end goal of the game is to complete all the missions and return to the original world.
Opportunities
If you start the game, you will be given 3 opportunities to try the mission.
You must complete all the missions given before you exhaust all of this opportunity.
If the mission fails, opportunities are reduced one by one.
When all opportunities are exhausted, you cannot return to the original world and dies, and the game ends.
How to play the game
The defense of a village
Your mission is to protect a given village from monsters for a few days. Interact with objects to acquire resources, defeat monsters, and be strong.
Interaction and aetheron
Left-click on the mouse to interact with the objects in the field.
When interacting, you can get an essence called Aetheron. This is the good you need for the upgrade. You can get it by interacting or killing monsters.
When interacting with a monster object, it attacks the monster and causes a certain amount of damage.
When interacting with resource objects such as trees or rocks, resources are collected to cause a certain amount of damage and acquire resources.
When interacting with the village object, repair the village to restore a certain amount of value.
Obtaining items
If you attack a tree, you can get a certain amount of wood, attacking rocks will allow you to acquire a certain amount of rocks.
Crafting Items
You can create items with the material items you have obtained.
Click the second icon, Craft icon in the left icon menu to display the craft view.
Once enough material items are collected, the craftable items are activated.
You can click to consume the material items to create them.
Day and Night
Day and night change over time.
Resource objects are mainly created during the day, and monsters are created at night.
Survive Rewards
You can earn a reward after one day. You will be given a reward option and you will earn a reward by choosing one.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel Core i3
- Memory: 100 MB RAM
- Graphics: Intel(R) HD Graphics 630
- Storage: 300 MB available space
Supported Languages
Latest news
Patch NotesOfficial
2025-07-20 핫픽스
Patch NotesJuly 20, 20251. Interaction Bug on In-Game HUDFixed a bug where interactions did not work properly when hovering over HUD elements (excluding buttons).2. Extended Daytime for TutorialExtended the daytime duration on Day 1 to provide more time for the tutorial.3. Unequip BugFixed a bug where equippable items would be unequipped when reacquired after being equipped via pickup or crafting.4. Inventory Not Opening BugFixed a bug where the inventory window would not open properly after placing an object.5. Auto Interaction Disable BugFixed a bug where auto interaction would stop working if the target object died during the interaction.6. Item Crafting BugFixed a bug where crafted items were not correctly added to the inventory.7. Village Generation Algorithm BugFixed a bug where previously placed village objects were not removed when the algorithm determined a new starting point after failing to place enough buildings.Read full article on Community Announcements (Stop)Patch NotesOfficial
2025-07-20 Update
Patch NotesJuly 20, 20251. Main Screen OverhaulThe navigation bar has been removed, and the central area now features a magic orb and a magic circle to access Missions and Upgrades, respectively. At the bottom center, the number of remaining chances (lives) is displayed. When hovering over the orb or circle, the name of the active function is shown for better clarity.Remaining lives are visually represented by the number of spirits orbiting the magic orb.You can now access Missions via the magic orb and Upgrades via the magic circle, all while viewing your remaining lives in the center of the screen!2. Mouse Locking Feature AddedThe mouse cursor is now confined within the game screen and will no longer move outside the window.3. Camera Movement Method ChangedPreviously, the camera moved by dragging with the right mouse button.Now, the camera moves automatically when the cursor is placed near the edge of the screen.4. Auto Interaction Enabled by DefaultNo more endless clicking! Now, a single mouse click will automatically trigger periodic interactions with the target object.Use your time for strategic decisions instead of grinding clicks.As a result, the "Automation" upgrade has been removed from the upgrade tree, and the cost of the attack speed upgrade has been adjusted.5. Hotkey System OverhauledThe previous hotkeys used to toggle the inventory and crafting windows have been replaced.Now, in the main screen, the ESC key opens and closes the menu, and also closes the mission and upgrade windows.In-game, ESC still opens and closes the menu, while I opens the inventory and C opens the crafting window.You can now open a new window without closing the others first.6. Tutorial Added\\To help new players, the divine agent now guides them through tutorials on both the main screen and in-game.The tutorial explains the screen layout and how to play.Press Spacebar or click the dialogue box to proceed, and press ESC to skip.7. Bug Fix: Game Freeze on Entering StageFixed a bug...Read full article on Community Announcements (Stop)Patch NotesOfficial
2025-07-16 Update
Patch NotesJuly 16, 20251. Graphics ImprovementsThe following graphics have been improved:Terrain: Dirt and water tile imagesSome Field Objects: Village buildings, trees, and rocksSome Item Icons: Stone, iron, and iron axe icons2. Visibility ImprovementsFixed an issue where the values (such as health) of field objects were not visible when hovered with the mouse if they were obscured.3. Title Screen Animation AddedThe divine agent, who appears when the protagonist first opens their eyes, has been added to the center of the title screen to match the story. Fog has also been added to enhance depth and atmosphere.4. In-Game Hotkeys AddedHotkeys have been added to toggle UI windows: Press I to open/close the inventory, C for the crafting window, and ESC for the menu.5. Intro Scene AddedTo enhance immersion at the start of the game, the divine agent’s voice is now shown as text. Press Spacebar to proceed or ESC to skip.6. New Monster AddedSlime Description: A small jelly-like creature that slowly moves and attacks. Stats:HP: 3Attack: 1Drop Items: Viewable in-game7. Village Generation Algorithm UpdatedThe building placement algorithm at the start of a stage has been changed. Previously, buildings were placed completely at random. Now, buildings are placed around a central point to form a more natural village layout.Read full article on Community Announcements (Stop)Patch NotesOfficial
2025-07-13 Update
Patch NotesJuly 13, 20251. UI Interaction ImprovementsFixed an issue where field objects could be unintentionally affected when using the mouse over UI elements.2. Visibility ImprovementsThe background color has been changed from black to dark gray to help distinguish the game map from the background more clearly.3. Settings MenuAdded a settings button to both the main menu and the in-game menu. You can now adjust sound settings and change the language during gameplay!4. Construction System ImplementedA system has been added that allows players to place objects on the field. When selecting a buildable item from the inventory, the game enters construction mode, allowing placement of the object on the field. A green outline indicates the object can be placed, while a red outline indicates it cannot. Pressing the ESC key while in construction mode will cancel it and return to interaction mode.The following construction items have been added: Campfire, Wall, Altar of Fire, Altar of Lightning.Campfire Description: Illuminates the area around it for a limited time. Interacting with it consumes 1 wood to extend its duration. Craftable: Yes Materials: 20 Wood, 10 StoneWall Description: A durable obstacle. Interacting with it consumes 1 stone to increase its durability. Craftable: Yes Materials: 50 StoneAltar of Fire Description: An altar that launches flames at nearby enemies. Interacting with it consumes wood to increase its durability. At certain durability levels, its damage, firing speed, and projectile speed increase. Craftable: Yes Materials: Viewable in-gameAltar of Lightning Description: An altar that attacks nearby enemies with lightning. Interacting with it consumes wood to increase its durability. At certain durability levels, its damage, firing speed, and casting speed increase. Craftable: Yes Materials: Viewable in-game5. Terrain Generation ImprovementsPreviously, water tiles were placed randomly to create terrain. Now, terrain elevation is generated using Perl...Read full article on Community Announcements (Stop)Patch NotesOfficial
2025-07-09 Update
Patch NotesJuly 9, 20251. Bug FixesStage Afterimage Fixed an issue where death animations of objects remained visible when transitioning from a stage to the main screen.Health Bug Fixed a bug where field objects would not die even when their health reached 0.2. Inventory and Crafting Item Info DisplayYou can now view item information by hovering over items in the inventory and crafting menus.3. Sound Settings AddedSound settings have been added to the title screen. You can now adjust master volume, background music, and sound effects separately.4. In-Game Camera Movement and Boundary LimitationYou can now move the in-game camera by right-clicking and dragging. Camera movement is restricted to within the boundaries of the map.5. New Items AddedIron Axe Description: An axe made of iron. Used for chopping down trees. Grants +10 attack power when equipped. Craftable: Yes Crafting Cost: 10 Wood, 50 Stone, 30 IronTorch Description: A torch that lights up the surrounding area. Increases vision range by 2 tiles when equipped. Craftable: Yes Crafting Cost: 12 Wood, 6 StoneDagger Description: A short but sharp dagger that can be obtained from goblins. Slightly increases attack power, critical chance, and critical damage when equipped. Craftable: NoRead full article on Community Announcements (Stop)






