
Screenshots

Watch trailer on Steam ↗Bloodthief
Blargis · Published by Blargis
Content notice: This game contains extreme violence and gore. Melee combat is bloody and gory.
Overwhelmingly Positive — 96% positive (1,090 reviews) · 22 achievements
Last updated 27 Sept 2026
Bloodthief is an ultra-fast melee dungeon-runner where you use momentum to parkour through hazardous dungeons and brutally slash through enemies. Speed-run through haunted crypts and castles and learn what dark secrets lie beneath.
£8.37
£16.75Lowest price we've ever recorded
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Price history
Action, Indie · 2025 · More £5 - £15 games
Navigate treacherous haunted crypts and castles as you slash through enemies with momentum-fueled parkour. Experience the thrill of speed-running through hazardous dungeons in Bloodthief, an intense action game from Blargis.
About this game
Bloodthief is an ultra-fast melee dungeon-runner where you use momentum to parkour through hazardous dungeons and brutally slash through enemies. Speed-run through haunted crypts and castles and learn what dark secrets lie beneath.
Featuring
30 main levels + secrets / extra levels
20 collectable weapons with unique perks
Over 100 secrets
Custom User Maps via Steam Workshop
Compete with your friends and anyone in the world by racing their ghost.
Vanquish the Wicked. Drink Their Blood.
In Bloodthief you play as a vampire, and the blood of undead foes fuels your abilities and propels you to insane speeds. Movement and combat are deeply intertwined—you’ll need to use both in a beautiful dance of skill and carnage.
Explore Ancient Dungeons. Acquire Hidden Powers
Powerful secrets lie in the depths of Bloodthief's world. Delve into this mystical land and uncover powerful loot and magical abilities.
Master Your Abilities and Reap the Rewards
Levels full of branching paths, shortcuts, and secrets reward those with the skill and creativity to pull them off. Find the perfect path through labyrinthine dungeons and reap the rewards for your efforts.
Bloodthief offers a challenging experience that invites the player to learn the deep and intertwined gameplay mechanics to progress and succeed. It will push you to your limits but leave you feeling like the ultimate killing machine by end.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 or later
- Processor: 2.4GHZ Quad Core Or Higher
- Memory: 4 GB RAM
- Graphics: GeForce 10 series Or Equivalent (Vulkan or DirectX 12 Support Required)
- DirectX: Version 12
- Storage: 5 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10+
- Processor: Intel Core i5 or equivalent
- Memory: 8 GB RAM
- Graphics: Relatively modern dedicated graphics card (Vulkan support is recommended)
- DirectX: Version 12
- Storage: 5 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Leaderboard Update! (Patch 1.2.5)
Hey everyone! Patch 1.2.5 brings a few new major updates to leaderboards!Weapon LeaderboardsNow you can compete with your favorite sword and be recognized in the leaderboard! Level leaderboards now can be broken out by weapon so you can see the top players for each weapon in each level. In the main menu you can also see the top overall players for each weapon!New Leaderboard Website (bloodthiefgame.com)Mark (@Bearlikelion), the dev of SurfsUp, has graciously ported over a ton of SurfsUp's amazing web-leaderboard setup to work with Bloodthief, and you can visit it now: bloodthiefgame.com. I pasted some screenshots below that showcase some of the cool new features:See records for yourself and other players all in one place:New Weapon Pages shows the top players and the top times for each level for that weapon: Shows Leaderboards and medals for Workshop maps too!Hope you like it! -BlargisRead full article on Community Announcements (jibsoftwarellc)Patch NotesOfficial
Patch 1.2.4 - Use your own textures for custom maps!
Hey everyone!This update adds custom texture support for custom maps. This feature has been in beta for a few weeks and already people have done some awesome stuff - here are some cool screenshots from stuff people have posted in the discord:Map by Ruin:Map by Spawnshade:Map by Ruin:You can learn about custom maps (including how to use your own textures) here: https://blargis.github.io/bloodthief_docs/mapping-guide/Also if you have any questions about mapping, join the Discord!Here are the other patch notes:Added the ability to publish "map packs" such as hub-maps and sequences of maps to workshopMade the boss more speedrun-ablefixed winding halls of nox out-of-bounds exitfixed some bad textures in DirectXfixed a crash that could happen with DirectXThanks for playing everyone! More stuff to come!Read full article on Community Announcements (jibsoftwarellc)Patch NotesOfficial
Patch 1.2.2 - Save Slots, "Full Game Run" timer, and more!
Hey folks!Medium-sized update coming your way - mainly with quality of life stuff and bug fixes. Here are the release notes:New StuffSome new features that should make Full Game runs, New Game runs, and just replaying in general easier and more funSave slots: Now you can choose between 1 of 3 save slots from the main menu. The new button is in the top left of the main menu. "Full Game Run" timer: Now each save slot tracks the total play time associated with that save slot. You can display this in real time below the normal run timer by enabling it in the user settings. Add a mappable action for "Ground Slam (Keep Momentum)" for those that would prefer this over the default "quick tap" behavior of ground slam Note: It is not mapped to any button by default so if you prefer this option over the default you need to map it to a button in the controller settingsFinal boss got some major tweaks to help the arena react and move along faster if you're speedrunning itUpdate LBs with new badges from competitionsBug FixesFixed bug where you could ground slam through damage areas sometimes (most commonly seen in final boss)Prevent double collection of the same keyFix some Japanese translation errorsCustom Maps bug: Fix bug with vt_trigger_area `trigger_dependency_count` parameter5db reduction of stone sword soundFixed 1-6 end level area being too lowMade lava more robustNow it will continue to hurt you as you stand in it which should fix issues where you could find yourself able to stand inside lavathe game will attempt to "depenetrate" you from the lava to prevent clipping through the map scenariosRead full article on Community Announcements (jibsoftwarellc)Patch NotesOfficial
Patch 1.2.1 - Some bug fixes and improvements to Custom Maps!
Improved controller support: Now triggers can be remapped Made it so long User Map names don't break the level select Added the ability to add Map tags from the map settings pause screen (See the Bloodthief Workshop for featured tags, including the one for the ongoing map jam, Speed Jam: Gherisa Swamplands) Fixed custom checkpoint spawn positions in custom maps Fixed global leaderboards in custom maps Added new map setting: "Continue Music on Restarts" which makes it so if you hit "Restart Map" the music just keeps going as opposed to restarting. Useful when you're grinding top times and don't want to hear the same 2 second beginning of a song over and over Fixed bad geometry in Oex Labor Bell Now the creator name is displayed in the Workshop Maps select menu Fixed bug where a lava that is entirely clip brush caused a crash Made it so in Custom Maps you can use light_color or key_color in byte mode (RGB 0-255) or float mode (RGB 0-1) Added the ability to delete your own custom maps from the level select Fixed weapon switching bug that caused a crash Added the ability for mappers to set which areas are "navigable" which will make navigation in custom maps more optimized.Read full article on Community Announcements (jibsoftwarellc)Patch NotesOfficial
Custom User Maps + Steam Workshop Update is OUT NOW!
Hey Everyone! Bloodthief's Steam Workshop is now live and you can now play custom user maps with the click of a button! How to Play Custom MapsGo to Bloodthief's Workshop page in the Community Hub (here's the direct link). Select any map in the items tab and subscribe to it.Open the game, hit play, and go to the "Workshop Maps" tab - you should see subscribed maps there and can play them! How to Make Custom MapsJust watch this video tutorial that I made. There's ~10 minutes setup required but it is worth it because you are literally setting up the exact set of tools I used to make the main game's maps, so the possibilities are limitless! For those that want to dive further into the details, here is the written guide / wikiLeaderboards in User Made MapsPopular user made maps will get blessed with a leaderboard. I'll be monitoring the Workshop and adding Leaderboards proactively but if you want to request one for your map just hop in the discord and ask in the "Leaderboard Requests" channel. Discord link is here.Map JamsThere's map Jam going on right now! Check it out on the DiscordCheck out some of the Community Maps that have already been Made!Oldborg by Fraph (Play it here)"You are trapped in the Oldborg stronghold and need to find a way out. Uncover the secrets of Oldborg and escape before it consumes you!"Goo Factory by Motion (Play it here)"Explore the secrets of the goo."Arcana Palace by Ruin (Play it here)"my first full game map, really was just messing around with new stuff, main castle layout inspired by oex factory kinda a bright level n might take a sec to load mb theres a lot of stuff"Read full article on Community Announcements (blargis3d)






