
Screenshots

Watch trailer on Steam ↗Small Kingdoms Prologue
Bad Logic Studios · Published by Bad Logic Studios
Mostly Positive — 76% positive (34 reviews) · 14 achievements
Last updated 27 Sept 2026
Rule a small fantasy kingdom and conquer your rival as you build up your cities and armies on the world map and command your troops on the battlefield. Small Kingdoms is a streamlined grand strategy and real-time strategy game, the Small Kingdoms Prologue is a free introductory campaign
Simulation, Free To Play, Strategy · 2023 · More free games
In Small Kingdoms Prologue, you step into the role of a fantasy ruler, expanding your kingdom and outmaneuvering rivals on both maps and fields. Experience streamlined grand strategy and real-time tactics in this free intro to Bad Logic Studios' world.
About this game
Rule a small fantasy kingdom and conquer your rival as you build up your cities and armies on the world map and command your troops on the battlefield
Small Kingdoms is a streamlined grand strategy and real-time strategy game, the Small Kingdoms Prologue is a free introductory version to the full game with a single campaign and a smaller number of buildings and units

The Prologue comes with a single campaign map which is a small world consisting of several islands with 2 playable kingdoms and each kingdom having 3 cities. The main game allows more kingdoms and cities on procedurally generated campaign maps

In the Prologue the two kingdoms are very much alike. In the main game, you choose to play as one of several kingdoms that each has their own set of islands and cities. The main kingdoms all have similar unit types, but each has their own unique flavour, with strengths and weaknesses for you to use strategically

Build up your cities by constructing buildings, gathering resources and training units for your garrison from the world map. Will your cities be economic powerhouses producing loads of resources? Or will they be military training camps designed to get a variety of new units into your armies?

Train units for your armies on the world map, then send them into battle and command them on the battlefield to achieve victory in siege and field combat. Will you build a balanced army capable of engaging in close quarters or at a distance? Or will you focus on ranged units to strike down the enemy from afar?
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7+
- Processor: Intel Core i3 Processor or equivalent
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 960 / Radeon RX 480
- DirectX: Version 11
- Storage: 6 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Bug Fixes
Hello, Just a quick update to fix a couple of bugs reported in the latest build that would affect some players, plus some minor changes - fixed an issue with enemy cities not showing tutorial sometimes - fixed an issue with main menu sometimes showing when starting a new campaign - added Esc key shortcut for closing main menu windows - rearranged building order to match resource bar order Our apologies to those who experienced these bugs We're still trying to track down a reported bug where cities don't load in battle, causing automatic loss - if you encounter this bug or any other bugs, please let us know with as much detail as you can provide so we can fix them Thank you for playingRead full article on Community Announcements (Bad Logic)AnnouncementsOfficial
Tutorial and Improvements
Hello everyone, We have a new major update that adds tutorial, improves a lot of things and brings the Prologue closer to what the full game will be {STEAM_CLAN_IMAGE}/44485104/b021e9a9422555307b68d1c4622b648e2bfc1534.png The update has a lot of player suggested improvements and fixes, including: - a new playable tutorial that teaches the world map basics - an option to include some of the tutorial instructions in new campaigns - more information in the UI and new windows for managing units and buildings - a new main menu, separating things out so it's easier to read - new load campaign screen that provides more information about the saved campaigns - a new feature where armies too far away when tasked on a city or army will move to the location and then initiate the action, e.g. Attack or Unit Transfer, instead of having to be re-tasked when they arrive {STEAM_CLAN_IMAGE}/44485104/de380e1d602673be84fbd15f710ce612d97a4218.png We hope you all enjoy the changes included in this update and we welcome player feedback and suggestionsRead full article on Community Announcements (Bad Logic)Patch NotesOfficial
Update Preview
Hello everyone, Just thought we'd say that even with work ongoing with the full game, we haven't forgotten about the Prologue and we will have a major update out next week {STEAM_CLAN_IMAGE}/44485104/3c81e978e4645405baa4085fdec7f922c026be5b.png The update will have a lot of player suggested improvements and fixes, including: - a playable tutorial - more information in the UI - a new main menu {STEAM_CLAN_IMAGE}/44485104/b021e9a9422555307b68d1c4622b648e2bfc1534.png Updates will continue as we approach the release of the full game and we welcome player feedback and suggestions {STEAM_CLAN_IMAGE}/44485104/de380e1d602673be84fbd15f710ce612d97a4218.png We hope you all enjoy the changes when the update is released next weekRead full article on Community Announcements (Bad Logic)Patch NotesOfficial
Performance and Healing
Hello everyone, We've got another update for you This time improving performance, reducing GPU utilization and overall making the game run smoother We've also made a minor change to healing units in armies, in that the army no longer needs to be near a town to get the option to heal when you click on the unit in the army on the world mapRead full article on Community Announcements (Bad Logic)Patch NotesOfficial
Selection Update
Hello everyone, Just a small update to fix some issues with looting and razing cities and to make selecting units and armies easier - Fix for issues with looting and razing cities - Armies are easier to select on the world map - Units are easier to select in battleRead full article on Community Announcements (Bad Logic)






