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Watch trailer on Steam ↗Renaissance Kingdom Wars
Reverie World Studios · Published by indie.io · Official site ↗
Mostly Positive — 72% positive (171 reviews) · 20 achievements
Last updated 27 Sept 2026
The year is 1510. As wars rage across Europe, Africa, and the Middle East, it is the age of gunpowder and mercenaries - that changed the course of history. You can do it as well, going from a leader of men to the ruler of an empire in this unique mix of RTS and grand strategy.
£10.84
£15.49Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Indie, RPG, Simulation, Strategy · 2024 · More £5 - £15 games
In Renaissance Kingdom Wars, lead your army to victory and shape empires across Europe, Africa, and the Middle East. Dive into a rich mix of real-time tactics and strategic planning in this action-packed indie game set in 2024's historical reimagining.
About this game

Renaissance Kingdom Wars brings back the golden days of strategy games, reinvented with modern standards and complete with retro 2000s graphics.
Renaissance was an era of science, arts, philosophy—and the art of war. Split between warring kingdoms, merchants, and religions, the Renaissance saw the rise of mercenary armies, waging war across Europe, Africa, and the Middle East for the highest bidder. As the captain of these forces, you hold the power to forge or shatter nations.

Your campaign begins as the captain of a mercenary company, engaging in epic battles across diverse terrains. From the icy tundras of Scandinavia to the sun-scorched Holy Land, your journey will test your tactical skills in sieges, naval combat, and field warfare.
Rewards come in the form of cities to govern and lands to rule. Oversee economies, forge alliances, and expand your influence. As your ambitions grow, so does your reach—becoming the emperor of the known world is within your grasp. Will you seize the opportunity?

Experience the Renaissance like never before, with a unique blend of grand strategy and full-on RTS. Evolve your armies from medieval weaponry to Renaissance innovations like arquebuses and cannons, transforming the battlefield with the march of progress.
With over 500 provinces to conquer, from the Sultanates of Africa to the steppes of Russia and the Kingdoms of the West, your journey is set against a backdrop of endless war. Every battle, every city, and every decision brings you closer to mastering this dynamic and tumultuous era.

Lead armies to victory, build thriving cities, and navigate the political intrigues of the 16th century. Whether through brute force or delicate diplomacy, you will carve your path to power. With its innovative mix of city-building, real-time strategy, and a rise-to-power progression, Renaissance Kingdom Wars delivers a truly immersive experience.
The Renaissance is yours to command. Will you build an empire to stand the test of time—or watch it crumble under the weight of ambition?
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel Core i7 Processor or equivalent
- Memory: 6 GB RAM
- Graphics: NVIDIA GeForce GTX 960 / Radeon RX 480
- DirectX: Version 11
- Storage: 5 GB available space
- Sound Card: DirectX Compatible
Recommended
- OS: Windows 10
- Memory: 6 GB RAM
- Graphics: NVIDIA GeForce GTX 980 / Radeon RX 490
- DirectX: Version 11
- Storage: 5 GB available space
- Sound Card: DirectX Compatible
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Renaissance Kingdom Wars: 30% Off in the Steam Summer Sale!
Renaissance Kingdom Wars is 30% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection. https://store.steampowered.com/app/2533020/Read full article on Community Announcements (alyssa.dicaterino)Patch NotesOfficial
Update #15 - Major Improvements
Hey Everyone,We’re rolling out a big new update for Renaissance Kingdom Wars. This release is focused on stability, performance, and long-standing technical issues that have been holding the game back. Most importantly, we’ve finally fixed the persistent crashes that happened during loading screens between levels. For many players this was the single most disruptive issue in the game, and it’s now fully resolved. You should be able to move smoothly from one level to the next without interruptions.Beyond the crash fix, this update also brings major performance upgrades and system-level improvements across the board. We’ve pushed optimizations on both the world map and RTS battlefields, leading to much smoother framerates and reduced stuttering. At the same time, we’ve rebalanced campaign AI to stop overwhelming players with endless attacks, and worked through dozens of smaller bugs that impacted gameplay. Together, these changes make Renaissance Kingdom Wars feel faster, more stable, and more enjoyable — a big step closer to the release version we’ve been building toward.Here’s the main highlights of our 15th post release update. Only the major changes are listed here, as much of the work was backend and not directly visible during normal gameplay.All crashes fixed – all crashes during loading screen have been resolvedCampaign AI balancing – fixed major issue with AI attacking too oftenBug Fixes – Dozens of small fixes across all systemsPerformance Optimizations on world map – much better FPSPerformance Optimizations in RTS – much better FPSFixed lag spikes on world mapRead full article on Community Announcements (Dev Konstantin)Patch NotesOfficial
Update # 14 – Major Engine Improvements
Hey EveryoneToday we’re releasing a major update for Renaissance Kingdom Wars focused on deep engine-level improvements and fixing the most disruptive issues reported by our players. This patch is the result of weeks of focused work — tackling major performance problems, rare crashes, AI bugs, and first-run issues that affected many new players.In addition to major stability and performance upgrades, we’ve expanded resolution support, overhauled AI behavior on both the world map and in RTS combat, and added numerous quality-of-life improvements across the UI. This is one of our biggest updates yet, laying a stronger foundation for future content and smoother gameplay.Full patch notes below, for game version 14 (please not that I`m only listing the biggest changes, a lot of work was on back end and not apparent from the usual gameplay)STARTUP ISSUESResolved various issues affecting the first game launchAddressed a rare bug preventing some players from launching the game at allCorrected crash occurrences for certain players on first runFixed low-resolution defaults experienced by some users during initial startupPatched two rare startup crash casesSTABILITY FIXESResolved crash during combat scenariosFixed crashes occurring while loading battlesAddressed two separate crashes when switching levelsEliminated crash occurring when entering the world mapRESOLUTION ISSUESCorrected resolution detection problemsOptimized game performance for high-resolution displaysResolved lag and stuttering on certain resolution settingsAdded full support for a wide range of ultrawide resolutionsPERFORMANCEVSync now functions properly and is reliably enabledImproved load times for large townsEliminated lag spikes occurring on specific system configurationsOptimized performance at 4K and higher resolutionsReduced initial game loading timeSignificantly reduced world map lag spikesResolved intermittent 2–3 second lag pauses on the world mapEnhanced camera scroll performanceImproved AI behaviorC...Read full article on Community Announcements (Dev Konstantin)Patch NotesOfficial
Update # 12 - Across the Board
Hey Everyone, We`re happy to be returning to updating RKW after a brief pause. Over the past few months, we've been making a lot of improvements to the game engine while also working on future projects — and now we’re excited to start bringing those improvements back into RKW. This marks the beginning of a new round of updates that will help improve performance, stability, and overall gameplay. Today’s update is mostly focused on backend work to lay the foundation for more content and fixes coming soon. That said, there are also some key improvements players will notice right away — especially around game stability, offline mode, and overall polish. Let’s dive into the highlights of this week's update: Fixed MAJOR issue causing game to crash in several scenarios Fixed infamous crash between loading screens Fixed common crash when returning from battles to the world map Offline mode is now default and permanent Removed various prompts across different menus asking players to constantly log in Fixed a lot of issues related to the player becoming King Dozens of minor fixes and improvements in the tutorial Renamed some cities on the world map Improvements to first-time installation of the game and fixed a rare crash issue Some reduction in loading time of hamletsRead full article on Community Announcements (Dev Konstantin)AnnouncementsOfficial
Spring Updates & New Price
Hey Everyone, We’ve got some solid updates on the way, with one going live later today... but in the meantime, there are a few important changes we wanted to highlight separately. First off, the game will now launch in offline mode by default — so no need to connect online unless you choose to. This gives players more flexibility, especially while we work on upgrading our servers behind the scenes. Once that’s done, online mode will be back, but entirely optional. We’ve also dropped the price of the game to make it more accessible and hopefully bring in some fresh recruits to the war effort. There’s plenty more coming soon — thanks as always for being part of the RKW`s community!Read full article on Community Announcements (Dev Konstantin)






