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Time of the Wizard

Screenshots

Time of the Wizard screenshot 1
Time of the Wizard Gameplay Trailer trailerWatch trailer on Steam ↗

Time of the Wizard

Hermit Studios · Published by Hermit Studios

Last updated 27 Sept 2026

Time of the Wizard is a Magic Roguelike. Lead the Wizard through challenging combat in a procedurally generated dungeon as you combine the different elements together to create all sorts of fun spells! Dive into a game where every run is unique, every room is dangerous and every death is permanent.

Free to PlayComing SoonDJCTQ 14

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Adventure, Indie, RPG · More free games

Embark on a perilous journey as you guide the Wizard through ever-changing mazes, combining elements to concoct powerful spells. Each run is a fresh challenge in this unique indie RPG from Hermit Studios.

About this game



The Monster King is Back!

The Monster King is back and has stolen all of the Wizard's precious Artefacts. They must be retrieved! Set off on an awesome adventure to slay the Monster King and take back what is yours. Fortunately the Wizard has knowledge of all different magics, so experiment by combing them together and creating new spells. Armed with only the most powerful of arcana, defeat bosses and obtain different relics as you explore every hand-crafted room, within procedurally generated levels, filled with a huge variety of enemies.

Time of the Wizard is a culmination of the best bits from The binding of Issac, Enter the Gungeon to create the ultimate twin-stick shooter roguelike. Every run is unique from the level itself and the rooms within to the spells you cast and the Artefacts that effect them. Be warned however, the creatures of the Monster King are tough and if you end up defeated then you'll have to start all over again.



  • Explore Unique hand-crafted rooms within procedurally generated levels. Find new enemies, items and secrets along your journey to the depths below
  • Combat foes with twin-stick bullet hell action - Cast spells and exploit different enemies weaknesses to maximize your damage output.
  • Collect unique and fun artefacts to enhance your build. Every relic has a special effect that can completely change your run, choose wisely.
  • Create the spells you want to use by combining the various different elements together. They grow more powerful along with you as you progress further into the dungeon.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7 or later
  • Processor: Intel Core 2 Duo E6320 (2*1866) or equivalent
  • Memory: 2 GB RAM
  • Graphics: GeForce 7600 GS (512 MB) or equivalent

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Norse Update!

    Hey everybody! It's Oliver again, been a while. In the last post I was talking about how the game has just been released, there has been a couple updates since then that I'm quite happy with and now Steam NEXT FEST just just begun! The topic of today's update is an already begun change within the game's core personality. From the very beginning TOTW has just been a very basic Fantasy game with a very generic setting. A Demon/Monster King returning, a hero's party, etc. I didn't really like this and have finally made the hard decision to push for a specific aesthetic. Time of the Wizard will now be heading toward a Norse Setting with Runes, Magic, Realms, Gods and Nordic monsters. Some small changes already include the Goblins changing to Trollkin with big beards, tusks and an overall new look. Also, Skeletons are now considered Draugr with visible battle scars, withered clothing and blue eyes. Whats next for Time of the Wizard? I'm not yet entirely certain but expect updates in the future to push further towards this Norse look with new enemies, furniture and so on. In this latest update I have also added a hub area before combat begins for players to relax and try out different spells on test dummies. In the future this will expand and hold all sorts of interactable npcs that may or may not give the player things to do/upgrade. The demo will likely not have these npc present but in the full game you can expect light meta progression like more elements being unlocked and so on. I believe that is everything for now, if you enjoy TOTW then please drop a wishlist, maybe join our discord and fill out our feedback form. We are always looking for more feedback and suggestions to add such as controller support (Which is still in the works don't worry!). Thank you, Oliver.
    Read full article on Community Announcements (Hermit Studios)
  • AnnouncementsOfficial

    Alpha Demo Released

    Hello everyone! My name is Oliver, I'm the developer behind Time of the Wizard and if you're interested in hearing about any updates or progress involved with making Time of the Wizard, then you'll likely be hearing from me every now and then. The topic of this post is simple. The demo is out right now! The store page will have a link near the top of the description that will take you to the separate steam page for the demo, go check it out. I would be very interested in hearing what you all have to say and how you think it's coming along so please if you have any feedback reach out to me at officialhermitstudios@outlook.com or alternatively you could join our small community on discord! https://discord.gg/N2bmVvzfJ9 Aside from the main point about the demo being released, I don't have too much else to discuss although I would like to give a brief warning that the game is still in it's early infancy so bugs and generally unrefined things may be present, keep and eye out and let me know if you encounter any. I'll do my best to fix things as soon as I am able! Have fun, Oliver.
    Read full article on Community Announcements (Hermit Studios)

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