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OASIS: Tokyo

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OASIS: Tokyo screenshot 1
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OASIS: Tokyo

skaaie · Published by skaaie

Content notice: Frequent use of weapons, enemies are low poly-styled humans that emit red blood-like effects when shot and have ragdoll physics when they die.

Positive — 82% positive (49 reviews) · 37 achievements

Last updated 27 Sept 2026

OASIS: Tokyo is an FPS with a focus on inventory management that has roguelite elements. Complete procedurally generated missions in a shady underworld.

DJCTQ 14

£5.89

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £5.89 · Highest: £5.8911 Oct 2026

Action, Indie · 2023 · More £5 - £15 games

Embark on procedurally generated missions in OASIS: Tokyo, where you navigate the shady underworld of Tokyo with strategic inventory choices. Experience intense action and roguelite elements from developer skaaie.

About this game

OASIS: Tokyo is an FPS with a focus on inventory management that has roguelite elements. Undertake contract missions for powerful mega-corporations and other clients in the criminal underworld of an alternate history near-future Japan in order to find the location of the fabled Oasis, a rumored secret location hidden somewhere in the country.

Contracts

Complete procedurally generated missions with randomly selected objectives, locations, and enemies. Fight against local gangs, hired PMCs, corporate security and more as you accomplish 6 different objective types such as retrieving sensitive information, defusing EMPs, and eliminating specific enemies of the client in 6 different environments. Dying will cause you to lose the gear and items you brought in and looted during the mission, but you'll keep your cyberware and other aspects of your character.

Weapons

Pick up and use a variety of 19+ weapons including melee weapons in close-range environments. There are a variety of attachments that can be used to customize most weapons that affect their performance. Weapons use magazines taken from the grid-based inventory that must be reloaded in the inventory after switching magazines.

Play Your Way

Build out your character using class-based cyberware Cores that determine the different types of cyberware slots you have, as well as unique cyberware that can be installed per core type. Advance your character using an assortment of skill trees. Launch hacks against vulnerable enemies using cyberdecks. Extract valuable exports from vulnerable devices on your missions, which can then be either used to influence the next mission or sold for a profit.

There are also different options to customize your experience including permadeath and different difficulty modes that affect the difficulty of various mechanics.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or newer
  • Processor: 2.5Ghz or better
  • Memory: 4 GB RAM
  • Graphics: GTX 970 or equivalent
  • DirectX: Version 11
  • Storage: 3 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    v1.4.6 - Definitive! + Sequel Announcement

    Hi! Been a while, but this is finally ready. This is the "definitive" patch for OASIS: Tokyo. Everything that is feasible for me to fix (and I'm aware of) has been fixed. Thank you to those that reported these. I've also implemented a few ideas from the currently-in-development OASIS II - whose Steam page just went live! If you liked Tokyo, you'll probably like it as well! Please wishlist it! As for the changelog:AdditionsAdded a Grenade Case to the clothing shop (available at level 2), it is 2x2 with a 3x3 inventory and only holds grenades. It's also available rarely as loose loot in the Jigane warehouses (where grenades can be found) as well as in the Kibinna and SattoTrans warehouses (where more special containers can be found)Added notification subtitles for the TTS announcers in Gauntlet and the facilityAdded a little jingle when the subway arrives for the 2nd+ time in the subway escape mission of Oasis hunt (just thought it'd be a nice detail to add)ImprovementsIn Elimination objectives, once there are less than 3 enemies left they will begin to move towards the playerDrink prices now scale based on its remaining usesMinor adjustment to hardcore playmode description (tried to make it more clear)Reworked the little secret puzzle, no longer requires the intro scene, though it still requires a bit of rng, just not the "waiting for something to happen" kind Hint: There's a new article found in the facility, and also the code wasn't changed anywayBugfixesFixed AI running away sometimes going to the wrong side of the cover they're trying to useCan no longer gain max rank-related achievements from extra modes (sorry)Request system now properly removes valid recursive itemsFixed mission amount-limited effects (namely skillwire chips, don't think anything else uses this at a value higher than 1) not saving their current mission count As always, please let me know what you think in the discord! Thank you for your support!
    Read full article on Community Announcements (sky)
  • AnnouncementsOfficial

    New Project Demo

    Hi! My new game Dyskairos's Steam page now has a demo. It's somewhat different from OASIS but I think you'll still like it if you like OASIS so please check it out. https://store.steampowered.com/app/3463170 Let me know what you think in the discord!
    Read full article on Community Announcements (sky)
  • AnnouncementsOfficial

    v1.4.5 - New Achievements

    Hi! Wasn't originally planning to do another content update (though this technically isn't one, I decided regular update is appropriate for this regardless), but enough issues came up that I figured I'd finally do what I've been meaning to do for a while: Add achievements for the things I've added since launch! New Achievements Debt Free - Unlock everything in Debt Mode. (this will auto-unlock if you load a save that's done this) Broke But Reputable - Reach max reputation while having started from Naked Mode. (this will auto-unlock if you load a save that's done this) Helper - Get a reward from the nearby corporation requesting items. Gauntlet Contestant - Complete a match of the Gauntlet. (any settings) Defuse Kit - Successfully defuse an EMP start-to-finish in Defusal without killing an enemy during the process. Upload Complete - Complete Iwakura's quest line. (this'll auto-unlock when loading a save that's already done this) (an alternate name for this was "And You Don't Seem To") Iwakura's Gift - Encounter some 'friends' earlier than expected. Changes/Fixes Fixed enemy ragdoll despawning counting as them dying for a second time (this only really affected elimination objectives) Added a button to the medical shop cyberware UI for resetting only skills (60k) Added a setting for whether or not the inventory resets its tab when closing (on by default) Objective Tracker can now find the keycard in the finale mission Minor editing to some of the late game Satomi messages and some of the ending scene (largely just tried to make the text flow better) Added a little hint to the secret's trailhead that may make the cipher a little easier You might also be interested in the knowledge that I've set up blog posts on my site recently! As a debut post, I did a short write up on the history of the development of OASIS: Tokyo if you're interested. That's it for now. Hope you have fun with these new achievements and thanks for your support.
    Read full article on Community Announcements (skaaiedev)
  • Patch NotesOfficial

    v1.4.4 - Hotfix

    couple of minor issues i somehow forgot about or never noticed stay tuned for something new soon(tm)! can no longer sell items with inventories (clothing/containers) that have items in them can no longer open popup invs for equipped items updated tooltip of shop upgrades to say "Current Level" instead of just "Level" to better reflect what it means sonar now skips dead targets in range minor skill text changes reduce recharge rate for echolocation (30 seconds per charge instead of 40) echolocation no longer turns into a sonar after loading a save that had echolocation (woops) fixed missions completed in skyscraper or apartments not counting for certain achievements
    Read full article on Community Announcements (sky)
  • Patch NotesOfficial

    v1.4.3 - Hotfix

    quick little patch because i somehow forgot these added missing exports for new shotgun and rifle container weapons
    Read full article on Community Announcements (sky)

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