
Screenshots

Watch trailer on Steam ↗PARKSIDE: DECAYED SOUL MANIPULATION
Banana Hardsoft · Published by Banana Hardsoft · Official site ↗
Content notice: Contains depictions of violence, alcohol and tobacco use, fictitious drug use, and elements of psychological horror.
Very Positive — 89% positive (197 reviews) · 35 achievements
Last updated 27 Sept 2026
PARKSIDE is an FPS-Immersive Sim that chronicles the future of biomechanical subterfuge and suffering. Shoot, hack, and either save or sour the future of humanity in the dystopian city of Abbotsford, California in the awful year of 2038. Will you serve the Divine Rod?
£12.49
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Indie, RPG · 2026 · More £5 - £15 games
Navigate the decayed soul manipulation of PARKSIDE in a dystopian future where every decision could alter history. Use your skills to save or sour humanity in Abbotsford, California's grim streets.
About this game
In PARKSIDE, the future of biomechanical subterfuge and suffering is revealed through the story of Alexander Petrovich, an unemployed hacker who is kidnapped by a mysterious group known as the Illuminated Brethren of Conclave Automata.
Will he bend to the will of the Brethren and aid in realizing their vision for humanity, or will he take the hand of a guardian angel? Though, no matter his choice, a sinister voice in his head warns that judgement is inevitable.
PARKSIDE is a First Person Shooter / Immersive Simulation, with a focus on freedom, choice, and consequences.
Set in the fictitious city of Abbotsford, California in the year 2038, the world the player experiences is the result of four years of shrouded meddling by the Illuminated Brethren - the environment is cold and unforgiving, the people are drab and demoralized, narcotics and gangs are rife, and military police walk the streets. How has it come to this?
Following his capture by the Brethren, Alexander is interfaced with an experimental combat platform known as POLYPHEMUS. Through a piece of technology called the Remote Combatant Viewer, he is sent to complete illicit, dangerous missions for the Brethren, whose directives come from the mysterious Divine Rod.
Many tools are at the player's disposal to tackle problems including a roster of futuristic weapons, armaments such as EMP grenades and frag mines, and abilities that can be used to navigate all manner of obstacles. You can hack or bypass keypads, security cameras, turrets, and robots... or shoot them to bits - pick your poison and run with it as you navigate smoky streets, dark alleys, airy vents, and secret bases.
Choices matter - in the secret fight for control of the precious lives of all citizens, there are many powerful stakeholders. There is one important question with many answers and outcomes: are you a servant of the Divine Rod, Alexander?
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 (SP1+), Windows 10 and Windows 11
- Processor: x86, x64 architecture with SSE2 instruction set support.
- Memory: 4 GB RAM
- Graphics: Integrated graphics recommended
- DirectX: Version 10
- Storage: 5 GB available space
Supported Languages
Latest news
Patch NotesOfficial
PATCH 1.2 - Major Tweaks, QoL, Bugfixes, and more!
Hey everyone! Thanks for being so patient waiting for this patch. There's a lot included, ultimately making the game a lot more stable and enjoyable. Changelog follows - QOL AND FEATURES: -Mouselook should now be smoothed for many players at high refresh rates and framerates -Changed controls now guaranteed to save properly -Added an option in the main menu for enabling automatic ladder mounting -Added an option to switch between toggle and hold-style leaning -White highlight around inventory items added when moused over. -Right mouse button / Aim can now be rebound TWEAKS: -Many cases where stray kills were added to the killcount have been fixed. -NPC stealth detection tweaked again, making stealth even more viable -NPCs do not immediately aggro now due to explosions if you are not witnessed -NPCs will question you if they discover a corpse or knocked-out body, rather than becoming hostile -NPCs will only activate alarms if the player was the source of aggro. -NPC strafe behaviour altered slightly to be less erratic but still a challenge. -New item moving and stealing logic and dialogue for NPCs. -Alarm behaviour has changed; guards will rush to the site of the sounded alarm and will question you rather than immediately attacking. Alarms no longer activate turrets. -9mm Panther recoil increased -Weapon drop origin point changed to the camera origin rather than in front of the player, to prevent clipping. -Tanks now roam more often and do not jitter when they stop -Dialogue for Janet in Mission 2 Part 2 now has a better threshold for hostile dialogue -Drowning now causes more damage per second. -Better momentum preservation when cars explode. -Tank turrets now fly further when they explode. -Datapad in Mission 2 Part 1 with keypad code has changed location. -Lockdown Club should no longer sometimes be abandoned. -Gang members in Mission 2 Part 1 should no longer exit the building and attack while talking to their leader. -Secondary quest NPC in Mission 7 Part 2 shou...Read full article on Community Announcements (banana)Patch NotesOfficial
News: Upcoming patch and content
Hey, everyone! It's been a short while since the last patch and news update, I just wanted to put something out to let you all know that things are still happening with Parkside! I've upgraded my PC and have had a couple of issues with the migration of the game project which I'm nearly finished fixing (thankfully nothing major) and then I'll be carrying on with fixing bugs, small issues in missions, quality of life features and so on. Before switching PCs, my list of things fixed for the next patch had already grown quite lengthy, but I still have more to do. Once the next patch is out I will start the first "content" patch for the game. This will include some more achievements, some additional item selling NPCs and re-appearances of characters through the game, and a new weapon for you all to enjoy. I am also going to prioritize localization support, which may be implemented before the content patch.I've got more plans for further in the future, but I won't spoil those yet.Stay frosty and thanks for reading. BananaHRead full article on Community Announcements (banana)AnnouncementsOfficial
Video Ditch Podcast: PARKSIDE
Hey everybody, I recently spoke to the two wonderful boys from the Video Ditch Podcast about the development, reception, and philosophy behind PARKSIDE: DECAYED SOUL MANIPULATION. I spoke with them once before a couple of years ago in the middle of development, so it was really great to catch up with these guys again and talk more about the game. Just thought I'd post it here for anybody interested: Enjoy! -BananaHRead full article on Community Announcements (banana)Patch NotesOfficial
Another Mini Patch: FOV Slider
Hello again! The last one for now, another mini patch: an FOV Slider is finally in the main menu and the pause menu, so now you can see as much or as little as you want. Also, a fix for some issues that may arise due to late game cutscenes. Have fun seeing things, -BananaHRead full article on Community Announcements (banana)Patch NotesOfficial
Further mini patch
Hi everyone, Just another further tweak to the latest patch, resolves some further minor issues and a few more enemy ai tweaks. BananaHRead full article on Community Announcements (banana)






