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Watch trailer on Steam ↗Harrowed World: Portents In Red
Pennyvale Media · Published by Pennyvale Media · Official site ↗
Content notice: This game revolves around vampires in a horror setting and will contain many depictions or references to many amoral, sensitive, disturbing, and monstrous things, such as drinking blood, murder, manipulation, exploitation, suicide, abuse, and religion. This is not an excuse to be a monster yourself. This game is not suitable for those who are easily offended or upset by such content.
Last updated 27 Sept 2026
Become a newly turned Vampire in the Isle of Gallow, an isolated island city, in a dark gothic reflection of our world. The statue of the Unnamed Martyr cries tears of blood, and you are tasked with investigating these mysterious portents in red.
Action, Indie, RPG · More free games
Embark on a journey through the eerie Isle of Gallow as you navigate its haunted streets and uncover the secrets behind mysterious red portents. Play an indie RPG where every step could reveal a new threat or ally.
About this game
WANT MORE VAMPIRE GAMES?
Harrowed World is the shared setting and franchise of a growing number of video games and (soon) books.

Check out our FREE gothic vampire visual novel, that acts a precursor to this very game. Find 'Harrowed World: What's Past Is Portents' and other Harrowed World games using the 'Check out the entire Harrowed World collection on Steam' link above.
Step into a dark and unforgiving world where vampires pull the strings of humanity. You are not the hero, you are not the villain, you are nothing but a pawn in schemes that you cannot even begin to understand. Some things are better left secret, kept hidden away from prying eyes.
About the Game
Harrowed World: Portents In Red is a Modern Vampire Narrative Horror RPG set in a dark gothic reflection of our world where supernatural creatures hide among humanity.
Step into the Isle of Gallow, an isolated island city, as a newly turned vampire, abandoned by your maker. When the statue of the Unnamed Martyr cries tears of blood, you are tasked with investigating these mysterious portents in red.
Danger is everywhere, and trust is a rare commodity. Choose your allies and enemies well.
Good luck, vampire.

Unleash Your Inner Vampire: Craft your character from the ground up. Choose their appearance, style, and customise them to your preferred play style.
Dark Dominion: Explore the dark sinister streets of the Isle of Gallow, uncovering secrets, taking on tasks, and delving into the mysteries of vampiric society.
Blood Is The Life: Satisfy your need for blood by feeding on the human inhabitants, through stealth, supernatural control, or your unnatural allure.
Powers of Darkness: Employ supernatural powers to manipulate, control or harm those around you. Take on the shape of an animal, show your superior vampiric strength, control the minds of mortals, and more.
Supernatural Secret: Keep your true nature hidden from the unsuspecting mortals around you, as you tread the thin line between predator and person. Evade government agents and police officers set on neutralising all threats.
Immortal Enemies: Confront threats, both human and inhuman, through combat, evasion, or strategy, wielding weapons and supernatural abilities.
Immersive Conversations: Pick dialogue choices with the potential to change the outcome of a task or alter your reputation with a particular faction. Your words have power so choose them wisely.
Dark Heritage: Choose one of the eight Legacies, derived from British folklore and history, from the seductive but ill-fated Baohan to the tormented Scottish nobles of the Camian.
The Powers That Be: Join one of the Estates of the Enigmata, the alliance that governs undead society; the faithful Disciples of the Bone Shepherd, the callous Kerrogan Collective, the mystical Fettered Way or the deceptive Whispering Monolith.
Become an Outsider: Alternatively, defect and become an outsider, by joining one of the Peregrine Hordes; the refined but unstable Lumeia, or the radical Brotherhood of Stygian Wisdom.
Harrowed World takes creatures of myth and folklore reimagining them as concealed predators and tricksters. This vision of the world is dystopian and bleak with both human and inhuman horrors, but most people are blissfully ignorant of the dark forces at work around them.
Vampires, magical folk, and other beings compete for power and influence through secret societies, corporate power, and religious sects.

System Requirements
Will my PC run this? →Minimum
- OS: TBC
- Processor: TBC
- Graphics: TBC
- Sound Card: TBC
- VR Support: No
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Dracula Takes Centre Stage: Dev Updates, Updated Screenshots & Trailer
IntroductionThe night has been quiet for a little while, but beneath the surface, things have been stirring.Some of what follows has been mentioned previously on Discord and social media, but we wanted to bring everything together in one place, expand on a few details, and offer a glimpse at what is happening behind the scenes.Updates have been somewhat slower over the past few months. Part of this has been due to the heat, which has made development considerably more difficult at times, but the bigger reason is that much of what we’re currently working on is more involved and requires additional time and attention. As always, we’d rather take the time to get things right than rush something out before it’s ready.Progress may sometimes be difficult to see from the outside, particularly when we're working on things that aren't quite ready to show. But behind the scenes, Harrowed World continues to grow.Harrowed World: What’s Past Is PortentsOur plans for ‘Harrowed World: What’s Past Is Portents’; our Episodic Vampire Narrative Horror Game, remain unchanged. The remaining stories are still planned as updates at no extra cost for all Story Pack DLC owners.The game has taken something of a back seat recently while we continue bringing our other projects forward. With three vampire games in development simultaneously, we inevitably have to shift our focus between them depending on what each project needs at a given time.That doesn’t mean the remaining stories have been forgotten. They have all been planned out and previously announced, but as a refresher, I’ll go over them again here.The next two stories are planned as a double bill, as they share several characters and locations as well as a partially overlapping storyline. Bringing them together should allow us to tell the stories in a more cohesive way while making the most of their shared elements.Tamali’s StoryYou are Tamali Chandra; while dealing with your husband’s recent betrayal, your whole life is changed compl...Read full article on Community Announcements (Alex | Harrowed World)AnnouncementsOfficial
Have Your Say: Vampiric Abilities – Carrion Arts Part 3: Communal
With the Cognate Carrion Arts covered in Part 2, it’s time to move beyond the powers tied to your vampiric bloodline. Communal Carrion Arts are abilities that any vampire can learn, regardless of the Legacy they belong to. Under the current design, you will be able to choose up to three Communal Carrion Arts during character creation, allowing for far greater freedom in shaping your vampire’s strengths and playstyle. If you haven’t already, we recommend reading Part 1 and Part 2 before continuing. At this stage, the core identities and themes behind each Carrion Art are firmly established, along with their place within the setting. However, the individual Artifices within them are still evolving as development continues. That means many details remain flexible. Artifices effects, mechanics, progression, and even some names may change over time as we refine the system. What matters most right now is the overall thematic identity behind each Carrion Art, and whether those ideas feel compelling, distinct, and worthy of the world they belong to. We want your feedback to help guide that process. Tell us what stands out, what feels powerful or memorable, and where you think things could be pushed further as we continue developing these systems. CruentusVampires are in a way bond to blood, it’s only natural given their need to consume it. It is possible for them to tap into this innate connection and force blood to conform to their will. Cruentus allows you to directly manipulate blood. The Cruentus Artifices are currently planned to be:Blood of my Body: Let out a small amount of blood which can be controlled, able to attack targets or do other tasks.Blood of my Enemy: Cause the blood of a target to leave their body and be consumed by you, killing the victim.Craft the Blood: Craft your blood into projectiles that you instantly throw at a target. ObcasusVampires walk the line between life and death. This is not simply colourful language or metaphor. While vampires are not s...Read full article on Community Announcements (Alex | Harrowed World)AnnouncementsOfficial
Have Your Say: Vampiric Abilities – Carrion Arts Part 2: Cognate
Content Warning: Contains references to abuse and suicide. Do not read if you will find this upsetting or offensive.Picking up from Part 1, Cognate Carrion Arts are the supernatural abilities tied directly to your Legacy, the vampiric bloodline your character descends from. Each Legacy grants access to one particular Cognate Carrion Art, reflecting the nature of that bloodline. If you haven’t already, we recommend reading Part 1 before continuing. While the Carrion Arts themselves, their themes, identities, and how they are tied to specific Legacies, are firmly established, the individual Artifices within them are still open to change. Individual Artifices, mechanics, and even names may change over time, though they will always remain true to the overall theme of the Carrion Art they belong to. Your feedback is an important part of this process. We want to hear what stands out to you, what feels exciting, and what you think could be improved as we continue shaping these systems. How Carrion Arts WorkTo clear up a little confusion after the first part, here’s how Carrion Arts are planned to work. The idea is you will choose one of the three Artifices from each Carrion Art you have (except Heartstone). Each Artifice has a single effect that gets more powerful as you level it up. You can unlock other Artifices, but this requires a much larger amount of XP, because you are learning something new, not simply improving. You will earn XP from completing tasks and you will be able spend these points when you rest. Some of the abilities will need a target, others you will effectively use on yourself. Many of the abilities will be combat orientated but the plan is for some abilities to have other effects like in dialogue. SomaSoma is put upon Tormented Legacies, those whose Revenants were mentally or physically abused then simply left to die. Soma is available to the Camian, and the Baohan. Just as these founders were bent out of shape and twisted to fit the whims of their ab...Read full article on Community Announcements (Alex | Harrowed World)AnnouncementsOfficial
Unleash Your Inner Vampire – Vampire Horror RPG Character Creation
Introducing the Early Prototype Showcase of Character Creation for ‘Harrowed World: Portents In Red’, our Modern Vampire Narrative Horror RPG, currently in development. There’s not much to add, just a reminder this is an early prototype and far from final. We’ll be expanding customisation options, including a wider range of skin tones and clothing.With Thanks To Our Paid Patreon MembersVanguard:NildenosajAdvocatus:LivZombiHaydyn Williams Become a Free or Paid Member now to kept up to date on development and gain exclusive perks:https://www.patreon.com/cw/HarrowedWorld/membershipEven free members gain access to our Discord server.Read full article on Community Announcements (Alex | Harrowed World)AnnouncementsOfficial
Have Your Say: Vampiric Abilities – Carrion Arts Part 1: Overview
Carrion Arts are what vampires in Harrowed World call their supernatural abilities. They are the unnatural gifts that separate predator from prey. These are not just abilities you equip. They are expressions of your vampiric nature. Some are tied to your Legacy, ancient, guarded, and passed down through bloodlines. Others are shared, adapted, or stolen over time. Together, they form the foundation of how your character interacts with the world… and how the world responds in kind. While some preliminary work has started, we want to involve you before things are too far along. We’ll first be gathering feedback from our relevant paid Patreon members, then opening the discussion up to everyone, so you can truly have your say in shaping these powers. Since there’s a lot to cover, we’ll be breaking this topic into multiple parts. In this first post, we’ll outline the planned structure of Carrion Arts and give a high level look at what each one is intended to represent. While you may have seen the names of these Carrion Arts before, until now, their purpose has remained deliberately obscured. Besides the term ‘Carrion Art’ and certain lore details, like how one Carrion Art is distributed per Legacy and the rest are communal, and the fact each Legacy has a single animal form, nothing that follows is set in stone. Your feedback will play a key role, so don’t hesitate to share your thoughts. The Nature of Carrion ArtsEach Carrion Art is made up of three distinct abilities known as Artifices. Each Artifice represents a focused expression of that Carrion Art, something specific, and deliberate. As you invest experience, that expression deepens, becoming more potent. When you claim a Carrion Art, whether by choice during character creation or through the Legacy that you are passaged into, you will decide which Artifice first awakens within you. Others may follow, but power demands sacrifice, unlocking additional Artifices comes at a far greater cost than strengthening one alread...Read full article on Community Announcements (Alex | Harrowed World)








