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Suborbital

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Suborbital screenshot 1
1st Anniversary Trailer trailerWatch trailer on Steam ↗

Suborbital

Pat Traynor · Published by Pat Traynor

Positive — 90% positive (10 reviews) · 5 achievements

Last updated 27 Sept 2026

A sci-fi survival game with a twist. Set in a sub-orbit of a black hole, collect materials and scavenge wrecks in order to repair your damaged ship. However, time is not on your side.

£1.69

Lowest price we've ever recorded

View on Steam

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Price history

3 Sept 2026Lowest: £1.69 · Highest: £1.6910 Oct 2026

Adventure, Indie · 2024 · More under £5 games

In Suborbital, explore the perilous sub-orbit of a black hole, gathering resources to repair your ship before time runs out. Navigate treacherous wrecks and dodge cosmic threats in this innovative indie adventure.

About this game

Many many years into the future, humanity has created and used warp drives. However, due to the recency of the technology, it still has many flaws. You are equipped with experimental engines and a warp drive, and you are tasked with finding the wreck of the EV Triumph, a large exploratory ship which lost contact on its journey through deep space. The reason was unknown, but you suffer the same fate.

Brace for a journey into the unknown. Explore a massive wreck and salvage materials to get out of your time-limited survival situation as quickly as possible. Every decision you make could mean the difference between life and death: Resourcefulness and strategy will be tested as you scavenge for supplies, and your ever decreasing oxygen levels keep you on your toes.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: Dual Core 2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: ~GTX 460
  • Storage: 380 MB available space

Recommended

Recommended:
  • OS: Windows 10/11
  • Memory: 8 GB RAM
  • Graphics: At least RTX Graphics Card
  • Storage: 380 MB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    First Anniversary -- Release 1.6

    FULL PATCH NOTES: ---CHANGES Added volumetric fog to high debris areas Updated the main ship model and materials Updated some materials Updated some models Added emissive decals to some objects Added air particles when opening the damaged airlock Added a yellow light in the player ship to show where ice is added Moved some rocks Improved the look of the UI Added different waypoint colours for different storylines Made the lab a source of music alongside the player ship Added some extra lights to help guide the player Increased effectiveness of oxygen recyclers Changed main menu background Normalised some dialougue The mainlight now gets more intense over time ---BUG FIXES Fixed an issue where some items wouldn't recieve the sonar effect Fixed an issue where the camera could become misaligned after hitting objects Fixed a bunch of other things but wasn't sure if it was from me breaking everything or if it was already there ---BEHIND THE SCENES Improved the player script Improved old and bad code Removed placeholder text while showing crafting recipes Added a command for playing in game music Improved playing music Improved harvesting and picking up objects Improved waypoints Made the debug console only able to be opened while the pause/inventory menu is open
    Read full article on Community Announcements (YesGoodStuff)
  • Patch NotesOfficial

    1.5 Patch 5

    FULL PATCH NOTES: Fixed an issue where upon dying with respawn enabled and the ship had no oxygen you would be stuck on a black screen Added a new death type to reflect these changes Added the external laboratory module to the introduction and tutorial scene Added some dialogue in the introduction to reflect the laboratory Fixed an issue where an error could occur on clicks after finishing the tutorial
    Read full article on Community Announcements (YesGoodStuff)
  • Patch NotesOfficial

    1.5 Patch 4

    FULL PATCH NOTES: Changed stopping input so now holding stop will automatically stop when possible Changed the model of the active radiation shielding debris structure Changed location of blackbox collectible Changed material and shape of aurora around radiation shielding structure Intensity of the aurora around the radiation shielding now scales over time Changed dialogue relating to the warp core and active radiation shielding Stars now explode or fizzle out, at a higher frequency over time to represent time dilation Updates to spawning stars at the start of a level Stars now also spawn at different sizes Fixed an issue where the explosion particle system for each star would play on awake causing a lag spike Added the 'star' command to pick a random star and either destroy or explode it Changed the hangar model in the introduction Changed the model of the player ship Changed lcoations of fixable objects on player ship Changed location of some asteroid pieces around the player ship Relocated some areas Added sounds for a variety of interactions Added small pitch variation for repetitive sounds Added camera shake for big impacts with walls Fixed some issues where certain sounds weren't affected by changing in-game volume Added ambient particles
    Read full article on Community Announcements (YesGoodStuff)
  • Patch NotesOfficial

    1.5 Patch 3

    FULL PATCH NOTES: Changes to black hole path significantly improved performance when the black hole covers a large portion of the screen (up to 4x framerate) Fixed a visual issue where the crafting materials display list would not account for items in storage
    Read full article on Community Announcements (YesGoodStuff)
  • Patch NotesOfficial

    1.5 Patch 2

    FULL PATCH NOTES: Changed rendering order Fixed an issue where you would be unable to open storage when the ship or lab had no oxygen Changed the items command so it now shows the display name of each item, changed the add item command to take in the display names Added a clear command to clear all inventories Added a die command Fixed issues with "ghost items" persisting through runs and causing the inventory to break OpenXR no longer initialises on startup
    Read full article on Community Announcements (YesGoodStuff)

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