
Screenshots

Watch trailer on Steam ↗Jank Cube VR
🧊 No-Face $hiba 🧊 · Published by ShibaGames LTD
Content notice: There is a ragdoll of a man who is insinuated to be dead but his death is never shown and he does not bleed in any way.
Mixed — 65% positive (23 reviews)
Last updated 27 Sept 2026
Jank Cube is a fun VR physics sandbox filled to the brim with cool unique objects for you to interact with using the fully physically simulated player rig in maps made from the ground up for VR.
£3.00
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Price history
Indie, Simulation, Early Access, Casual · 2023 · More under £5 games
Dive into a casual, VR-friendly simulation where you can manipulate unique objects in custom maps. Experience the fun and creativity of Jank Cube VR from developer No-Face $hiba.
About this game
Jank Cube VR is an experimental physics based virtual reality game based around taking the concept of stacking blocks for amusement, and evolving it using physics and VR.
In Jank Cube VR you will encounter a number of fun physics based interactables, including but not limited to:
Ragdolls: Fully physics based humanoid ragdolls
Spheres: Spheres of different shapes, sizes and weights
Cones: Cones each with unique materials
Oblongs: Elongated cubes
Cylinders: Cylinders with varying shapes weights and materials
Crowbars: Crowbars are useful for hooking yourself on level geometry, or fighting through an alien infested facility
Gravity Control: A box that can switch gravity to Moon gravity, or ZeroG if you're feeling daring today
Remote Grenade: A grenade which when detonated pushes all objects far away
Gravity Manipulation Gun: A gun which can pick up any objects regardless of weight or size
Audio Boombox: A movable spatial audio boombox that plays your sound effects
Hammers: The hammers can be used to clone or delete interactables based on your preference
Playbloks: You remember those fun cushion cube things youd play with as a kid? Now they're omega sized and made into towering skyscrapers! Knock them down, climb them, admire them, its all up to you!
Physics NPCs: They aren't the brightest quite yet but they'll improve over time
And last but not least: Cubes. Jank "Cube" VR has a plethora of unique cubes to play around with
All the while the player is fully physics based, vault over an obstacle, climb up a ledge, jump from 50 feet in the air all with completely simulated player physics!
Alongside the physical player there is physics tools for players to use with their interactables, incase you find moving objects manually a little uninspired.
The Maps
What would a fun physics VR game without some fun VR maps made from the ground up with VR interaction in mind?
Map 1: Interactables Testing Area
The Interactables Testing Area is an all-rounder map from as far back 2020 when I initially created Jank Cube as a 13 year old, updated to my modern standards!. Sporting numerous rooms with individual and unique interactables and an open area exclusively for spawning extra interactables. There are 3 main floors to Map 1, on floor one you will find tons of cubes, some cones, the delete/clone hammers, a miniature bowling alley, and an airlock for disposing of unwanted items. On floor two you find some more object spawners and a slide for deleting what you dont need, and finally on floor three you have available settings and spawnable ragdoll dummies.
Map 2: The Auditorium
The Auditorium is intended to be a much more confined and smaller map so as to be easier on weaker computers, no objects are spawned in by default and the area is almost completely open by default. Again an airlock is provided for disposing of unwanted objects, alongside the 2 hammers.
Map 3: Interactables Testing Area 2
Map 3 is the complete opposite of Map 2, instead of being completely open and empty Map 3 has a constant supply of new things to see and do! For example upon entering the main area of Map 3 you will see an ascending staircase that leads you to many fun locations, going up the staircase on the first platform there is a fully physics based escalator to put interactables on (yes I did it first) and watch them go! On the next a small bar type area stocked with colorful bottles, tables and chairs. At the top floor you are provided a basketball hoop and some basketballs, try not to lose them all over the edge though, they're quite bouncy. Elsewhere there is tons of object spawners and a grand statue right in the middle.
Map 4: The RV
The RV is a small, warm and cozy RV for you to relax or play around with objects in, the lights are low and everyones just chilling out maxing relaxing all cool. Inside the RV there's some colorful glasses and bottles, a small assortment of interactables, and a nice warm bed waiting just for you.
Including a selection of 12 secret maps you can find hidden throughout the game, although maybe you'd be better off not looking...
Uncover the hidden story of Jank Cube while playing it and gain answers to alot of questions you might have.
Evil forces surround the bubble that is Jank Cube, and it only takes a small poke for it to pop...
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: 3.0ghz minimum
- Memory: 8 GB RAM
- Graphics: GTX 1080
- Storage: 3 GB available space
- VR Support: VR Headest and Controllers
- Additional Notes: stronger CPU is great for having more stuff
Recommended
- OS: Windows 10
- Processor: I7 7700k
- Memory: 16 GB RAM
- Graphics: GTX 2060
- Storage: 20 GB available space
- Additional Notes: Better GPU allows settings to be higher and the game to look better
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
UI/Lighting Update (Incl. New NPCs)
Video overview: https://youtu.be/e8GLxp6RYM4 Well its been a long old time but I swore Jank Cube 3000 we will never die so here I am again. This is sort of mostly a groundwork/in between update so not too much big in here but still a few noteworthy additions. New lighting in Maps 1, 2, 3, and 11 https://i.imgur.com/LpqcK50.png Just a taster ^ New UI which is actually UI. On top of the new UI new player/global settings. Physics based elevators in Maps 1 and 3. Fixed gravity staying adjusted when switching scenes. New custom skyboxes in some levels (just the beginning). Totally overhauled how the campaign will be introduced (setup for the campaign). Dummies with health now have toggleable health and make damage sounds when injured. And of course as always stuff i just straight up forgot. But all new to this update is something I've worked on for a little while: Attacking Dummies 4 All-new attacker Dummies have been added: Attacker Dummy: standard attacking dummy. https://i.imgur.com/LrwCan4.jpeg And 3 unlockable dummies hidden in levels throughout Jank Cube: Buff Dummy: bigger and tougher older brother to the Attacker Dummy Glass Cannon Dummy: standard glass cannon affair, deals tons of damage but goes down easy God Dummy: pretty much unkillable by all accounts But the last dummy is actually from the campaign which isn't done yet but I thought could be cool to add. Nightmare Dummy: a dummy corrupted by a higher power, something's just not right about him... https://i.imgur.com/UI4fvw6.jpeg P.S. sorry for the wait becoming an adult is uhh, pretty hard. I said on my discord and I'll repeat it here I'm not fussed if it takes a damn decade to be done with this project I will complete it to the best of my ability. Thank you to anyone who actually has stuck around although I doubt theres many, remember to check out the discord for frequent updates and to report bugs and I guess thats it.Read full article on Community Announcements (No-Face $hiba)Patch NotesOfficial
General Adjustments
Lotta small changes here while I work on the new Map 5 -Defector Pistols now make sounds when dropped -Guns can now damage appropriate NPCs https://media.discordapp.net/attachments/1107787592918904984/1192180498835976232/20240103171604_1.jpg?ex=65a8239c&is=6595ae9c&hm=cb56a860ae1e7a740b9c8d03c158a6f5bb71f6b6da4a9daeca1575d24c1d6d06&=&format=webp&width=702&height=701 -Shiba sigil and flag adjusted (Credit to UrikaTractor) -Minotaur sigil adjusted -Boombox now supports .WAV and .OGG (the folder has been renamed to Music) -Boombox power button now actually works as a power button, instead of a shuffler button -Boombox now displays the filename https://media.discordapp.net/attachments/1107787592918904984/1192180625231335504/20240102190057_1.jpg?ex=65a823ba&is=6595aeba&hm=965288083181fa52a1480d57a4734f31ccec0346c1bfaac87bc1b8fc5676b704&=&format=webp&width=702&height=701 -Basketball hoops now have 2 counters! Firstly "Dunks" which is how many dunks you've made at that particular hoop this play session, and "All Time" which is your total number of hoops altogether. https://cdn.discordapp.com/attachments/965928749294051368/1192180148192170055/Untitled_video_-_Made_with_Clipchamp.gif?ex=65a82348&is=6595ae48&hm=04ff05698cbc6995a93009534822d6c9f3fc06cada7c346eea93aeba0e5f469c& -Most basketballs have been adjusted to not bounce infinitely -The bench gameobject has been reimplemented into Map 7 and Map 11 -Appropriate changes to labelling Lotta small but necessary changes here while I continue work on the new Map 5. As always love to my Jankers, and to my supportive friends and community. Jank Cube 3000.Read full article on Community Announcements (Angy Shiba)Patch NotesOfficial
General Bugfixes 3
This updates just a small patch while I work on the new Map 5 that I've been showing off in my discord https://discord.gg/2sWcwxfV9Y PlayBlok update introduced a few bugs that I missed after having to backport the project to an older project version, some of these are: -Invisible shotgun shells -Invisible physics buttons -Broken gun magazines Those issues should now be fixed, I apologize for not finding them while testing they sorta slipped through the cracks. I also did some adjustments to the players textures to make them have a little more razzle dazzle: -Black legs -Jank Cube logo -Color adjustments These adjustments make the players textures look alot cleaner, and I hope everybody likes them. https://media.discordapp.net/attachments/965928749294051368/1177978521528836247/20231125135208_1.jpg?ex=657478fd&is=656203fd&hm=fe9c1dfa57564014f7c578bd4c882857b16e4005a09b5cb8f009d5138062fab2&=&format=webp&width=703&height=702 While I was fixing some old issues there was some scripting in Map 5 that I broke a while ago around the time of early access releasing that I didn't get around to fixing because it wasn't necessarily game-breaking, thought I'd fix that up too. (Minor spoilers ahead) -Shiba gate only appears when you havent unlocked Map 6 -The entrance corridor only appears the first time you play -Most interactables and stuff don't appear until you unlock Map 6 -Shiba gate/entrance corridor will no longer show up after you've been to Map 6 Still hard at work on the new Map 5 I preview in the discord, its a large undertaking but its definitely worth it, current map 5 is very much outdated with where I'm taking Jank Cube and I want something alot more out there. As always a huge shoutout the real Jankers, past, present and future. Jank Cube 2000. For now, here's a picture of a Nightmare Dummy smoking on that Warplight Pack: https://media.discordapp.net/attachments/1107787592918904984/1177308509549903902/image.png?ex=657208fe&is=655f93fe&hm=8b7ef1f748dc9d0f151424f802d...Read full article on Community Announcements (Angy Shiba)Patch NotesOfficial
PlayBlok Update
The PlayBlok Update Has Arrived! After a protracted strenuous struggle with the Unity engine I prevailed, conquerering the beast that challenged me. Whats new? PlayBloks (Varying building-block interactbles) and accompanying structures have been scattered around Jank Cube. Where can you find them I hear you ask, well dear reader let me tell you. Map 1: A new area is available for access in the top floor of Map 1, where previously years ago was a race car track now is a sprawling open arena of PlayBloks and PlayBlok structures for you to play with. Walls encase a fortress of towers made all with physics interactables, completely destructible. https://media.discordapp.net/attachments/1107787592918904984/1173392031821873251/image.png?ex=6563c97c&is=6551547c&hm=6ad273c495430db99549eca3943b183170612d9571a61ac504bb854ce0a2cfaa&=&width=704&height=700 https://media.discordapp.net/attachments/1107787592918904984/1173392121038917724/image.png?ex=6563c992&is=65515492&hm=0603e7c3c3ebdf71a48577459ed1f441c5284c84bf0a60ff3a87af7349abbae1&=&width=817&height=700 Map 2: A small complex of smaller towers stand in the top left corner of Map 2, spawnable if you so choose, with a new floor texture to accompany it. All are fully physics and can be torn down if you feel so devious. https://i.imgur.com/8ERB4B5.jpg https://i.imgur.com/23bIIou.jpg Map 3: Repurposing the space where previously was another race track is now a grand open fortress of PlayBloks. Towering skyscrapers stand hundreds of feet in the air, looming above you, accompanied by a number of smaller towers and structures for you to interact with as you see fit. https://i.imgur.com/1x0IX99.jpg https://i.imgur.com/lsjCam6.jpg The PlayBloks are a great way to build structures of your own imagination within Jank Cube. Build a house, build the stonehenge, build nothing, build a staircase to the moon itself, its all up to you. You can even just destroy the existing PlayBlok structures, I'm not gonna stop you. The PlayBloks also comb...Read full article on Community Announcements (Angy Shiba)Patch NotesOfficial
Early Story Polish
This update brings a number of improvements to the early story of the game (dont worry, more to come) I'll start by talking about what I changed that isnt spoilery so if you haven't played up until map 8 and want to go in without spoilers theres only one major thing you should know about: -Added replay tutorial feature, now you can replay the tutorial when new things are added and learn about them the way a new player would! -Added more context of what JC is within its universe to the tutorial to kickstart the idea maybe something is off in there. -Adjusted colors in the tutorial, I think its much better on the eyes now. -Added a button to skip the tutorial, for anyone who's already seen it before and is deleting their save. -Adjusted colors in the Map 1 spawnable area. -Adjusted Map 3 doghouse so it is now enterable (not really sure why you'd do that but feel free). -Adjusted hint that kicks off the story to be much more appealing to the eyes. I'm very glad to say that progress is back up to the usual standard, I will freely admit I was slacking the last month or so and for that I apologize. I hope you guys have been loving the NPCs as much as I have, they are pretty funny. As always a big thanks to you guys the players, and my personal friends who help test and give feedback, and I hope you have enjoyed. Now here's the spoilery stuff, again if you haven't played the game yet and intend to I really advise you discontinue reading now. Majorly overhauled the encounter with Bandito The Shiba to be much more intense and less bombarding. -The hint is now left on a bright red clipboard in the main menu from Bandito, this makes more sense as it is him waiting for you not the Warplight -Andrew's corpse is now accessible, this is to entice the player to investigate. -At first, it is just the gate, Neo, Bandito and some decor which shows up Once you approach, the glass closes and the lighting changes and the Warplights provide you a portal to go through if you wish to. This ...Read full article on Community Announcements (Angy Shiba)






