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Price for Freedom: Gold and Sand

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Price for Freedom: Gold and Sand screenshot 1
Teaser trailerWatch trailer on Steam ↗

Price for Freedom: Gold and Sand

Team Dead Deer · Published by Critical Bliss · Official site ↗

Content notice: This game does not contain content appropriate for all ages. It contains general mature content, nudity and sexual content. Mature themes, alcohol use, and smoking. Male x Female and Female x Female sexual intercourse.

Last updated 27 Sept 2026

Gold and Sand is an erotic-CRPG with turn-based combat. Beautiful hand drawn art elevates this character driven game where you will explore the unique world and guide characters as they discover each other and themselves in fully animated erotic scenes.

Free to PlayComing SoonDJCTQ 18

Free

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Adventure, Indie, RPG, Strategy · 2026 · More free games

Price for Freedom: Gold and Sand invites you to navigate turn-based battles and the complex relationships of its characters through beautifully hand-drawn art, set in an erotic-CRPG experience.

About this game

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About the Game

Muster your courage as Aya, a greenhorn huntress who’s rejected life on the farm to strike it out for a new home, discoveries, and adventure!

But with each new journey comes the deadly unknown... vicious wildlife, marauders, monsters! Not least of all the exacting stare of Nailah, a famous courtesan whose name is known in distant foreign lands, and now your employer. Hunting, Aya has the tools and skills for, but her brash, impulsive attitude could lead her to bite off more than she can chew.

From Team Dead Deer, enjoy Gold and Sand. An erotic CRPG set two years before Price for Freedom: Avarice and 85 years before our web comic series, with a robust character-driven story.

As Aya, venturing to Kaldea to chase a dream of being a lauded huntress with the city’s famous hunter’s guild. But Kaldea is as much an opportunity as it is a trial, an independent city-state, wild and untamed like the beasts Aya now chooses to hunt. As a loner, she may struggle to find her footing in this brutal world.

With Nailah, a woman walking a very different path, Aya finds herself forced under her employ and brought together by adversity. A master in the art of the social craft, the exotic jackal seems to effortlessly glide through life. Her trade of flesh has made her wealthy, respected, and noted far and wide. All fall for her charm, all save for Aya, who struggles to come to terms with how differently the world treats them both.

Desperate, fighting for survival, and vulnerable. Aya musters every bit of strength she can to overcome a deadly situation. This story explores characters learning their limits and drawing from their strengths. Connect with others, learn to lean upon them! Or choose to isolate yourself and push others away. In this adventure your choices will shape how Aya reacts and is perceived by the world while you interact with our living, breathing characters.

A world full of wondrous cultures and peoples with a depth rarely seen outside of the CRPGs of old! Team Dead Deer prides itself in meticulous world-building. Explore the savannah and a handful of settlements along the Atlathkan coast and experience our living world.

A fully fleshed world with adventures, danger, friendships... and passion! As Aya explores her world and new life, she too, will explore the sensual aspects of existence. Romance, flirtation, sex. Gold and Sand embraces every aspect of an adult venture drawing inspiration from some of the greatest stories of all time. Will you guide Aya to an impassioned one night fling, or a budding tender romance? Aya’s temper isn’t the only thing that runs hot. The huntress may struggle to connect with others, and this too, can drive her passions to burst forth in scintillating fully-animated scenes.

Explore the savannah, towns, cities, and caves of the Kaldean countryside while also exploring the characters among the world in various ways. We endeavoured to give you as much freedom in Gold and Sand as we possibly could. Weighty choices interacting with others and a brutal combat system! Skill trees and inventory management with a host of side content and minigames!

Our lovingly detailed and Hand Drawn environments with secrets and all manner of things to discover. Items, tomes, creatures, and settlements. Artwork featuring the renowned Arbuz Budesh with other amazing talents of our art team like Etherek and ZlaSova involved, this game and world will be a unique experience.

Aya and Nailah are not the only characters in the world. Seasoned hunters, a tribe of ogres, and even some cameos from Avarice. Some of the pasts from characters in Avarice will be shown how they interconnect with those of Gold and Sand. But you will learn secrets of Aya and Nailah that are unique to this adventure that may put many things in context.

Fully animated scenes with our fully fleshed characters give weight and impact to every encounter. Each connected to story events and our narrative, we deliver meaning and flavour to every scene. From a feisty scalekin huntress to a dusky courtesan aeylish woman, there is no shortage of opportunity for erotica in our setting.

Experience our unique interpretation of turn-based combat with three main characters, Aya first and foremost! A beast hunting generalist you can craft to fill the role you need. Nailah, though a courtesan, is ready to fill a supporting role in combat and may prove to have unexpected talents beyond the boudoir. Who could be our third? Play to find out!

We sought to explore what we were capable of delivering with this project. Many of these developments are experimentation for things to come to our mainline entry and to cut our teeth on smaller form content.

Gold and Sand is an ancillary project which can also serve as a standalone experience of its own right. Set two years before Avarice, a collection of characters from our main project will be expanded upon. Witness and experience their story of how they came to be the characters you’ve seen us flesh out over the years for yourself first hand in Gold and Sand!

System Requirements

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Minimum

Minimum:
  • OS *: Windows 7 or higher (64-bit)
  • Processor: 2.4 GHz Dual Core
  • Memory: 8 GB RAM
  • Graphics: 2 GB Dedicated Memory
  • DirectX: Version 10
  • Storage: 15 GB available space

Recommended

Recommended:
  • OS *: Windows 7 or higher (64-bit)
  • Processor: 2.4 GHz Quad Core
  • Memory: 8 GB RAM
  • Graphics: 4 GB Dedicated Memory
  • DirectX: Version 11
  • Storage: 15 GB available space

Supported Languages

English, French, Italian, German, Spanish - Spain, Ukrainian, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Turkish

Latest news

  • Patch NotesOfficial

    Demo Build - 1.10

    Demo Build - 1.10Gameplay:Combat interface updates - AbilitiesThe way abilities are laid out has been changed into a “hand” like deck at the bottom of the combat UI. They can be re-ordered and display the required stamina and action points on the cards.Action and stamina points are highlighted when resources are available, and grey out/dull when a character does not have the resources to use the ability.Combat interface updates - Damage readoutDamage readouts were confusing before, represented in a block manner under the hp/bleed pool. This has been moved to a more readable “paperdoll” that better shows a limb’s remaining HP.Armour/defense now is shown as a golden outline around the paperdoll.Driver queen updateThe Driver Queen has gotten a radical update, art, animations, and combat design!She now buffs her pawns, while also having nasty new stances and devastating delayed actions. If you aren’t careful she can CC you while ramping up the damage of pawns.Hunters guild expansionThis is more of a feature meant for Avarice in the future, but we've decided to flesh out the hunting hall’s second story and provide some juicy content! There will be a bit more content for this area in GnS, eventually.Wilderness travel sequencesAdded travel sequences between the expanses of Aya’s travel to give a better feel for how long/far she is moving. This was a massive addition to the immersive feel.Unique stinger music during the travelling, including Aya’s own theme song.Goat of War minigame implemented!Our tug of war with the goat at the wilderness camp is now functional! It used to be a place holder, but now you actually have to win the game of tug of war with the goat! Deck did a really good job designing this simple but effective game, and Arbuz added some really awesome sprite work that changes based on how well you are doing.Erotic Content:Wynne, a huntress, with a severe case of the sleepies is just waking up and in a questionable state of dress on the second story of the hun...
    Read full article on Community Announcements (Valaska)
  • Patch NotesOfficial

    GnS DEMO Patch 1.9

    Demo Build - 1.9BugFixes:Dialogue Portrait Gallery ErrorKnown Issues:A few voice lines are missing integration/need another pass
    Read full article on Community Announcements (Valaska)
  • Patch NotesOfficial

    GnS DEMO Patch 1.8

    Demo Build - 1.8Gameplay:Optimised character dialogue portraits load/unloadingBugFixes:Fixed character "Chatter Zoom" Fixed combat not working after first encounter (regression)As issue fixed before caused regression where the first combat encounter would play normally, but all others would softlock. This was introduced in 1.7 and has been fixed as of 1.8Known Issue Solved - Driver worms now remain hostile entities if you re-enter the tunnelsKnown Issues:A few voice lines are missing integration/need another passValaska's notes:No notes, this is just a small one to fixed the regression flaw.
    Read full article on Community Announcements (Valaska)
  • Patch NotesOfficial

    GnS DEMO Patch 1.7

    Demo Build - 1.7Content:Red Headed "elf harlot" animated spriteHumanoid "harlot" animated sprite added (Knight on a PIke)Gameplay:Changed Aya and Goatette singing triggerIt will trigger after the "Scandalous!" conversation, and when you exit the tomb. If you don't let the Scandalous trigger play through, it'll play again so... patience!BugFixes:Fixed particles on Driver Worm egg destructionDriver Worms no longer turn non-hostile after questFixed hiding UI with "H" Breaking combat HP BarsFixed dialogue portrait width changing with interface scaleKnown Issues:A few voice lines are missing integration/need another passIf you re-enter the tunnels after completing the quest, if you re-enter, enemies in there are no longer hostile... though this might be considered proper behaviour on their part, if you attack them they should respond.Valaska's notes:If you have caught the Piczel streams you would have seen some of what we are planning for the combat ergonomics and readability changes! We'll be sitting down and tinkering, discussing, and then implementing some big changes for combat readability and ergonomics.I think we are doing pretty good for review scores for a demo, but it would be super amazingly appreciated if we could push for 51 reviews and then hit the Very Positive bracket... that way, our steam next fest debut will be amazing! If you don't mind shooting us a recommend if you enjoyed the game, please do. We appreciate it so much, especially reviews giving us a heads up on what we are doing right, what we are doing okay, and what we need to improve/address next. We read them all!
    Read full article on Community Announcements (Valaska)
  • Patch NotesOfficial

    GnS DEMO Patch 1.6

    Demo Build - 1.6Content:Violette Lamoureux Chapter 1 added!This replaces the first collectible at Aya's home and is the first chapter of a multi-chapter erotica book that originally was meant tobe a kinetic novel. Some thing son the project fell through so, here you go! We might still do a kinetic novel version, but we'll see!Avarice specific codices and entries removedThese are the letters, missives, and quest related codex entries, and not lore.Gameplay:Water movement SFX addedYou can move and zoom in on the journal/codexBugFixes:Softlock when collecting lumber before placing camping supplies fixedFixed Trog particles not triggeringFixed some typosFixed wrong VA clip playing in some bitsCombat stability passVarious bug fixes reported by our QAKnown Issues:A few voice lines are missing integration/need another passIf you re-enter the tunnels after completing the quest, if you re-enter, enemies in there are no longer hostile... though this might be considered proper behaviour on their part, if you attack them they should respond.Valaska's notes:Hey everyone! We are super amazed at your response to the project, we are at 92% on the demo, the DEMO! That's super good for a demo that didn't enter nextfest and is NSFW. If you like that demo give us a recommend please! Once we hit 51 we can enter Very Positive and higher, which is super important to getting SEO!For what Arbuz is drawing the new assets for ergonomics still, we'll be testing it sooner than later and hopefully ready not too long after that. Deck has been working on the visual novel stuff and fixing up the journal, we'll be doing the next couple chapters betwee bug chasing and stability.I have been working on editing and adding to Violette novel bits, while also writing background lore so that other project writers have a more consistent foundation that they can't accidentally deviate from. I have also been exploring some ideas for new side-tent at the Kaldea prologue stage, so we might expand the demo itself...
    Read full article on Community Announcements (Valaska)

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