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Dragon's Ruler

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Dragon's Ruler screenshot 1
Dragon's Ruler trailerWatch trailer on Steam ↗

Dragon's Ruler

COPIKAL · Published by COPIKAL · Official site ↗

6 user reviews — 67% positive (6 reviews)

Last updated 27 Sept 2026

This is a single-player, turn-based strategy war game set in a fantasy world. With over 140 different units, strategize to maintain a balance between governance and military strength as you aim for territorial expansion!

DJCTQ 14

£3.39

Lowest price we've ever recorded

View on Steam

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Price history

3 Sept 2026Lowest: £3.39 · Highest: £3.394 Oct 2026

Indie, Strategy · 2023 · More under £5 games

Command your forces in Dragon's Ruler, a 2023 indie strategy game where each unit choice shapes your path to territorial expansion.

About this game

■ Game Overview

Dragon's Ruler is a single-player, turn-based strategy wargame set in a fantasy world.
Players freely choose a small country of their choice from 64 territories on continents and islands to become king,
The player controls more than 140 different types of units to expand his/her territory and rebuild his/her country through internal administration and wars.

The world has collapsed and been divided by the appearance of a "mad old dragon.
The dragon leads an army of demons and approaches the player's territory.
Some of the demons, with their various personalities, will join the player's army.
The world will be enveloped in darkness unless you use the power of the demons to stop the dragon's rampage!


■ About the Game System
.
The game is a command-based strategy in which 64 territories take turns in a fixed order.
When it is the player's turn to take control of a territory, he or she can take control of it.

Each territory can employ up to 10 units.
The units invade the territory of another country and fight each other,
If the defender is completely wiped out, the player gains control of the territory.

All countries not selected by the player in the initial country selection are controlled by the CPU as enemy countries.
The game saves the game status in auto-save mode, and up to 6 locations can be saved.

■ Controls

Simple mouse operation.

■ Commands

Players select actions from command icons to advance the game.
In the beginning of the game, the player has initial funds to purchase units,
In order to increase the funds, the player must collect taxes from the territory's inhabitants.
To increase your capital, you must collect taxes from your territory's inhabitants by using commands such as "cultivate farmland" and "develop mines",
You can make your units work to enrich your country and increase tax revenues.
Different units are good or bad at different types of work.

Building Walls" will increase the defender's defensive capability when attacked by the enemy, giving him an advantage in battle.
Explore the territory to find rare units and dungeons.
Plotting" can also be used to reduce the loyalty of enemy units and make them disappear.
Public Investment" can be used to revitalize industry and culture.

You can use these commands to make your units do their jobs,
The basic flow of the game is to strengthen your country's power and win wars against other countries.

■ Combat
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When a unit is moved into enemy territory, the game changes from a look-down map screen to a horizontal viewpoint combat screen.
Units act automatically according to their status, and the battle proceeds semi-automatically.
The battle ends when the defending side is annihilated or the invading side retreats or is wiped out.

The terrain of the battlefield has a large impact on warfare, and each unit has its own strengths and weaknesses.
For example, units that are good in "mountainous areas" will have high defense in mountainous areas.

In addition, during battle, there is the concept of time, and the strength of units changes depending on whether it is day or night.
For example, a unit that is good at night will be stronger at night and weaker during the day.
Some units are not affected by time.

■ Units

Units become stronger as they gain experience in battle,
Some units can evolve into other units.

■ Internal Affairs
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Internal politics is also important in running a country.
Each territory can have a "lord" by appointing units.
Units have three temperaments: low, chaotic, and neutral,
The loyalty of the units in the same unit goes up or down depending on the temperament of the lord.
If a unit loses its loyalty, it will disappear,
Therefore, it is necessary to manage the loyalty of your troops.

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The intelligence and attractiveness of the lord also affect the well-being of the people and the civilization of the territory.
In addition, the king has many other tasks, such as deciding the main crops of the territory and the tax rate.
Crops may not grow in all climates, disasters, or in all areas of the land, and this may require some trial and error.

■ Events

You may encounter unexpected troubles such as floods or revolts.
Volunteer soldiers may appear or units may disappear from their units.

System Requirements

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Minimum

Minimum:
  • OS *: Windows 8,7,Vista
  • Processor: Intel Core 2 Duo
  • Memory: 1 GB RAM
  • Graphics: NVIDIA GTX750
  • Storage: 700 MB available space

Recommended

Recommended:
  • OS: Windows 10
  • Processor: Intel Core i3
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GTX 1650
  • Storage: 1 GB available space

Supported Languages

English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese

Latest news

  • Patch NotesOfficial

    Ver.1.36.3 CPU Thinking Speed Improvement

    The CPU's thinking time has been accelerated.
    Read full article on Community Announcements (COPIKAL)
  • Patch NotesOfficial

    Ver. 1.36.2 Minor corrections

    Linking errors in some city streets were corrected. Forced the frame rate to be fixed to 60 fps. The “Don't show distant wars” was changed to changed to OFF by default.
    Read full article on Community Announcements (COPIKAL)
  • Patch NotesOfficial

    Ver. 1.36.1 Fix bug during CPU thinking

    On CPU turn, In rare cases, the CPU would stop thinking and the game would stop, Fixed a problem that caused the game to stop in rare cases. Starting with this version, the game can be progressed even with saved data where the problem occurred and the game could not progress. We apologize for any inconvenience this may have caused to players. We apologize for the inconvenience.
    Read full article on Community Announcements (COPIKAL)
  • Patch NotesOfficial

    Ver. 1.36.0 Correction of several bugs overlooked in the previous version

    Random events such as volunteer soldiers, etc. did not happen at all, Fixed a bug in which only events related to the January disaster occurred. Fixed a mistake when hiring a unit, where the unit's "EXP required for evolution" was not displayed correctly. The parameters for farmland and mines are now blue text color when raised to the maximum value, though, only worked when the territory's information window was on the left side, though, Fixed so that it works on both. Public investment, which should no longer be possible, is now possible, A bug was reported in which public investments that should no longer be possible were being made, resulting in a decrease in money only, but no effect. A bug has been reported that depending on the environment, the layout of the window before the start of the battle would be incorrect. This has not been confirmed in the developer's environment, but we have confirmed that it can occur under certain conditions. As a preventive measure, a slight delay has been added. Changed the tax rate set by the CPU to be a little lower. A bug has been reported that the Volunteer window disappears, but we have not been able to confirm this in the developer's environment. As a precautionary measure, shortcut keys in windows with options such as Volunteers have been removed. From this version, It is no longer possible to cancel a volunteer event by right-clicking on it.
    Read full article on Community Announcements (COPIKAL)
  • Patch NotesOfficial

    Ver. 1.35.0 Display of experience required for evolution, correction of various

    How many experience values are required for a unit to be able to evolve, The unit status will now display the number of experience required for units that can evolve. Units that do not evolve will be marked as "No Evolution". Previously, farmland and mine parameters were blue when they exceeded 200, This is because these two parameters have different maximum values depending on the territory, However, since the maximum values of these two parameters vary by territory, they did not make much sense as a guideline, However, the blue text has been changed to indicate when the maximum value has been reached (when it cannot be increased any further). The maximum value for walls is still 200 for all territories. When the operation is left to the CPU in AUTO, The button to cancel all AUTO operations is now always displayed in the upper left corner of the screen, This makes it easier to cancel all AUTO operations. Various bugs have been fixed. There was a mistake in the calculation of unit maintenance fees, The issue where maintenance fees were not being paid correctly has been corrected. When a territory was rebelized, it was not handled correctly, Fixed a bug that caused the icon and affiliation to be blank. When a plot was launched against an insurgent territory, The "civil war instigated" dialog would appear every time, This has been prevented if the territory is already in a state of civil war. Fixed a bug that prevented the public from investing when the investment should be less than 50, but it was only possible to invest when the investment was less than 50. When the CPU selects a crop, the probability of selecting a crop with a high rate of return has been increased. For example, a CPU whose territory is flat has a high probability of selecting "wheat" unless there is a disaster. The event of changing agricultural disasters in January will now be shown as the highest priority. MT-32 Phalanx" should only be found by search, The problem of "MT-32 Phalanx" appearing as...
    Read full article on Community Announcements (COPIKAL)

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