Skip to content
Geeky Alien
Sanguo's Ambition 4 :Three Kingdoms

Screenshots

Sanguo's Ambition 4 :Three Kingdoms screenshot 1
CG3-英文 trailerWatch trailer on Steam ↗

Sanguo's Ambition 4 :Three Kingdoms

Youshen Interactive · Published by Youshen Interactive

Mostly Positive — 73% positive (122 reviews) · 29 achievements

Last updated 27 Sept 2026

A real-time strategy+team competition game, in 189, the Han Dynasty launched a mutual attack and expansion of territories, operating their own forces, and seizing generals and resources until the world was unified.

DJCTQ 10PvP

£8.50

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £8.50 · Highest: £8.5012 Oct 2026

Simulation, Strategy, Massively Multiplayer · 2026 · More £5 - £15 games

Experience the grand scale of ancient warfare as you command armies and vie for control in Sanguo's Ambition 4. Developed by Youshen Interactive, this massively multiplayer strategy game immerses you in the tumultuous era of the Han Dynasty's decline.

About this game

Join our community

Discord


About the Game

Game features

The goal is to unify the world!
Randomly assign monarch roles to each game,
After each round of monarchy upgrade, randomly generate policies that can be issued,
Randomly generate jungle generals from different cities in each round,
Each game randomly generates special buildings that can be built in different cities,
Randomly generated battle locations for each round,
Supports single player human-machine game and multiplayer confrontation, with three matching modes of 8-person 1V1, 2V2, and 4V4, customizable rooms with multiple parameters and difficulty levels, 1-hour high-intensity strategy battles, 103 cities, over 500 historical generals, hundreds of generals skills, 14 buildings . 60 technologies . 36 policies , providing different experiences for each game.

  • Strive to build cities on the front and rear lines, and expand your territory through war!
  • Search around for the opposition generals who serve you, and surrender the generals of the annexed forces.
  • Kill enemy generals, destroy enemy buildings, and continuously weaken their strength!
  • Rapidly develop technology and carefully select research directions to comprehensively surpass enemies in different fields.
  • Issue policies based on the situation, develop a political path that belongs to you, and the policies will serve your strategic goals!
  • Carefully lay out a stable defense line, recruit troops, and always be careful of sneak attacks from temporary neutral forces.
  • Form a temporary alliance through diplomacy to confront strong enemies and seize the opportunity to win the decisive battle!
  • Efforts to accumulate funds and develop special buildings at the appropriate time will greatly enhance our advantages.
  • In the year 200 AD, achieve the prerequisite for expanding territory, transform into an emperor, completely losing confidence in the enemy.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: windows10,windows11
  • Processor: 1.7+ GHz or better
  • Memory: 8 GB RAM
  • Graphics: GTX 560 or better; Radeon HD 6870 or better
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 5 GB available space

Supported Languages

Simplified Chinese*, English, Japanese, Korean, Traditional Chinese
*languages with full audio support

Latest news

  • Patch NotesOfficial

    3.28 Version Update Announcement [0.4.1]

    Optimization Updates 1. New Addition: Module During each game, a random scholarly clan will be generated around the city. You can persuade them to support your faction and provide additional assistance, such as sending reinforcements, providing financial and food support, recommending military generals, and adjusting attributes. 2. New Addition: Module If the city has a supportive scholarly clan, food and grass trading can be conducted within the city to alleviate resource shortages during special times. 3. New Addition: Module Cultural points can be obtained through scholarly clans and the construction of special buildings called to develop cultural attributes. Culture can provide new attribute support for the faction. 4. New Addition: At the beginning of each game, all generals will be randomly assigned a trait, such as immunity to capture, immunity to death in battle, providing technological points for the faction, increasing personal attributes, etc., adding more variations to each game. 5. Addition of 51 New Military Generals These generals can only be recruited through recommendations from scholarly clans. 6. Addition of a New Scenario: The Battle of Guan Du in 200 AD. 7. Addition of a New Lobby Background. Balance Adjustments 1. In the 189 Scenario, the initial military generals of the neutral forces in the Jiangnan region have been increased by 3 orange-ranked generals.
    Read full article on Community Announcements (MR.神)
  • Patch NotesOfficial

    0.3.2 Version Update Announcement

    Update Content: Optimization 1. Open Diplomacy 2.0 version, open 1V1 mode of diplomacy content. Through diplomacy, you can show kindness to other forces, invite attacks, and declare ceasefire. 2. Added text chat function to custom rooms for convenient communication while waiting in the room. 3. Re-arranged the position of the "Menu" button to make it more prominent. 4. Optimized the button style of the avatar on the upper right of the king date to make it easier to conduct diplomatic negotiations by clicking on the avatar of the monarch. 5. Added right-click operation description text to the interface for easier operation of quickly deploying and recalling generals. 6. Added right-click operation description text to the interface for group organization to make it easier to familiarize with individual grouping and disbanding generals. 7. Optimized the logic of AI defense, now AI will not move generals to a city upon attack. 8. Optimized the logic of AI attack, now AI will find nearby cities to deploy troops from. Bug Fixes 1. Fixed a bug that may cause one's generals to have 0 soldiers stationed in allied cities (added an exception detection mechanism, if such a situation is detected, the abnormal general will automatically return to one's own city). 2. Special handling has been implemented for the prisoner interface to avoid it not popping up when concurrently used (how many times has this been fixed? I hope this time it has completely solved the problem). 3. Fixed MACOS not being able to use the Enter key to bring up the chat box. 4. Fixed issues with Jiangzhou and Brazil voice not correspondingly modified. 5. Fixed the issue of Yan Yan's troops being depicted as cavalry. 6. Fixed a bug that may cause generals' attributes to decrease after Huang Yueying's death. 7. Redesigned the logic of aura skills to avoid new bugs caused by similar skills like Huang Yueying's. Balance Adjustments 1. The copper coins required for building level 1 arrow towers have been reduced f...
    Read full article on Community Announcements (MR.神)
  • Patch NotesOfficial

    Update Content for Version 2024.1.26

    Update Content: Optimization-related Changes: 1.Opened Diplomacy Version 1.0, introducing diplomatic features for 2v2 and 4v4 modes. Through diplomacy, players can now request resources from allies and mark attack and defense routes. 2.Added a teammate chat function in-game, allowing for text chat in 2v2 and 4v4 modes. The chat box can be accessed using the Enter key, facilitating communication during battles. 3.Added a fullscreen mode option. For users with unconventional resolutions who are unable to switch from windowed mode back to fullscreen mode, they can now directly return to fullscreen mode through this setting. 4.Fixed a geographical error by swapping the locations of the Jiangzhou and Brazil cities. 5.Introduced a new Fortress Construction technology, comprehensively enhancing city defense capabilities. Originally planned as a separate system, considering the already significant amount of gameplay in the current version, it was decided to simplify the gameplay and operations, thus releasing it as a branch of technology. 6.Added a new policy: "Unbreakable." The number of technology points and copper coins consumed for researching Fortress Construction technology is reduced by half. 7.Added TIPS descriptions to the top right corner for faction comparisons. 8.Added TIPS descriptions to menu buttons. Bug Fixes: 1.Fixed a bug where allies stationed in a city affected by Decisive Battle radiation were not processed, causing units to become stuck in that city. 2.Fixed a bug where frequent city switching and troop replenishment could result in a prompt indicating full troop capacity despite no actual troop formation. 3.Implemented special handling for potential issues with the captive interface not popping up, ensuring it can always be accessed. 4.Fixed a bug that could potentially prevent the game from ending. 5.Attempted to optimize the lagging issues experienced in the later stages of the game on macOS. 6.Fixed a bug where clicking to observe a battle could ca...
    Read full article on Community Announcements (MR.神)
  • Patch NotesOfficial

    2024.1.15 Version Update

    This update includes: Optimization Improved map scaling: the middle map can now be closed by using the zoom out shortcut Handled screen external team drawing to optimize the issue of lagging when the number of cities increases for some models in 0.2.1 Under the condition of selecting the designated quality general in the in-game settings, the remaining random in-game generals are guaranteed to be below purple Improved the logic for joining custom rooms: after the update, the host will no longer be kicked to the spectator seat Optimized the 4V4 grouping rules: now there will be no situation where there are 3 allies on one side and only 1 on the other side Adjusted the daily limit for obtainable tokens from 180 to 300 Improved the logic for automatic prisoner release: if there is no recruitment after the countdown ends, prisoners will be automatically recruited first before being released Bug Fixes Fixed a bug that prevents the prisoner interface from popping up in some cases (it may not have been fixed, as the logic for prisoner pop-up has been optimized) Fixed a bug that could cause game crashes for players in custom rooms when joining Fixed a bug that prevents returning to the lobby after selecting policies from the pop-up window post unification Fixed a bug that prevents battles from ending if the attacking force of a conquered nation gets stuck during combat Fixed a bug that prevents exiting combat and getting stuck on the combat interface in some cases Fixed a bug that freezes after clicking on technology research in some cases Balance Adjustments In the 189 year script, Gongsun Du's power has been added, and Gongsun Zan's initial city in Xiangping has been changed to 2; the exchange of PeiYuanShao's Huaiyin and Hefei with Yuan Shu has been made; Qu'e now belongs to Lu Kang, and Wang Lang's initial city has become 2 Under 1V1 mode in the 189 year script, Gongsun Zan, Yan Xing, Shisan, and Tao Qian have been added as selectable rulers (they will not appear in 2V2...
    Read full article on Community Announcements (MR.神)
  • Patch NotesOfficial

    2024.1.11 Version Update Content

    This update includes: Feature optimizations 1、Optimized art style for scenes, updated with a new map style and battlefield style 2、Added a display of "commission status" and "special buildings" to the left city list, making it easier to quickly check the status of your own city 3、Added a new friend adding feature to the custom room. You can use the left mouse button to bring up the menu and send Steam friend requests 4、When operating in the game now, clicking ESC will no longer bring up the system menu interface. You can only bring it up by clicking the menu button with the mouse 5、Added a new initial wild general setting to the custom room. You can choose from several settings including random wild, must have 1 gold, must have 1 red, must have 1 orange 6、Added a new feature to switch perspectives. You can use the buttons 【PgUp】or 【+】on the small keyboard, 【PgDn】or 【-】on the small keyboard to zoom in or out of the map view. When zooming out, a special building icon indicating what can be built in the city will be displayed above the city, but no operations除了拖动地图以外的任何操作都不允许进行。 7、The initial 3 wild generals will no longer be stacked together for display 8、Added a small tip to the loading interface 9、Added two new resolution options: 2880*1800 and 2560*1600 BUG FIXES 1、Fixed a bug where in some cases, the attacker would be judged as defeated immediately after the siege began. 2、Fixed a bug where some generals who were beheaded would reappear as wild generals. 3、Fixed a bug that would cause the game to go black if the Windows taskbar was on the right side when the game was launched in windowed mode. 4、Fixed a bug where allied reinforcements wouldn't participate in the battle and would get stuck in the city when the city was under attack and multiple forces were involved. 5、Fixed a bug where the prisoner interface might not appear under certain circumstances. 6、Fixed a bug where other cities belonging to the same force as the destroyed force would be extinguished directl...
    Read full article on Community Announcements (MR.神)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.