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SCRUMLORDS

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SCRUMLORDS screenshot 1
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SCRUMLORDS

Ginger Bean Interactive · Published by Ginger Bean Interactive

2 user reviews — 50% positive (2 reviews)

Last updated 27 Sept 2026

Fight off hordes of angry peasants and reclaim your realm in SCRUMLORDS! Lead your formation of loyal soldiers into battle in this action-roguelite, unlocking new gear and increasing your abilities as you play.

DJCTQ 10

£0.89

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £0.89 · Highest: £0.897 Oct 2026

Action, Adventure, Indie, Strategy · 2023 · More under £5 games

Command your troops to victory in SCRUMLORDS, where strategic combat and gear upgrades define your reign.

About this game

Jump into the scrum and reclaim what is rightfully yours!

FEATURES


  • Fight off ever-increasing hordes of enemies as you progress from level to level

  • Lead troops into battle with a variety of different weapons and equipment

  • Auto-shooting projectiles and satisfying melee combat

  • Earn new equipment and unlock new upgrades and go further than ever before

  • Cute, colorful hand-drawn art



  • Made with love

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows7+
  • Processor: 2Ghz
  • Memory: 1 GB RAM
  • Graphics: Any
  • Storage: 1 GB available space

Recommended

Recommended:
  • OS: Windows7+
  • Processor: 2 Ghz
  • Memory: 1 GB RAM
  • Graphics: Any
  • Storage: 1 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Progress Report: Items, Modding, and More

    Hello, Scrumlords! We've been making lots of progress on the new update, and are excited to share our work! ITEMS The last week or so has been almost entirely devoted to finishing the game's new item system. The work has certainly paid off, and SCRUMLORDS' campaign update will launch with a whopping 100 items, each with their own unique artwork. These items should help make each run feel more unique and encourage players to try new strategies and max different skills. MODDING? One of the biggest issues in the original Unity build of SCRUMLORDS was the fact that the items (such as player headgear and projectiles) were written in the game's source code. For those who don't know (like me at the time), writing items and their stats into a game's source code makes it difficult to add new ones in subsequent updates without breaking the game for some people. As such, I went searching for answers. In the new build of SCRUMLORDS, items and their stats are written into a JSON file. When SCRUMLORDS starts up, it reads that JSON file and creates a list of each item as well as all relevant information pertaining to those items. Here's a practical example: {STEAM_CLAN_IMAGE}/44424026/0e4c1992656cd85c3df6f66ec79ba22142789f49.png Every item in the game has a numerical "id" (1-100). You'll see that each item also has a name, description, stat effects, a true/false switch for unique items, and a file path which leads to an image. The cool thing about JSON files is that they can be edited in basic programs like Notepad. This rework opens the door for modding, if that tickles your fancy. Below is an unfinished entry in items.JSON which shows a list of all the stats and statmodis (stat modifiers in %): {STEAM_CLAN_IMAGE}/44424026/bc0e38c441b574f9c76ff288283446aa0dbbf234.png If there is any interest in modding or adding items to the game, feel free to let us know in one of the game's discussion pages which should be opened shortly. I would be happy to answer questions and, if the interes...
    Read full article on Community Announcements (Buttlord)
  • AnnouncementsOfficial

    Happy Holidays, Ya Filthy Animals

    Happy Holidays, Scrumlords! We at Ginger Bean Interactive you're all doing well. This year has been a doozy for the games industry. Thousands of layoffs, dozens of cancelled projects, and the official death of E3 (PBUI). Luckily, GBI is a pioneer of workplace efficiency and budgetary min-maxing, and has only had one paid employee over the last 12 months. That's me! Meet Your Dev My name is Joe and I'm the only person working for GBI. Worry not though, for even though there is only one of me, we've made a lot of progress on the upcoming rework and are excited to share some details about the upcoming content. But before we get into it, thank you all so much for giving this dumb lil game a chance. Merry Christmas, happy holidays, and a happy new year to each and every one of you. The Campaign Rework As stated in previous updates, Scrumlords is in the process of having it's "campaigns" reworked. Here are some of the biggest changes coming in the near future. A Whole New Engine Speaking of doozies in the gaming community, Unity Engine. After the infamous changes to Unity's terms of service, we immediately began researching alternative engines for making SCRUMLORDS. We finally settled on Godot, a free and open source game engine which fit our studio's requirements and was reasonably easy to learn. Now, switching to a new engine is not as simple as copying and pasting project files from one place to another. It feels much more like rebuilding the game from the ground up. Please trust me when I say that for SCRUMLORDS, this is a good thing. The original Unity build was an absolute nightmare. This was my first real game project, and the game's source code was a hard-coded, spaghettified, unscaleable, unupdatable pile of doo doo (I lied on my resume about my CS degree). Remaking the game has let me undo some of the mistakes made in the first build, and should make it easier to us to add new content in future updates. The Campaign Map The campaign map is the space that players...
    Read full article on Community Announcements (Buttlord)
  • Patch NotesOfficial

    v1.1.1 realeased for real this time

    Sorry for the delay, scrumlords!
    Read full article on Community Announcements (Buttlord)
  • Patch NotesOfficial

    v1.1 - Quality of Life and Balance Fixes

    v1.1 Patch Notes Increased Player/Buddy attack speed Increased Buddy Health and Armor and will no longer pop like balloons Added new menus for Graphics and Audio options Player can now use either of the Shift keys to sprint Player can now change screen resolution Player can now toggle between fullscreen and windowed mode Player can now mute all audio
    Read full article on Community Announcements (Buttlord)
  • Patch NotesOfficial

    SCRUMLORDS Dev Blog #2: We're Still Working We Swear!

    Hello Scrumlords! The dev team has collectively arisen from their Starfield-induced comas and are eagerly diving headfirst back into work on SCRUMLORDS. We've gotten lots done and have lots more planned! We've received some great feedback from the community and have been working to address some of the biggest issues in the upcoming 1.1 Quality of Life update. 1.1 PATCH NOTES : Buddy health and armor has been increased to make them feel less WIMPY Players can now use either of the shift keys to sprint Divided options menu into audio settings and graphics settings Added an option for fullscreen or windowed mode Added option to change screen resolution Added option to mute all sounds Issues/Features Still Being Worked On Options for changing keybinds Steam lists install size at 4ishGB. (This one has us befuddled. The final install size of SCRUMLORDS is 1.2ishGB) H3 mines in Tau Ceti system have clogged up production chain and prevented flow of copper and iron ore to manufacturing hub Check back in the next few days, for Update 1.1 to go live and try out these changes yourself! Da Big Announcement: TOTAL CAMPAIGN REVAMP Currently the gameplay loop in SCRUMLORDS is: Enter Level Fight bad guys Enter slightly different level Fight more bad guys Repeat til dead This loop, while functional, is LAME and STUPID and MUST BE FIXED. One of the hallmarks of games in the Roguelike genre is the importance of player choice. In our Campaign revamp, we plan to introduce a new campaign map system similar to those found in Slay the Spire and FTL. This revamp is just out of the planning phase, so we don't have any new images to share just yet, the art team is hard at work bringing this new vision for SCRUMLORDS to life. Here is a list of planned features for the CAMPAIGN REVAMP: Campaign map with branching paths Various different level types (i.e. battles, shops, events, boss rooms, etc.) New Items which can be picked up during a run and provide various buffs/debuffs New Boss Enemies and ...
    Read full article on Community Announcements (Buttlord)

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