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DEADPOINT

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DEADPOINT screenshot 1
DEADPOINT 0.7.2 trailerWatch trailer on Steam ↗

DEADPOINT

REGION Interactive · Published by Octorian Studios

Mixed — 54% positive (26 reviews)

Last updated 27 Sept 2026

"Deadpoint" is an engaging third-person survival game set in an apocalyptic world overrun by zombies. Players take on the role of a resourceful scavenger, tasked with navigating the dangerous landscape and ensuring their survival amid the hordes of undead.

Early AccessDJCTQ 14

£4.29

Lowest price we've ever recorded

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Price history

3 Sept 2026Lowest: £4.29 · Highest: £4.297 Oct 2026

Action, Adventure, Indie, Simulation, Early Access · 2023 · More under £5 games

In DEADPOINT, players become scavengers in a perilous world overrun by zombies. Navigate treacherous landscapes and outwit hordes of undead to survive another day, all while developing skills in simulation and adventure genres from developer REGION Interactive.

About this game

WELCOME TO DEADPOINT

You are a scavenger. You must survive in this apocalyptic world infested with zombies.

Deadpoint is a third-person open world survival game. Players must explore the open world to gather resources to survive and fight against zombies and wild animals. Work with NPC traders to buy items or complete quests for rewards.

EXPLORE

Explore the open world of DEADPOINT. With vast environment featuring forests, towns, villages, and more. Find vehicles to help you traverse the map.

GEAR UP

Find houses and buildings, chop trees with axe, gear yourself with armour and weapons, and gather as much resources as you can. You can also trade with traders.

KILL OR GET KILLED.

The world is infested with zombies. You can find various weapons from long to close ranged to help you survive against the zombies and wild animals.

DEFEND YOURSELF

Always be careful. You can build protections in your house with wood by baricading them. However, you will need a tool.

SURVIVE

Maintain your health, hunger, thirst, and stamina. These elements are crucial to your survival. You can hunt animals to get food, and find rags as a bandage, or buy them from traders.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i7-11370H / AMD Ryzen 5 5600H
  • Memory: 16 GB RAM
  • Graphics: NVIDIA RTX 3060 6GB / AMD Radeon RX 6600 8GB
  • DirectX: Version 11
  • Storage: 15 GB available space
  • Additional Notes: These system requirements may not be accurate

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i7-12700H / AMD Ryzen 7 5800X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA RTX 3070 8GB / AMD RX 6800
  • DirectX: Version 11
  • Storage: 15 GB available space
  • Additional Notes: These system requirements may not be accurate

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    DEADPOINT 0.7.2

    Hey survivors,Welcome to version 0.7.2 update logHere are the things added and changed in the updateWith the recent Unity issue with vulnerability, we decided to release the update early, instead of 0.7.5, we released 0.7.2 because the updates promised for 0.7.5 were not completed yet. This update features the new build with the patch to fix the vulnerability issue.ADDED-Trader BTRThis trader will roam around the area, and you will be able to buy or sell things to the trader. In the future, it will be able to give quests-QuestsQuests has been added into the game. You can take quests from traders by interacting with them. Completing quests will allow you to progress. In the future, there will be special item rewards for completing every quest from each trader.-VZ-54VZ 54 sniper has been added'-ItemsAdded sniper ammo, cardboard, credit card and documents (will be used for quests in the future)-Skill point added notificationAdded notification to show when the player has gained skill point-ATMsATMs in the previous versions only acted as a prop. Now, it is interactable, and you can withdraw money from found credit cards.Fixes/Changes-PerformanceWe have worked on performance a bit more. Game file size has been significantly reduced, and we have done things to improve framerate. Its not perfect yet, but we will keep working on it.-Fortification systemThe old fortification system was barebones and a lot of players didn't even know it exists. Now, we have reworked the system so it wont require a tool anymore, added a menu, and added cardboard fortification as well.-AIAI has been worked on to only roam on their spawn areas.We have also improved zombies difficulty and reduced bear difficulty. Zombies will now walk/run faster and have higher damage and health. Bears will now only walk.-Skill upgrade costSkill upgrade cost has been increased-Other minor issue and bug fixes Known Issue-Some backpacks cant be equipped-Sniper scope innacuracy-Vehicle gets damaged even when there is...
    Read full article on Community Announcements (Levi Giovani)
  • AnnouncementsOfficial

    DEADPOINT 0.7.5 Dev Plan

    Hey Survivors! In this development plan, we will discuss the things we are working on for the 0.7.5 update.AnnouncementFirst of all, we are sorry to inform that the update from here will no longer be pre-alpha. Once it reaches version 1, the game will hit full release.Why are we doing this? For the last year the game hasn't been performing well, and we decided that the supposed beta release will be the full release.We will do our best to polish the version 1.0 to a fun, playable state.Updates PlannedAI VehiclesThis is the BTR-80, and in the game, it will roam around the map. Its a trader vehicle, meaning that if you managed to find it, you can interact to buy items.There will be hostile vehicles in the future, however it won't be added yet in 0.7.5Sniper RiflesSniper rifles are back. First, we added the VZ-54 sniper rifle for 0.7.5. More weapons will be available in future versionsQuestsQuests are back as well, this time will be more challenging. Some quests required items that are in a specific location.ATM and credit cardATMs will be interactable. Credit cards are also going to be added, and if you find them, you can use it in an ATM to withdraw money.Build system overhaulBuild system will be overhauled. You will be able fortify windows with cardboards, and no tools are required. GUI to the build system will be added as well.ZombiesZombies are now harder to handle. Damage, vision, and health will be increased. More variety of zombies will also be addedOthersBears will be fixed due to the recent bug of them being invincible. Skill point upgrade costs will be increased. More indicator UI will be added.That's it for the update plan, thank you.Again, we are sorry for not bringing the game past beta into a larger scale. We are passionate about this project too. We still hope to gain your trust in us, and we will always be transparent to our community. -Levi, Lead Developer
    Read full article on Community Announcements (Levi Giovani)
  • AnnouncementsOfficial

    Pre Alpha 0.7

    ADDED-Map expansion (Karlov)This map expansion adds a new region called "Karlov". This new region contains more areas such as a village, town area, hospital, militart base a-CutscenesAn opening cutscene is added. It will play when creating a new game.-Character face selectionAdded an option to select character faces-New animal (Sheep)Same behaviour as deers. They will run away from the player.-New vehiclesCruiser bike, old sedan (ZAZ), and old van (Old van (UAZ) is a trader special vehicle.)-Vehicle damageVehicles can now be damages, and will be unusable when the condition reaches 0. You can fix it using a toolkit.-VaultingVaulting were previously removed, because it needed some work, now its added back-New AI BehavioursAggresive AIs can now damage doors and vehicles.-ItemsEquipments (Travel backpack, Tactical backpack, School backpack)Sleeping bags, Toolkit, -Sleeping bagsAdded sleeping bags. They can work as respawn points.-ShadersAdded tesselation to give more detailed 3d effects on some surfaces. Skin shader has also been added.-Loading screen tipsAdded loading screen tipsCHANGES-Render PipelineNow uses HDRP instead of Built-in. Gives a lot more visual fidelity, but can be more demanding for performance.-Main menu/loadingThe main menu has been updated, not only visually, but also have a new soundtrack for both menu and loading.-AI SystemThe AI system is no longer using Unity's default nav mesh, instead now uses a custom solution.-AssetsSome assets are replaced with custom made or better quality ones.-EnvironmentsPrevious areas like industrial areas, villages, etc have been improved and had some changes in the layout-Zombie modelsZombie models now use a new modular model. This gives more variety to the zombie appearanceMISC-Temporary RemovalsScavenger has been temporarily removed for this update due to the migration to the new AIThank you, we hope you enjoy the new update!-Levi, Lead Developer
    Read full article on Community Announcements (Levi Giovani)
  • Patch NotesOfficial

    DEADPOINT HDRP Development Blog

    Hey Survivors! In this development update, we are going to share things that are planned and in progress for the next update, Pre Alpha 0.7. HDRP and Unity 6 {STEAM_CLAN_IMAGE}/44592067/a603a3e598a339dd11bcdc6304d41c36fa69f0bd.png Unity 6 has been released, and we realized that we could be missing out on new features and upgrades if we dont move to the HDRP pipeline, since the original built-in pipeline DEADPOINT is using is going to be deprecated. The migration to HDRP will take a while, maybe about 1-2 months, but after the moving to HDRP, DEADPOINT could have much more graphical and performance improvements. Map Expansion {STEAM_CLAN_IMAGE}/44592067/b4910b989b66d71a377df0cf4ce23f170064c755.png note : image above is still in heavy WIP, and are rendered in built-in pipeline. {STEAM_CLAN_IMAGE}/44592067/7a38d828451a34153e899b5605ae2ff02641362e.png A map expansion update is planned for Pre Alpha 0.7. This new expansion featured new areas like a small town, hospital, and more. Beds and Respawn Sleeping bags are going to be available in Pre Alpha 0.7. You can only have 1 functioning sleeping bag for respawn, so if you spawn several sleeping bags, you're going to respawn at the last sleeping bag you placed. Respawn has also been worked on, now you can loot back your items from where you previously died. Thats it for the major changes, we hope you like the direction we are going for the next update! If you had any suggestions feel free to leave it on the Steam forum or Discord! We will address minor changes on the update. Thank you. -Levi, Lead Developer
    Read full article on Community Announcements (Levi Giovani)
  • AnnouncementsOfficial

    PRE ALPHA 0.6

    ADDED -New enemy : Scavengers -New area : School -New items : Vests, Wallet, Hat, -New vehicle : Sport bike -Water buoyancy physics -New gun : Veresk -Added damage screen and animation -Added storing carry items to vehicles -New environment models CHANGES -Improved fire fx -Improved car tire smoke fx -Items now use raycast instead of rigidbody to save performance -Changed wood log model -Changed Mp5 weapon model -Stats UI now show in bars instead of texts -Minor post-processing changes -LOD distance changes -Texture res preset changes -New main menu FIXES -Players now can't loot when inside a vehicle -Stamina now able to restore when inside a vehicle -Other minor bug fixes MISC -New sky and weather system (Now using Unistorm. Note : Weather are temporarily disabled due to internal errors) -New water system -Overhauled Inventory system (Now using grid-based) -Updated character model -Updated global illumination rendering -Added NGSS for better shadows (Distance, and soft shadows) Thank you, we hope you enjoy the new update!
    Read full article on Community Announcements (Levi Giovani)

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