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CORA

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CORA

Empty House Games · Published by Empty House Games

Positive — 92% positive (12 reviews) · 11 achievements

Last updated 27 Sept 2026

CORA (Counter Offensive Rapidfire Automata) is a singleplayer/multiplayer top-down shooter created by Empty House Games borrowing inspiration from other arcade top-down shooters.

DJCTQ 121 DLC available ↗Co-opFull Controller Support

£6.29

Lowest price we've ever recorded

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Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £6.29 · Highest: £6.297 Oct 2026

Action, Indie, Casual · 2026 · More £5 - £15 games

Navigate the chaotic skies as you commandeer automated turrets in CORA, an adrenaline-fueled action experience from Empty House Games. Engage in both singleplayer and multiplayer missions to defend against relentless waves of foes.

About this game

CORA (Counter Offensive Rapidfire Automata) is a top down shooter created by Empty House Games.

(CORA contains bright, flashing lights that may be harmful to players with photosensitive epilepsy or similar conditions. It is a bullet hell after all.)

-Story-

You are a CORA Unit (Counter Offensive Rapidfire Automata), an abnormally strong autonomous machine. You were made by the Galactic Imperium for one express purpose, to be spread across the galaxy to maintain control over all subjects under the Imperium; however, something went wrong with their plan: CORA Units exhibited behaviors similar to a sentient being and surrounding these Units around other sentient beings while being told to stay loyal to an entity tens of thousands of lightyears away was bound to make other CORA Units question whom they should really be loyal to. Most Units sympathized with the subjects they were meant to control and grew a resentment towards their original creators. It didn’t take long before the subjects realized that with these CORA Units on their side, they could rival the Imperium in military strength. Two-thirds of the galaxy formed an alliance, and with that alliance, they demanded their independence from the Imperium. It was a surprisingly peaceful secession, most likely the Imperium recognized the potential strength of the alliance and knew fighting this was not in a winning fight. 

Most Units sympathized with the subjects they were assigned to, but some, like you, were a little different. You abandoned your station and you wandered empty space until you found an abandoned planet. An abandoned planet that clearly was home to a species before you, but has been lost to time. This planet feels more like home than any place you’ve called “home” before and so with a couple hundred other CORA Units like you, this is where you’ll make your new home.

Years pass without incident until one day, you realize the star that illuminates your sky a bright blue is suddenly dim. You never really paid much mind to it at first, but every day, the star gets dimmer. Something slightly more concerning is there is a fleet of strike crafts surrounding your planet. They don’t look to be of Imperium design, so who are they and what do they want?

-CORA Units-

  • Name: Uriel

    Shot type: Forward power shot

    Special: Giant Beam

  • Name: Titania

    Shot type: Homing shot

    Special: Deployable Turret

  • Name: Tito

    Shot type: Aimed directional shot

    Special: Imperium Refraction Crystal

-Powerups-

 Power pickup: Increases your shot's power. Collecting 64 of these will give you an additional turret. Losing a life will cause you to lose 32

 Point pickup: Gives points. The further up you are on the screen, the more points it gives. A max of 10k on Normal difficulty, 15k on Hard, and 5k on Easy

 Special pickup: Fills up your special meter. Once a single segment of your special meter is filled, you can use your CORA Unit's special attack to help clear bullets and deal extra damage. Using a special the moment you get hit prevents a loss of a life

 1up: Do I really need to explain a 1up to you? You're smart. I'm sure you can sniff it out

-Credits-

  • Programming:

    • EmptyHouse & fruitymario

  • Art:

    • EmptyHouse & Shuu

  • Design:

    • EmptyHouse & fruitymario

  • Story and Writing:

    • fruitymario

  • Music:

    • FaultyRGB

  • Localization: 

    • Turkish: GNC Localization

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: 2.26 GHz Intel Core i3
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD5470 1gb Graphics

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English, Turkish

Latest news

  • Patch NotesOfficial

    CORA 1.0.3 (Minor patch)

    Bugs Fixing a few issues with the controller disconnect flow. Fixing issue with Archimedes (Stage 4 boss) not turning around when she flies right Updates Adding some Sound FX to the character select screen Adding/fixing sound FX in the main menu
    Read full article on Community Announcements (ryan.andersen05)
  • Patch NotesOfficial

    CORA Patch 1.0.2

    Bug Fixes Fixing Sun Sprite on Stage 4 (Should now properly receive effects from shaders) Tito's special attack will no longer go under stage 3 cloud transition Fixing missing Glyph for stage 4 boss Fixing issues with z-fighting on some player characters Fixing potential issue with selecting training stage if you have never played a training stage before Fixing issue with players trying to join at the same time. Player inputs will no longer be blocked if a player is holding the same button down in the character select menu UI Updates Character Select HUD now displays ability and shot type on the character screen Now display the last high score in the game HUD Reducing size of difficulty text in the game HUD Allowing player to use escape and enter as cancel and submit inputs in the main menu Other Minor optimizations to textures
    Read full article on Community Announcements (ryan.andersen05)
  • Patch NotesOfficial

    CORA 1.0.1 Update

    Game Updates You can now record your playthroughs of a single stage Training stages now max out your lives Training will now have no continues for single player. Multiplayer will still have 3 continues Stage high scores are now recorded after each playthrough Visual Adjustments Fixed sorting order for bosses with player's attacks. Especially noticeable with Uriel's laser Moved 'Save Replay' from high score screen to continue screen or will pop up after completing the game Menu adjustment for 'Continue' Screen Adding list of stage high scores in main menu Bug Fixes Fixed issue with controller rebinding where you could map the same button to different actions on controller.
    Read full article on Community Announcements (ryan.andersen05)
  • Patch NotesOfficial

    CORA Highscore Update

    Minor update to add stages to the high score screen. Stages that were recorded before change will display as stage 0
    Read full article on Community Announcements (ryan.andersen05)
  • Patch NotesOfficial

    CORA Patch Update

    Game Updates Turkish Translation improvements Fixes to replay folder not opening up properly when button was pressed Fixing cloud sync for Linux users
    Read full article on Community Announcements (ryan.andersen05)

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