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BREAK ARTS III

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BREAK ARTS III screenshot 1
BREAK ARTS III - Major Update Ver.2.0.0 Trailer trailerWatch trailer on Steam ↗

BREAK ARTS III

MercuryStudio · Published by PLAYISM

Very Positive — 81% positive (395 reviews) · 30 achievements

Last updated 27 Sept 2026

With your uniquely crafted mech, dominate both the track and the battlefield. Fight your way through countless battles and aim for ever greater heights! This installment of BREAK ARTS is the ultimate Comprehensive Mech-Customizing Competitive Sport.

DJCTQ 61 DLC available ↗Co-opPvP

£14.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £14.99 · Highest: £14.994 Oct 2026

Action, Indie, Sports, Racing · 2025 · More £5 - £15 games

Craft your perfect mech and compete in intense action-packed races and battles. Push the limits of your creation as you fight for supremacy in this thrilling racing-sports experience from MercuryStudio.

About this game

The breathtaking battle racing game has finally broken through the limitations of the race, and has been completely revamped as an all-rounded robot competitive sports game. Robot customization now has even more freedom and more options than ever!

In destruction, there is beauty.

BREAK ARTS III (BA3 for short) is an action game built on the concept of Comprehensive Mech-Customizing Competitive Sports that features the following:

  • Incredibly detailed customization options, where anyone can make their very own unique robots

  • Strategic decisions that challenge you to customize robots suitable for the terrain, environment, and game plan, and also put your skills as a pilot to the test

  • Stunning graphics and a photo mode with all sorts of handy functions

Customization-Centric Gameplay

Compete in tournaments, earn prize money, and unlock over 200 modules, plugins, and pre-set frames.

If you're having a hard time defeating your rivals, it's time to customize your robot. Create your very own custom combinations and strategies to tackle every situation, and you'll emerge victorious!

What awaits at the end of all your battles...?

More Rules, More Playstyles

Race:

A pure racing mode without combat.

Will you build the most lightweight robot possible, or add every thruster you can to blast across the circuit?

Battle:

There's no determined race track in Battle Mode. Move around the field freely to fight against your rivals.

You lose points if you get knocked out, so you'll have to avoid your opponents' attacks while taking them down!

Battle Racing:

A sport that combines racing and battling.

Final rankings are based on points earned from race position, how many racers you have eliminated, and how many times you have been eliminated.

To compete in these matches, build the best mech you can according to match rules.

Explosive speed, or overwhelming power? Your choices and reasoning will influence your chances of success.

Chaotic Customization

You can customize your mech in your own style by equipping modules to the various connectors on your basic frame.

By making full use of special plugins and joints, it's possible to put together complex builds that summon special weapons, remote-controlled attack systems, or wings that deploy according to your movements.

Weapons are not bound by set positions and can be equipped freely. They can of course be shoulder-mounted and even equipped to the back, with the loadout alone greatly impacting battle tactics.

The endless customization from previous BREAK ARTS titles has been expanded even further. Color settings, bullet types, and animation settings can all be customized. Plus, mech propulsion is now controlled by the direction of thrusters. Experiement through trial and error and build the ultimate mech to suit your style.

- Online Mode

In Online Mode, you can adjust the game modes and field, as well as the strength of gravity, energy recovery amount, and environmental settings such as temperature. Fit your mech against players from across the world, and hone your skills while refining your battle tactics and customization together. 

Show off a mech tuned for maximum performance, or outwit your opponents with something unconventional. Heated battles and competing strategies await you online.

Plus, the new co-op feature allows multiple players to pilot one mech. Allocate roles and work together as a team in this unique cooperative experience.

Supported Player Count (Online Mode): 2 to 6 players

(Offline Mode): 1 player

- Score Attack Mode

In this mode, you will compete with rivals around the world for the top times, scores, and enemy takedowns, while pursuing the best solutions for mech customization and operation techniques.

If you surpass a set score, you may even win prize money depending on your results. Additionally, online rankings are reset each month, allowing players to constantly aim for the top in fresh circumstances.

- Diorama Mode

In Diorama Mode, all parts are unlocked from the start. You can build your dream mech in any way you like without worrying about performance limitations. 

Whether you're chasing style or aiming for laughs, the choice is yours. You can take photos of your final build in Photo Mode and share them on social media to show off your designs. 

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows11,10
  • Processor: Core i7 6700
  • Memory: 16 GB RAM
  • Graphics: GeForce GTX 1660
  • DirectX: Version 12
  • Storage: 20 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows11
  • Processor: Core i5 13400
  • Memory: 16 GB RAM
  • Graphics: GeForce RTX 2070
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 20 GB available space

Supported Languages

English, Simplified Chinese, Traditional Chinese, Japanese

Latest news

  • AnnouncementsOfficial

    Public Beta 2.1.1

    【Public Beta 2.1.1】 Fixed an issue where lock-on would be canceled when any of the units was destroyed. Re-fixed a connector setting error for the BASC-JA-03. PLAYISM Visit the PLAYISM Website PLAYISM Publisher Page Follow us on Twitter Follow us on Bluesky Follow us on Facebook Join our Discord
    Read full article on Community Announcements (PLAYISM_SS)
  • Patch NotesOfficial

    2.1.0 public beta

    To all artists, hello!Thank you so much for all your comments regarding the 2.0.3 public beta. While the overall feedback has been largely positive, we are keenly aware that there are still areas needing improvement.As such, we have updated the version to 2.1.0 and have released a new public beta that incorporates feedback from 2.0.3, as well as addressing points that were previously put on hold during 2.0.3.We would be delighted to receive your continued comments on these new improvements! \ From your Steam library, select BREAK ARTS III, go to Properties > Betas, and switch to the "publicbeta" branch.\ While we expect save data compatibility to be maintained, unforeseen issues may still occur. We recommend backing up your save data (located in: C:\\Users\\ \\AppData\\LocalLow\\MercuryStudio\\BREAK ARTS III).Thank you as always for your support!2.1.0 public beta Game BalanceShot additional attribute "Sacrifice": No longer causes self-destruction.If HP cost cannot be paid (i.e., paying would result in severe damage), the weapon will not fire, similar to when EN is insufficient. Burst (close range) dash changes: Mitigated the issue where using it from close range (around 30m) caused too much deceleration, making it fail to reach the target.Improved dash prediction, making it less likely to veer off wildly due to sudden acceleration/deceleration by the opponent.Tracking during dash is now more strongly affected by drive speed (higher drive speed improves tracking). Paradox guidance adjustments:The timing for guidance initiation now varies based on distance and bullet speed, so even if bullet speed is enhanced, the projectile is less likely to pass the target before guidance begins.When passing near the target, guidance will now activate at least once (the previous behavior where close-range evasion can shake off guidance remains unchanged).Railgun firing mode: Now limited to "Single Shot" and "Low" only.Existing builds set to "Mid" or "High" will be automatically corr...
    Read full article on Community Announcements (Ray)
  • Patch NotesOfficial

    2.0.3 public beta

    Hello Artists!We appreciate hearing your thoughts after the 2.0 release. Now, for this release, we are making 2.0.3 available early as a public beta!In 2.0.3, we have implemented several major changes from the perspective of feel and balance adjustments. In particular, we would like to gather a wide range of feedback regarding the agility enhancement of Detonators and the specification changes to laser shot. We sincerely thank you for your continued cooperation. \Select BREAK ARTS III from your Steam library, choose "Game Versions and Betas" from the settings, and switch to "publicbeta." \For this update, save data compatibility is expected to be maintained, but unintended issues may still occur. We recommend backing up your save data (C:Users(UserName)AppDataLocalLowMercuryStudioBREAK ARTS III). #2.0.3 Public Beta Update Notes (Adjusted 8/4/2026) - Reduced turret accuracy. When multiple turrets are connected, their rotation speed will now decrease proportionally. - Improved the overall accuracy of all arm weapons. - Adjusted the generation load system so that load now scales more directly with a weapon's overall power. - Fine-tuned various projectile parameters, including reducing projectile velocity in certain cases. - Increased the emitter load for standard bullets, making sustained fire easier. - Reworked laser mechanics by replacing projectile speed with a new "Guaranteed Range" parameter. Within this range, lasers deal full damage. But beyond it, damage decreases linearly with distance. - Adjusted the behavior of Detonators and Steps to improve responsiveness while preventing excessive acceleration. - Limited the conditions under which Detonators and Steps provide turn correction, preventing them from activating under certain situations:  - Race modes  - Test Mode (on the Circuit) - Burst projectile homing is now affected by propulsion speed, reducing unintended slowdowns during use. - Made minor balance adjustments to all thrusters. - Changed the event order ...
    Read full article on Community Announcements (PLAYISM_AS)
  • Patch NotesOfficial

    2.0.2 Update

    Changes in the 2.0.2 Update - Slightly increased the bullet speed of all homing missiles and expanded the distance at which homing ceases. - Slightly increased the basic thrust of Detonators. - Adjusted so that during direction changes, the power of Steps and Detonators is enhanced by drive speed (Critical Heat and Overdrive). - Reduced ground resistance after using Detonators when using grounded leg parts. - Changed so that even if you self-destruct, assist points are now awarded to the player who dealt the damage. - Fixed an issue where module descriptions were incorrectly displayed in the diorama machine designer. - Fixed an issue in online games where distance attenuation for burst rounds was not functioning. - Fixed an issue in online games where UI indicating "Waiting for host" would remain on the guest's side. - Fixed an issue in online games involving mech references caused by duplicate IDs. - Fixed an issue where using laser rounds with unintended settings would now be corrected to the proper settings. - Fixed an issue where the orientation of the circuit-return effect during races would sometimes not display correctly. - Fixed an issue in GP10-1 where progression and animations after the second match were malfunctioning. PLAYISM Visit the PLAYISM Website PLAYISM Publisher Page Follow us on Twitter Follow us on Bluesky Follow us on Facebook Join our Discord
    Read full article on Community Announcements (Ray)
  • Patch NotesOfficial

    BREAK ARTS III ver2.0 Update

    Greetings Artists! Sorry to have kept you waiting! At last, update 1.1.0... no, make that version 2.0 is now live! We sincerely thank you for your patience over this long development period. Our testers are already calling this more a "3.5" than a "BA3"—so please enjoy this massive update! ## ◆ Highlights - **Enhanced freedom in machine customization — removed the maximum weight limit per leg, relaxed drive speed restrictions, etc.** - **Overhauled the shield system** - **Improved race controls and handling** - **Updated in-match UI** - **Revamped Help/Tutorials** - **Added New Plugins, Modules, and the Extra Grand Prix (EXGP)** - **Fully rebalanced AI behavior** --- ## ■ Match Overall ### New Additions - Added three types of extra difficulty Grand Prix. - When secondary lock-on is complete, the target's structure, energy, and heat are now displayed. ### Changes・Adjustments - Shield system has been revamped. It is now a gauge system that recovers over time and gradually decreases with damage taken; when the gauge reaches zero, it breaks. While the shield remains, damage is basically reduced to zero. Except for special shot, they do not penetrate shields; each shot type has a set damage ratio against shields. - Structure is now treated as a shield proportionally (individual module shield parameters have been removed). When the shield breaks, a short damage nullification effect is granted, and any excess damage beyond the break is applied to structure. - Shot rapid-fire management has been changed to an "emitter load" system. Load accumulates per emitter, and when it reaches the limit, it cannot be used until it recovers. Additionally, with rapid-fire performance high / ultra, EN consumption and load increase. - All shot types have been rebalanced. Each emitter's weight and gatling barrels have also been adjusted. - Battle rules now add points for players who assisted in a defeat (assist points) and bonus points for defeating an opponent ranked 3rd or higher (displaye...
    Read full article on Community Announcements (PLAYISM_SS)

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