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Rush Commander

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Rush Commander screenshot 1
Gameplay 1 Vasily Survives trailerWatch trailer on Steam ↗

Rush Commander

FivexGames · Published by FivexGames · Official site ↗

Content notice: Cartoon war violence bewteen humans, not detailed or gore.

8 user reviews — 75% positive (8 reviews) · 28 achievements

Last updated 27 Sept 2026

Rush Commander is a survivor game in the WWII. You have an order: Hold and survive, commander! Each run will be unique. Use your skills and weapons, gather resources, and call reinforcements. Be ready, commander! They won't stop coming. I'm afraid that it will be a long day.

DJCTQ 6

£3.39

Lowest price we've ever recorded

View on Steam

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Price history

3 Sept 2026Lowest: £3.39 · Highest: £3.399 Oct 2026

Action, Strategy, Casual · 2024 · More under £5 games

Command your way through relentless battles in Rush Commander, a blend of action, strategy, and casual gameplay. As a WWII commander, gather resources, call reinforcements, and fight off endless waves of enemies—each run is unique and demands all your skills to survive.

About this game

Rush Commander, a thrilling survivor game, features reinforcement mechanics and a top view. Your ultimate mission is to survive the relentless onslaught of the Third Reich. Lead your company through the battlefield, constantly on the edge of survival.

Each run is different. Level up with the best mixtures of perks, choose the right combination of skills and troops, and prepare to fight. Each run will have different foes and scenarios that will level up with a unique combination of skills and perks.

Request reinforcements and watch them improve. With a roguelike progression style and a full range of army upgrades, you can enhance your chances in the battle. Experience the satisfaction of becoming the best commander and seeing a new day.

And be careful; there are rumors of great foes, but don't be afraid they can't be true. A super what?

How to play

Move, shoot, move, shoot, use skills, level up, summon reinforcements, and repeat.

Start the game with a small company, WASD to move, fight, call for reinforcements, and improve through leveling up to survive the battle. The enemy will try to destroy you, so you must rush and be faster!

Features


  • Direct Gameplay, "traditional" survivor style
  • Use the Aim/Shoot helper or not...
  • Fast-paced. Just fight, be fast, and enjoy it!
  • Each run will be different with a run upgrade perk tree and randomized upgrades
  • Explore the different Atlantic most famous war fronts with a low-poly style
  • Defend yourself against dozens or even hundreds of enemies
  • 4 unique heroes. There are plenty of units to choose from
  • Try alternative combinations of the skills and upgrades to achieve different effects
  • Up to 3 Boses with a random set of skills
  • Tons of units to summon. Take advantage of its different stats and strategies.
  • Roguelike progression style: level up, choose wisely, and defeat those nasty bastards
  • Master it, replay it, keep improving, try new tactics
  • War upgrades with a lot of possibilities and options

The war is awaiting you. Get ready for the battle!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10+
  • Processor: 2019 Intel i5 + (or equivalent)
  • Memory: 6 GB RAM
  • Graphics: GTX 1050ti+ (or equivalent)
  • DirectX: Version 11
  • Storage: 750 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10+
  • Processor: 2020 Intel i7 + (or equivalent)
  • Memory: 8 GB RAM
  • Graphics: GTX 1070+ (or equivalent)
  • DirectX: Version 11
  • Storage: 750 MB available space

Supported Languages

English*, Spanish - Spain*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Notes patch 1.0.7

    Notes patch 1.0.7 Hotfixing patch This patch is a small hotfix that solves minor issues and includes "quality of life" improvements. Bug Fixing and adjustments - Now, you can't leave the level with the dash - Now you can concatenate dashes - Improved bouncing bullets behavior - Now you can't be 100% invulnerable with the dash (And some of its improvements) - Now, dashes will take into consideration the input besides movement and mouse position - Improved dash feedback - Included a developer credits screen
    Read full article on Community Announcements (Fivexgames)
  • Patch NotesOfficial

    Notes patch 1.0.6

    Notes patch 1.0.6 Minor Pre-Release patch This patch is big (including multiple game-changing features and deep mechanics) and has various features. However, since we are still working on it, some of the main features and balance have yet to be included. We will release it as a minor patch so you can have a try and, most importantly, add some needed bug fixing. We plan to release the big one soon. New Features - New Perks Systems with multiple skills (Stills WIP at some points) - New Control menu, now the shortcuts are customizable - New Skills Added to the dash and grenade (Stills WIP, will be detailed in the next big patch) - Multiple New upgrades with levels - New drop systems with multiple functions (Magnet, artillery, stun, heal) Bug fixing and improvements - There was an increment in difficulty after each game played without closing, which could lead to impossible games if you play too many games without closing the game. Now, the challenge will be correctly balanced. - Solved flickering of melee Unity - Solved multiple animation problems - Improved most of Hero attack animations - Solved bug related to some hotkeys - Improved Altered State System - Now, the effects that affect units work as intended - Solved a bug where some blood particles were misplaced - Improved animation system with movement
    Read full article on Community Announcements (Fivexgames)
  • Patch NotesOfficial

    Notes patch 1.0.5

    Notes patch 1.0.5 New Features - New Talents System (Grenade, Emergency supplies, Smoke bombs, Heal allies and Kamikaze) - New Control view - New Procedural skills system implemented for bosses (WIP) - Now range allies will move when shooting, which increases their survival rate and makes them more useful - Now pickups will heal allies also Bug fixing and improvements - Review of all English texts to improve them (WIP) - Solved a problem with the dash in some areas. Now, it will not dash correctly - Improved Movement behavior to increase the survival rate - Updated some libraries and engine - Solved a problem with spawn rate in Operation 1 - rank 2 - General bug fixing - Increased healing from pickups Game balance - More health in most of the units - Increased max Warbonds per round by 25% - Reduced achievement of using Warbounds from 10M to 5M - Increased Spawn rate - Increased enemy's health - Increased experience needed to level up Future Patch and known issues - Due to an issue, only grenade skills will spawn as procedural skills - New Bosses (3) with a random set of multiple skills - Perk System (You can choose when leveling up) - New options when leveling up (More variants and combinations) - New Skills for the bosses as confinement zones - 2 More Talents - ...
    Read full article on Community Announcements (Fivexgames)
  • Patch NotesOfficial

    Patch 1.0.4

    New Features - Partial support for controllers - Shortcuts when leveling up - Now, with shift, you might upgrade x5 times in the upgrade window - Now, supplies and mechanical pieces in battle are obtained by collecting gems - After some time, objective collapse - SFX for autoaim and autoattack - Added more info in the how to play section - Improved feedback when heroe receives damage - Now, the trail renderer will show the damage amount of the projectiles with the scale - Included a counter of enemies defeated - Improved objective feedback - Added additional spawn system - Added a dark core to projectiles to improve visibility - Improved enemy movement animations Bug fixing and improvements - Solved that sometimes objective texts get lost - Solved that sometimes the strikethrough of the completed objective wouldn't be visible - Improved performance, now the units will be much better disposed off when they die - Shotgun SFX now will be better - Now Allie melee units will attack enemies as expected - AutoAttack will work as expected when auto-aim is off - Mountain and beach level some minor navmesh corrections - Mountain some small visual enhancements with rocks and trees that were floating - Now the "supplies by time" will work as expected Game balance - Reduced number of grenades - Reduced explosion delay by 33% (now it is 2 seconds) - Reduced enemy range unit speed - Reduced power of army upgrade Warbonds Interest Rate - Increased range attack of enemies - New Spawn system that will help to keep spawn rate more regular
    Read full article on Community Announcements (FXG Developer)
  • Patch NotesOfficial

    Patch 1.0.3

    New Features - New visual style, including new effects on all the assets, a new font, a new frame, and general improvements. - New gameplay features: AutoAim and AutoAttack, including hotkeys and feedback - Improved enemy spawn to make it more interesting - New challenge adjustment for all game modes - New army upgrade. Now, you can start with allies Bug fixing - Some optimizations so the game should go smoother - Now the start enemies are correctly used - Now the grenades have an improved animation - Now the player camera won't stutter when moving - Now the dead enemies won't attack you - Now the melee will hit you only if you are in range when the attack is performed and not when the animation starts - Reduced some visual effects so the game is more comfortable - Some colliders review that might get the player stuck under specific circumstances. Game balance - Allies have higher ranges and health - Allies do more damage - Enemies now do more damage - Healing is more scarce - Ingame leveling will need much more experience - Ingame leveling now has better upgrades - Increased enemies in all environments
    Read full article on Community Announcements (FXG Developer)

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