
Screenshots

PROJECT WATCHER
FatNinjaDev · Published by Samurai Outcast
Content notice: The game includes guns, blood and killing.
Last updated 27 Sept 2026
The chaos will never end. Decimate your enemies, fight against hordes of invaders who know no mercy. Dozens of enemy types await you. Old comrades will stand in your way. Shoot first and never ask questions.
Action, Indie · More free games
PROJECT WATCHER pits you against a barrage of enemy types in non-stop combat. Engage in fierce battles, shooting down waves of invaders without mercy—every encounter is a test of skill and survival.
About this game
The world is dead. You are being hunted.
The chaos will never end. Decimate your enemies, fight against hordes of invaders who know no mercy. Dozens of enemy types await you. Old comrades will stand in your way. Shoot first and never ask questions.
Tools of destruction.
Choose your tools of destruction from more than ten available weapons. Additional will be available for each of them, hidden in levels as a prize for the explorers. Add a grenade launcher to your machine gun. Do net let the enemy stand in your way.
Interact with the world.
Use every tool to hurt your enemy.
Modern graphics with a retro touch.
Project Watcher is an old-style first-person shooter presented with modern rendering techniques.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 Or Later
- Processor: 2.4GHZ Dual Core Processor Or Higher
- Memory: 2 GB RAM
- Graphics: GeForce 9800GT Or Equivalent
- DirectX: Version 9.0
- Storage: 12 GB available space
Recommended
- OS: Windows 10
- Processor: 2.4 GHZ Quad Core Processor Or Higher
- Memory: 2 GB RAM
- Graphics: Geforce GTX 460 Or Equivalent
- DirectX: Version 9.0
- Storage: 12 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Devlog #3 - Project Watcher - Progress update
A brief update on the progress of Project Watcher. Side note: If you want to read the first two devlogs, you can find them on itch.io: Adding a fog effect and volumetric lighting To improve visual effects, we have added a volumetric fog effect and sun shafts to the game: {STEAM_CLAN_IMAGE}/44412648/a8c4e64dfbb445d0b00ebe99590c3148640a493a.png Demo As we are slowly approaching the February Steam Fest, we are currently working on wrapping up the Watcher demo. Among other things, we are focusing on refining the level from the visual side: {STEAM_CLAN_IMAGE}/44412648/bedb5ceed4d22539625c489e2b3c0806e14bb2fc.png {STEAM_CLAN_IMAGE}/44412648/ff49f9264299865632214e7aad512097eb6e70b7.png Slow motion In Project Watcher, the player will have the opportunity to use slow-motion ability. It will be charged by killing enemies. We will also add in the near feature a visual effect which will highlight enemies weak points while using slow motion: Refining the opponents AI We managed to refine the behavior of two opponents. One of them will attack the player at close range, while the other will throw explosive projectiles from a distance. Player can shot down these projectiles while in flight: Level optimization We finally managed to implement multi-scenes, which Unity has been offering for some time now. By loading smaller chunks of the level, we have improved the overall performance of the game. What are the next steps? In the next devlog we will show you a new type of enemy and perhaps a weapon add-ons system.Read full article on Community Announcements (samurai_outcast)






