
Screenshots

Watch trailer on Steam ↗The Ten Soul
uneyu · Published by uneyu
Last updated 27 Sept 2026
As time passes, waves of stronger and stronger monsters will attack, with nowhere to run and the need to defend the crystals behind you, which give some ability to kill the monsters to improve your own attributes, or you can sign a contract with them to fight alongside you.
£3.39
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Price history
Indie, Early Access · 2024 · More under £5 games
In The Ten Soul, defend crystals and evolve your abilities against increasingly fierce monsters. Sign contracts for unexpected allies as you explore unyielding challenges in this thrilling indie early access experience.
About this game
The game is being developed by a single player, and the game is now less finished than the developer's desired end result, so buy with caution!
About the game:
This is a casual game with rogue elements, make yourself stronger by constantly fighting, defend the crystal behind you and survive as long as possible.
Game description:
You have been summoned here by the crystal, wave after wave of enemies will keep attacking the crystal, improve yourself through constant battles and fight against more and more powerful enemies.
Game Features:
Combat system: players can attack with both melee and long range attack modes.
Construction System: Buildings can be constructed to assist the player in battle.
Contract system: After defeating the enemy, the player can sign a contract with the enemy's soul, after signing the contract successfully, the player can summon and trend the soul to fight with you, the soul inherits the attributes of the previous enemy, and they have the same attack and skills, the player can command the soul in a simple way.
Characteristics system: Players can upgrade the souls of successful contracts, and they will randomly obtain different qualities of characteristics.
System Requirements
Will my PC run this? →Minimum
- OS: win10
- Memory: 1 GB RAM
Recommended
- OS: win10
- Memory: 1 GB RAM
Supported Languages
Latest news
Patch NotesOfficial
v 0.1.13
{STEAM_CLAN_IMAGE}/44902313/09cf6ded5e0fd9b3cb8f9594acdf27329e2f600e.png Turret Introduction: Players can select turrets to build after switching to building control mode (F4) Maximum number of turrets is 1. Turrets are buildings that cannot be passed through by the role. Turret can't attack automatically, when the player is close to the turret, he can press the C key to enter the turret to control the turret, entering the turret the field of view becomes wider. When entering the turret, the right mouse button to store power, the left mouse button to fire. The turret will always be facing the mouse position, the turret will also detect the enemy according to its own direction and choose the target to attack. The turret can attack multiple enemies at the same time. When the turret is storing power on the enemy, the longer the player stores power, the more damage the turret will deal. The color of the enemy's silhouette will gradually change from red to green, the closer it gets to red the less damage the turret will do, the closer it gets to green the more damage the turret will do. The maximum damage of the turret is related to the player's attack value. Other: Add turret attack and turret storing power sound effectsRead full article on Community Announcements (une)Patch NotesOfficial
v 0.1.12
Interacting with a building now takes time to restore the building's life value. Previously: using soul would restore the building's life value instantly. Now: Use soul to put the building in a restored state, use soul for restored value, it will be automatically converted to health over time, restored value will not exceed the difference between the maximum health value and the current health value. Other: Add background to all building blood bars Repair values will show up as light green in the blood bar, converting to health values over time (light green converts to green)Read full article on Community Announcements (une)Patch NotesOfficial
v 0.1.11
Add buildable structure: Door Player and partner can pass through doors. The pathfinding system of partner' characters will treat the door's position as passable, and enemy characters will attack the door. Other: Doors will have an opening animation when the player or partner character is near the door, and a closing animation when the player or partner character is far away from the door Changed building flags to be passable areas, previously player would be blocked when approaching the flag, now they can pass right through the flag Although some buildings are passable, it doesn't affect the fact that only one building can be built in a construction grid.Read full article on Community Announcements (une)Patch NotesOfficial
v 0.1.10
Added building: Wall Currently, you cannot add anything action to a wall, but it can only protect against enemy attacks. The health property, it can be increased with fewer souls than other buildings, and the maximum number of these buildings in the game is 99. partner characters will walk around the building, while enemy characters will attack the building directly.Read full article on Community Announcements (une)Patch NotesOfficial
v 0.1.9
Add a pathfinding system for role Partner Character: He'll avoid buildings and move toward the target. Enemy Character: As before, he will move in a straight line towards the target character or target building, and attack when he gets close to the target. Instead of bypassing building, he will attack the building and can destroy it.Read full article on Community Announcements (une)






