
Screenshots

A Scoundrel in the Underlair
Insidious Arts · Published by Insidious Arts
3 user reviews — 100% positive (3 reviews)
Last updated 27 Sept 2026
Head out into the woods and find the dreaded Underlair in this traditional turn-based roguelike.
£3.39
Lowest price we've ever recorded
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Price history
RPG · 2025 · More under £5 games
Venture into the mysterious Underlair as you navigate treacherous woods and outsmart foes in this traditional turn-based RPG. Developed by Insidious Arts, your journey promises unpredictable challenges in every step.
About this game
'A Scoundrel in the Underlair' is a simple Tradition Turn-Based Roguelike in which you play a lone warrior searching for The Underlair, a legenday subterranean dungeon said to house a great, ancient secret...
You will start your quest in the Village. The Villagers are waiting to help you with Weapons, Armour, Items and Quests whenever you return from crawling the depths of The Underlair.
Can you uncover the secrets hidden beneath your feet?
Features
- Turn Based Dungeon Crawling
- Loot
- Procedurely Generated - A different game every time
- Character Creation
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: 1GHz or faster
- Memory: 4 GB RAM
- Graphics: Graphics card: DX10, DX11, DX12 capable
- Storage: 500 MB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
0.14
Hi everyone! Work has been slow going the last couple of months as I continued to improve the games performance and remove any lingering bugs. I am, however, currently pretty happy with this side of things and am releasing this current build. You will also notice some improvements to the UI. The endgame content is now fully in the game and accessible (I'll say little about this, go find it for yourselves!). Next I will be finishing up the soundtrack and adding some extra to content to the game. I am VERY confident that the next release will be version 1.0. Thanks for playing!Read full article on Community Announcements (Insidious Arts)AnnouncementsOfficial
0.13
Hi everyone! This update is not the version 1.0 I was hoping it would be, I've just not had the time to get all that extra content done yet, but over the past week I have had the time to go through the code and implement some significant improvements to performance. Ever since version 0.1 of this game the dungeon floor map generation has taken way too long, but I seem to have now gotten that down to an acceptable level (it's taking ~10 seconds on my mid-tier PC). Combat is also now running much smoother. Happy holidays! :)Read full article on Community Announcements (Insidious Arts)AnnouncementsOfficial
0.12
Hi everyone, work continues. This update introduces a better UI log (this ended up taking a lot longer than expected, don't ask) and a bunch of bugfixes. Some changes to the enemy AI should increase performance a great deal. The game is getting close to being finished now, you can run the entire game (it's tough but I've done it!). At this point I will be focusing on adding more content into the game (more spells, items, etc. and of course finishing the soundtrack). I may end up calling the next update version 1.0, we'll see.Read full article on Community Announcements (Insidious Arts)AnnouncementsOfficial
0.11
Hi everyone! This has ended up taking a lot longer than expected (see my previous update) but it's finally here. You can now cast Spells! As things at home have started to settle down a little I expect progress to speed up again from here. Thanks to everyone playing the game!Read full article on Community Announcements (Insidious Arts)AnnouncementsOfficial
Paternity Leave
Hi everyone! I though I'd give a brief update on why there hasn't been an update in a little while. For the past nine months my partner and I have been expecting our third child, another boy! What we did not expect was for there to be minor complications with the birth that ended in my partner having to have a C section. Now, everything turned out absolutely fine, mother and baby are fine and well :) This does however mean that my partner is now recovering from surgery and I am currently running the house and looking after the children. This leaves me little time to work unfortunately :( v0.11 is actually VERY near ready for release (I was maybe two days away from release when this situation happened) and will be introducing Spellcasting into the game! I plan to get as much work done as I physically can over the coming days to get this update out to you! Thanks to everyone who plays and supports this game, seeing the analytics and knowing that you guys are playing it gives me a ton of motivation and makes me feel good!Read full article on Community Announcements (Insidious Arts)






