
Screenshots

Watch trailer on Steam ↗God Within VR
S.Y. GAMES · Published by S.Y. GAMES
Content notice: There are voilence against enemies,they are not humans though!Just monster and demons
Positive — 87% positive (30 reviews) · 9 achievements
Last updated 27 Sept 2026
"God Within VR" invites you into a riveting VR journey of destiny and mastery. Discover your true identity while battling formidable foes across diverse arenas. With a vast array of weapons and challenges, dive in, sharpen your abilities, and ascend in "God Within VR".
£7.49
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie, RPG, Simulation, Strategy, Early Access, Racing · 2024 · More £5 - £15 games
Embark on a riveting journey of destiny and mastery in God Within VR, an expansive early access title from S.Y. GAMES that blends action, adventure, and strategy across various VR arenas.
About this game
Core Features
• True VR combat: directional blocking/parries and a stagger → stun → execution loop that rewards timing and rhythm
• Multi-phase bosses: forms and moves evolve across phases—every fight is a life-or-death trial
• Physics-driven feel: swap between melee, ranged, and magic; impactful collisions and ragdolls amplify hit feedback
• Exploration & puzzles: ancient mechanisms and fragmented clues, with shortcuts and hidden routes to discover
• Lore & choices: decisions around the “Return Mark” carry consequences that shape your journey and endings
Who It’s For
Players who enjoy Soulslike pacing and the learn–overcome–master arc; VR users who want strong interaction and punchy hit feedback.
Join the Community
Discord (1):
Discord (2):
QQ Group: 692531316
Wishlist & Support
Heads-up: Some Vive Wand buttons were previously unmapped, but this has already been fixed in the playtest build!
If you’re interested in the game, please add it to your wishlist—it meaningfully boosts visibility and helps us ship updates faster.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7
- Processor: Intel Core i5-4590 / AMD FX 8350
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1060
- DirectX: Version 11
- Storage: 8 GB available space
- VR Support: Valve Index, HTC Vive(not fully), Oculus Rift, Quest 2,3,WMR
- Additional Notes: issue with the Vive motion controller,not fully mapped but doesnt effect gameplay
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i7
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 3060
- DirectX: Version 11
- Storage: 8 GB available space
- VR Support: Valve Index, HTC Vive(not fully), Oculus Rift, Quest 2,3,WMR
- Additional Notes: issue with the Vive motion controller,not fully mapped but doesnt effect gameplay
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
God Within VR is now running a closed beta for the 1.0 release.
God Within VR – Closed Beta (1.0) AnnouncementAdventurers,After a full year of development, the 1.0 closed beta for God Within VR is now live! This update is effectively a ground-up overhaul of the game—level structure, combat feel, visuals, and systems have all been rebuilt or significantly upgraded. We’d love your feedback to help polish the launch build.What’s in this betaThree large chapters (maps): new level layouts, exploration routes, and richer environmental storytelling.Dozens of new weapons: expanded melee/ranged categories enabling diverse builds and playstyles.Many new bosses & enemies: deeper movesets and multi-phase mechanics focused on observation and response.Visual overhaul: lighting, VFX, materials, and post-processing rebuilt for a major fidelity boost.Countless optimizations: memory/loading/FPS/interaction refinements for smoother combat and exploration.We’ll ship frequent hotfixes and balance passes during the beta, iterating quickly based on your reports.Join the betaDiscord: access instructions, patch notes, and feedback channels 👉 https://discord.com/invite/eSHb8PFHJMQQ Group: 692531316 (announcements, FAQ, feedback form)How you can helpShare bug reports, performance issues, combat/balance suggestions, and usability feedback.Join beta discussions on Discord/QQ to help us validate fixes and changes rapidly.Thank you for helping us shape a stronger 1.0. See you in Viseran!— God Within VR Dev Team:me basicallyːsteamhappyːRead full article on Community Announcements (andaoking)Patch NotesOfficial
July 3rd Game Update
First of all, apologies for the delayed update. I've been busy with finals and recently got hooked on the Elden Ring DLC, This time, I fixed a batch of very old bugs. Some of them I forgot, but generally, they include: Fixed the parry red light display error Improved parry feel Fixed the bug where monsters would suddenly collapse limply after being parried and stunned (an old bug, finally fixed) Made enemy ragdoll physics more stable Improved skeleton dismemberment stutter on death Optimized the stutter issue when enemy death models gradually disappear Randomly placed a few new weapons on the sandbox floor (the feel isn't tuned yet) Added sprinting for Vive players (not sure if it works, if not, there might be a small update in the next couple of days) Currently, the major update for the tutorial level is in stable development. The plan is for this level to be very large. Rather than a tutorial level, it's more like the first chapter in a real sense, with many new monsters, etc. Please be patient.Read full article on Community Announcements (andaoking)Patch NotesOfficial
5.19 vive wands update
vive wand players can now dash by pusshing down on the right trackpadRead full article on Community Announcements (andaoking)Patch NotesOfficial
5.16 made the iron gaint a true boss
I turned the iron giant into a true boss. Originally, he was meant to be a guard, but because of the boss door, people mistook him for a boss (my mistake). Now, he is a real boss called Morgrim the Fallen Sentinel. I also decreased the damage from exploding barrels and fixed the issue where the character's cape was clipping through the body. PS: The tutorial level is steadily developing, and many new features are on the way. Please be patient. Development is slow due to a lack of funds, as I have to work while developing. However, it will be completed. Thank you for your patience.Read full article on Community Announcements (andaoking)Patch NotesOfficial
5.6
So yesterdays update didnt fixe the water die problem,this time its fixed And another important fix: fixe blurry textures on some objects! dont know how i missed it.Read full article on Community Announcements (andaoking)






